What is the probability of each outcome on the red die? A red die and a blue die are thrown. Both dice are loaded (that is, not all sides are equally likely). On the red die, rolling a 3 is half as likely as rolling each of the other five numbers. On the blue die, rolling each even number is twice as likely as rolling each odd number. For each of the following questions, you should write your answer as an expression. Do not give the final numeric value. For example, you should write C(4,2)/24) instead of 0.375.
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- Write a game of rock paper scissors, one of the choices will be from the user and the other from the computer (use random) Print results for each game.Play the games in a row until you exit the game. Explain each step as comment.Game rules:Rock crushes scissors, you win.Paper covers rock, you win.Scissors cut paper, you winCorrect answer will be upvoted else downvoted. You are playing the game "Orchestrating The Sheep". The objective of this game is to make the sheep line up. The level in the game is depicted by a line of length n, comprising of the characters '.' (void space) and '*' (sheep). In one action, you can move any sheep one square to the left or one square to the right, if the relating square exists and is vacant. The game finishes when the sheep are arranged, that is, there ought to be no vacant cells between any sheep. For instance, assuming n=6 and the level is depicted by the string "**.*..", the accompanying game situation is conceivable: the sheep at the 4 position moves to one side, the condition of the level: "**..*."; the sheep at the 2 position moves to one side, the condition of the level: "*.*.*."; the sheep at the 1 position moves to one side, the condition of the level: ".**.*."; the sheep at the 3 position moves to one side, the condition of the level: ".*.**.";…Write an expression that will cause the following code to print "Equal" if the value of sensorReading is "close enough" to targetValue. Otherwise, print "Not equal". Hint: Use epsilon value 0.0001. Ex: If targetValue is 0.3333 and sensorReading is (1.0/3.0), output is:
- You are hired by a game design company and one of their most popular games is The Journey. The game has a ton of quests, and for a player to win, the player must finish all the quests. There are a total of N quests in the game. Here is how the game works: the player can arbitrarily pick one of the N quests to start from. Once the player completes a quest, they unlock some other quests. The player can then choose one of the unlocked quests and complete it, and so on. For instance, let’s say that this game had only 4 quests: A, B, C, and D. Let’s say that after you complete • quest A, you unlock quests [B, D]. • quest B, you unlock quests [C, D]. • quest C, you unlock nothing [ ]. • quest D, you unlock quest [C]. Is this game winnable? Yes, because of the following scenario: The player picks quest A to start with. At the end of the quest A, the unlocked list contains [B, D]. Say that player chooses to do quest B, then the…Please do it with comments.It is given twelve balls of identical weight with the exception of one that is either heavier or lighter. Additionally, it is equipped with a dual-pan balance. Utilization of the balance in each instance You may place any number of the 12 balls on the left pan and the same number on the right pan, and then press a button to begin weighing; there are three potential outcomes: the weights are equal, the balls on the left are heavier, or the balls on the left are lighter. Create a technique for determining which ball is the odd one out and whether it is heavier or lighter than the others using the balance in the fewest feasible instances. Solve the issue of weighing 39 balls, one of which is known to be odd.
- In this exercise you will use if and else statements to write some code that simulates a gambler who makes various wagers. As part of your solution, you will use the following parameters that are passed in to the method:A double variable with the identifier money that indicates how much money the gambler has.A double variable with the identifier wager that indicates how much money is being wagered in a particular bet.A Boolean variable with the identifier outcome that indicates if the gambler wins (true) or loses (false)1) In some cases the gambler is unable to fix the outcome of the wager ahead of time and must rely on luck.Use an if statement to check if outcome has a value (whether or not it is null)If it does not have a value, you will need to assign it one by instantiating a Random object and using one of its methods.2) Use an if/else statement to determine if the gambler has won the wager (outcome is true) If the gambler has won the wager, add the wager to amount of money the…Help I am making a elevator simulation. Can you please help me improve my code. Any help is appreciated. There are 4 types of elevators in the system:StandardElevator: This is the most common type of elevator and has a request percentage of 70%. Standard elevators have a maximum capacity of 10 passengers.ExpressElevator: This type of elevator has a request percentage of 20%. Express elevators have a maximum capacity of 8 passengers and are faster than standard elevators.FreightElevator: This type of elevator has a request percentage of 5%. Freight elevators have a maximum capacity of 5 passengers and are designed to transport heavy items.GlassElevator: This type of elevator has a request percentage of 5%. Glass elevators have a maximum capacity of 6 passengers and are designed to transport fragile item import java.util.Random; public abstract class Passenger { public static int passengerCounter = 0; private String passengerID; protected int startFloor; protected int…Correct answer only. Code and output screenshot. Nastia has 2 positive integers An and B. She characterizes that: The integer is acceptable in case it is detachable by A⋅B; In any case, the integer is almost acceptable, in case it is detachable by A. For instance, if A=6 and B=4, the integers 24 and 72 are acceptable, the integers 6, 660 and 12 are almost acceptable, the integers 16, 7 are neither acceptable nor almost great. Discover 3 unique positive integers x, y, and z to such an extent that precisely one of them is acceptable and the other 2 are almost acceptable, and x+y=z. Input The main line contains a solitary integer t (1≤t≤10000) — the number of experiments. The primary line of each experiment contains two integers An and B (1≤A≤106, 1≤B≤106) — numbers that Nastia has. Output For each experiment print: "Indeed" and 3 distinct positive integers x, y, and z (1≤x,y,z≤1018) to such an extent that precisely one of them is acceptable and the other 2…
- canMove(int x, int y, int destX, int destY, Side s): This method returns true if the player of color s can move the piece at coordinates (x,y) can move to coordinates (destX, destY) on the board in its current state. This means that here you do need to consider this piece’s interaction with other pieces on the board. Conditions for this method to return false are given in the code. public boolean canMove(int x, int y, int destX, int destY, Side s){ /* TODO write a method that checks if a piece at coordinates x,y can move to coordinates destX,destY Conditions for false: - Origin or destination coordinates are outside the board - Piece at origin is null - If source and destination coordinates are the same - Piece at origin is not of the same side as s - You can check this using piece.getSide() - Piece cannot move to the destination by piece movement rules - You should check this using Piece.canMove(destX,…Red=5 Blue = 10 P(RED)?Help with code