A race in a hedge maze! You are determined to win even at the cost of a little...shortcut, which the rules forgot to mention. However, you are not willing to crawl through the hedge more than once, because someone might see you and...misunderstand. The maze is described as a graph with a start, goal, edge lengths, and two types of edges: regular paths in the maze, and hedges which one can crawl through. (Some parts of the maze are too thick to crawl through.) Design an algorithm which finds the shortest path to the goal, as quickly as possible.
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- A hungry mouse wants to eat all four fruits in a maze such as the one below, in as few moves as possible.. At each turn the mouse can move any number of squares in one of the directions up, down, left or right, but it is not allowed to enter (or jump over) any walls (i.e., the black squares). Thus, the mouse moves just like a rook in chess. To eat a fruit, the mouse has to stop at that square. Assume that the maze has 4 fruits, and the size of b xh squares. 1. Give a suitable representatión of the states in this searching problem. 2. How many possible actions can the mouse perform at each move? (1.e., what is the branching factor?)Need help in writing a backtracking code that finds a path in a given maze. The problem is that the given mazes do not have a given destination. The path exit is when you reach an edge square that is not the point of entry.Example: X X X X O O O X O- represents the path that we're allowed go X X O X 1- represents the wall X X O X the last O would be the exit. The code has to be written in c++. If you cant write the code, please at least help me with the logics. Thank you so much !!!Computer Graphics
- Email me the answers to the following questions. If you are not familiar with Peg Solitaire, then look it up online. Peg Solitaire is a game consisting of a playing board with 33 holes together with 32 pegs. In the picture above, the hole in the center is empty and the remaining holes contain pegs. The goal is to remove all the pieces except one, which should be in the center. A piece can be removed by jumping an adjacent piece over it into an empty hole. Jumps are permitted horizontally or vertically, but not diagonally. Your assignment consists of one required part, plus one extra credit part: 1. Explain (in words) why Breadth First Search and Iterative Deepening are not good methods for this problem.Please read the thickened sentences below In this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction, and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly. Java language please I dont want the survival game starting with the code below I want in Java language and like in photos please #functions def GenerateRandomScene(): scenes =…Answer yeh clde.
- A logical step forward from interactive animated programs is games. The goal of this assignment is to program the classic computer game, Snake. The goal of Snake is to create a snake as long as possible. This is achieved by guiding the snake to an apple on the game board. The snake cannot stop moving, and dies whenever it hits something (excluding apples). Because the snake is growing longer and longer as the game progresses, it gets increasingly difficult to avoid collisions with the snake itself. The player can change the direction of the head of the snake by using the arrow keys. At step in the game, there is always an apple somewhere on the board. If the snake eats an apple, the snake becomes one cell longer. A new apple is placed on a random location, excluding all places covered by the snake. When the snake reaches a side of the game board, it re-emerges at the opposite end. It is probably easiest to understand the game by playing it yourself. You can find a lot of snake…Consider a game that you want to develop to impress your friend. You design a game with rules: “A player rolls a die and a coin in a single throw. Each die has six faces. These faces contain 1, 2, 3, 4, 5, and 6 spots. A coin has two faces, e.g., Head and Tail (Head is considered as 1 and Tail as 0). After the die and coin have come to rest, the sum of the upward spots of die and coin is calculated. If the sum is 7 (makes 6 for the die and Head for coin) the player wins, if the sum is 1 (makes 1 for the die and Tail for coin) the player loses. The remaining point becomes the player's “point”. To win the game, the player must continue rolling the die and coin until the player makes his "point". The player loses by getting 7 or 1 before making his point.” Write down a Java program that simulates this game.1. Your objective is to guide a robot through a labyrinth. 1. Your objective is to guide a robot through a labyrinth. The robot begins at the maze's middle, looking north. You have the option of facing the robot north, east, south, or west. You may tell the robot to travel ahead a particular distance, but it will halt if it comes too close to a wall. i. Create a problem statement for this situation. What is the size of the state space? ii. The only location we need to turn while traversing a labyrinth is at the junction of two or more passageways. This remark may be used to reformulate the issue. What is the current size of the state space? iii. We may go in any of the four directions from any point in the labyrinth until we reach a turning point, and that is the only action we need to do. Using these steps, rephrase the issue. Is it necessary to maintain track of the robot's orientation at this point? iv. We already abstracted from the actual world in our original description…
- Need help in writing a backtracking code that finds a path in a given maze. The problem is that the given mazes do not have a given destination. The path exit is when you reach an edge square that is not the point of entry.Example: 1 1 1 1 0 0 0 1 0- represents the path that we're allowed to go 1 1 0 1 1- represents the wall 1 1 0 1 the last zero would be the exit. The code has to be written in c++. If you cant write the code, please at least help me with the logics. Thank you so much !!!A local charity has set up a carnival for small children in a park with existing walkways and they need to create a map and advertising campaign. (a) Draw a simple graph that models the walkways and attractions of the carnival given the following information: • the entrance is an attraction because of the funny clowns that perform • from the clowns you can go to the slide, food truck, or carousel • the food truck is also connected to the petting zoo, ice cream cart, and ring toss • you can get to the petting zoo from the slide as well • from the carousel you can go to the face painting station or the ice cream cart, but there is also a direct path between the ice cream cart and face painting station too • the ice cream cart and ring toss both lead to the fishing game (b) To advertise the event, (i) Can the charity claim each attraction can be visited exactly once? (e.g. does the graph have a Hamilton circuit? or a Hamilton path?) If so, give one example, as proof. (ii) For members of…3. You are given a rectangular grid, where each cell corresponds to a land or sea area. If two cells of land are adjacent to each other vertically, horizontally, or diagonally on the you can walk from one to the other. Two land areas belong to the same island if and only if map, then there is a path from one to the other. Describe a graph algorithm that returns the number of islands in the map and analyze runtime in terms of the number of cells n.