Below is the Exit, Voice, and Loyalty game between the state and the citizen. Recall that E is the payoff that the citizen gets when she exits, L is the payoff that the tate gets from retaining a loyal citizen, O is the payoff that the citizen gets from remaining loyal, and C is the cost that the citizen must pay for using voice. Let E = 0:5, let L > 1, and let C = 0:25. %3D Voice Exit (E;1) (0;1+L) (1-c,L) (E-c,1) (0-c,1+L) What is the expected sequence of actions in the game if you use these payoff values? O Citizen uses voice, State responds. Respond Loyalty Loyalty Exit
Below is the Exit, Voice, and Loyalty game between the state and the citizen. Recall that E is the payoff that the citizen gets when she exits, L is the payoff that the tate gets from retaining a loyal citizen, O is the payoff that the citizen gets from remaining loyal, and C is the cost that the citizen must pay for using voice. Let E = 0:5, let L > 1, and let C = 0:25. %3D Voice Exit (E;1) (0;1+L) (1-c,L) (E-c,1) (0-c,1+L) What is the expected sequence of actions in the game if you use these payoff values? O Citizen uses voice, State responds. Respond Loyalty Loyalty Exit
MATLAB: An Introduction with Applications
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Author:Amos Gilat
Publisher:Amos Gilat
Chapter1: Starting With Matlab
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
Transcribed Image Text:Below is the Exit, Voice, and Loyalty game between the state and the citizen.
Recall that E is the payoff that the citizen gets when she exits, L is the payoff that the
state gets from retaining a loyal citizen, O is the payoff that the citizen gets from
remaining loyal, and C is the cost that the citizen must pay for using voice.
Let E = 0:5, let L> 1, and let C = 0:25.
%3D
%3D
Voice
Exit
(E;1)
(0;1+L)
(1-c,L)
(E-c,1)
(0-c,1+L)
What is the expected sequence of actions in the game if you use these payoff values?
O Citizen uses voice, State responds.
Hom
D Citizen uses voice, State responds. Citizen exits.
If ya
Citizen exits.
Respond
Loyalty
Ignore
Loyalty
Exit

Transcribed Image Text:(1-c,L)
(E-e,1)
(0-c,1+L)
What is the expected sequence of actions in the game if you use these payoff values?
Citizen uses voice, State responds.
Citizen uses voice, State responds, Citizen exits.
Citizen exits.
O Citizen remains loyal.
O Citizen uses voice, State ignores.
Loyalty
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