14. _____ variables take on values in an experiment. A) Fixed B) Static C) Random D) Denatured
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14.
_____ variables take on values in an experiment.
Step by step
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- ID: A Name: ID: A 6. There are 32 students standing in a classroom. Two different algorithms are given for finding the average height of the students. Algorithm A Step 1: All students stand. gniwolldi odT gaihnel vd Step 2: A randomly selected student writes his or her height on a card and is seated. Step 3: A randomly selected standing student adds his or her height to the value on the card, records the new value on the card, and is seated. The previous value on the card is erased. Step 4: Repeat step 3 until no students remain standing. Step 5: The sum on the card is divided by 32. The result is given to the teacher. Algorithm B Step 1: All students stand. Step 2: Each student is given a card. Each student writes his or her height on the card. Step 3: Standing students form random pairs at the same time. Each pair adds the numbers written on their cards and writes the result on one student's card; the other student is seated. The previous value on the card is erased. Step 4: Repeat…Golf scores record the number of strokes used to get the ball in the hole. The expected number of strokes varies from hole to hole and is called par (i.e. 3, 4, or 5). Each score's name is based on the actual strokes taken compared to par: "Eagle": number of strokes is two less than par "Birdie": number of strokes is one less than par "Par": number of strokes equals par "Bogey": number of strokes is one more than par Given two integers that represent par and the number of strokes used, write a program that prints the appropriate score name. Print "Error" if par is not 3, 4, or 5 need answer in pythonGolf scores record the number of strokes used to get the ball in the hole. The expected number of strokes varies from hole to hole and is called par (i.e. 3, 4, or 5). Each score's name is based on the actual strokes taken compared to par: "Eagle": number of strokes is two less than par "Birdie": number of strokes is one less than par "Par": number of strokes equals par "Bogey": number of strokes is one more than par Given two integers that represent par and the number of strokes used, write a program that prints the appropriate score name. Print "Error" if par is not 3, 4, or 5. Ex: If the input is: 4 3 the output is: Birdie (in java please)
- Golf scores record the number of strokes used to get the ball in the hole. The expected number of strokes varies from hole to hole and is called par (i.e. 3, 4, or 5). Each score's name is based on the actual strokes taken compared to par: "Eagle": number of strokes is two less than par "Birdie": number of strokes is one less than par "Par": number of strokes equals par "Bogey": number of strokes is one more than par Given two integers that represent par and the number of strokes used, write a program that prints the appropriate score name. Print "Error" if par is not 3, 4, or 5. Ex: If the input is: 4 3 the output is: Birdie javaGolf scores record the number of strokes used to get the ball in the hole. The expected number of strokes varies from hole to hole and is called par (possible values: 3, 4, or 5). Each score's name is based on the actual strokes taken compared to par: "Eagle": number of strokes is two less than par "Birdie": number of strokes is one less than par "Par": number of strokes equals par "Bogey": number of strokes is one more than par Given two integers that represent the number of strokes used and par, write a program that prints the appropriate score name. Print "Error" at the end of the output if par or score is not in the expected range. Ex: If the input is: 3 4 the output is: Par 4 in 3 strokes is BirdieMoon effect. Some people believe that the Moon controls their activities. If the Moon moves from being directly on the opposite side of Earth from you to being directly overhead, by what percentage does (a) the Moon's gravitational pull on you increase and (b) your weight (as measured on a scale) decrease? Assume that the Earth-Moon (center-to-center) distance is 3.82 x 10° m, Earth's radius is 6.37 x 106 m, Moon's mass is 7.36 x 1022 kg, and Earth's mass is 5.98 x 1024 kg. (a) Number 6.89 Units percent (b) Number i 6.8713e-4 Units percent
- Celebrity problem A celebrity among a group of n people is a person who knows nobody but is known by everybody else. The task is to identify a celebrity by only asking questions to people of the form: ”Do you know him/her?” Solution Select two people from the group given, say, A and B, and ask A whether A knows B. If A knows B, remove A from the remaining people who can be a celebrity; if A doesn’t know B, remove B from this group. Solve the problem recursively for the remaining group of people who can be a celebrity Which design strategy does the following solution use? A-)Decrease-by-a-constant factor algorithm B-)Variable-size-decrease algorithm C-)Decrease-by-a-constant algorithm D-)Divide-and-ConquerQuestion 4 - Algorithm Design Imagine you are a treasure hunter standing at one side of the river. There are n (a positive integer) stones on the river. They are aligned on a straight line and at the nth stone, there is treasure waiting for you. Your target is to reach the nth stone. For each move, you have the choice of either walking (move one stone ahead) or leaping (move two stones ahead). Also, you are not allowed to travel backwards. Design an algorithm that calculates the number of ways (sequences of walks/leaps) that get you to the treasure stone. You should clearly explain the algorithm and demonstrate the correctness of the algorithm with a complete proof. Here is an example. For n = 1 5, there are 8 ways: Method 1: walk → walk → walk → walk → walk Method 2: walk → walk → walk → leap Method 3: walk → walk → leap → walk Method 4: walk → leap → walk → walk walk Method 5: leap → walk → walk → Method 6: leap → leap walk Method 7: leap → walk → leap Method 8: walk → leap leapASSIGNMENT BRIEF Introduction Roulette is a popular casino game named after the French word for 'little wheel'. In the game, players may choose to place bets on single numbers or various groupings which will determine their payout. To determine the winning number a ball is spun in the opposite direction of a spinning wheel. As the ball loses momentum it comes to rest in one of the slots of the wheel. Winnings are then paid to anyone who places a successful bet. n 00 2. 1ST12 2ND12 3RD12 1T018 EVEN ODD |19то36 Figure 1: Layout of a European roulette table Numbers can be classified in several ways: 1. Red or Black 2. Odd or Even 3. High or Low - if a number is in the first half of the table it is considered low (1-18). If a number is in the second half of the table, it is considered high (19-36). 4. Dozens - a number can be in the first dozen(1-12), second dozen (13-24) or third dozen (25-36) 5. Columns - A number may be in any of the three columns of the table 6. Zero - the number '0'…
- Introduction Some number of teams are participating in a race. You are not told how many teams are participating but you do know that: Each team has a name, which is one of the uppercase letters A-Z. No two teams have the same name, so there are a maximum number of 26 teams. Each team has the same number of members. No two runners cross the finish line at the same time – i.e. there are no ties. At the end of the race we can write the results as a string of characters indicating the order in which runners crossed the finish line. For example: ZZAZAA We can see there were two teams: A and Z. Team A’s runners finished in 3rd, 5th and 6th place. Team Z’s runners finished in 1st, 2nd and 4th place. Scoring the race Each runner is assigned a score equal to their finishing place. In the example above team Z’s runners achieved scores of 1, 2 and 4. Team A’s runners scores were 3, 5, and 6 respectively. The team’s score is the sum of the members score divided by the number of people on…Overview: Create a coin flip game that allows the user to guess whether the coin will be heads or tails. Save the data associated with the flip. Repeat for a total of 10 guesses/flips. Display result summary and details at end. Technical Requirements: Participant will guess whether a coin flip will result in Heads or Tails Computer will "flip" a coin to determine the side it lands using random generator import random at top of program result = random.randint(x,x) The program will display the results: Guess, Flip, Outcome (Match or No Match) The program will track the results and, when the game is over, display: Summary Detailed result of each turn Use parallel arrays to collect details from each turn that can be displayed as a table when the game is over Use running totals of each result detail to display at endThe data type bool: Group of answer choices Can only be used in a selection statement. Can take on any expression as a value. Can take on values -1, 0 or 1. Can take on values true and false.