1. Design a class named Square to represent a square. The class contains: One double data field named side that specify the side's length of the square. The default value is 1 for side's length. A no-arg constructor that creates a default square. A constructor that creates a square with the specified side's length. A method named getArea() that returns the area of this square. A method named getPerimeter() that returns the perimeter of this square.
1. Design a class named Square to represent a square. The class contains: One double data field named side that specify the side's length of the square. The default value is 1 for side's length. A no-arg constructor that creates a default square. A constructor that creates a square with the specified side's length. A method named getArea() that returns the area of this square. A method named getPerimeter() that returns the perimeter of this square.
Chapter3: Using Methods, Classes, And Objects
Section: Chapter Questions
Problem 13PE
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![1. Design a class named Square to represent a square. The class contains:
One double data field named side that specify the side's length of the square. The
default value is 1 for side's length.
A no-arg constructor that creates a default square.
A constructor that creates a square with the specified side's length.
A method named getAreal) that returns the area of this square.
A method named getPerimeter() that returns the perimeter of this square.
2. Draw the UML diagram for the class and then implement the class.
For more details about UML diagrams see the "UMLNotation.pdf" by Y. Daniel Liang, located
in LabFiles folder.
Discuss:
Should the class Square have a main method?
Use lab_02 as the name of this Java Application project.
3. Write a test program called TestSquare that:
Creates two Square objects: one object with side's length 5 and the other object with
side's length 5.75.
Display the side's length, area, and perimeter of each square object in this order.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2Ff4e7074a-e656-46ee-8e0c-43b32e11a896%2F5b82d30d-86b9-4b36-a368-9c30b3cbbcc5%2Fh47h4wa_processed.png&w=3840&q=75)
Transcribed Image Text:1. Design a class named Square to represent a square. The class contains:
One double data field named side that specify the side's length of the square. The
default value is 1 for side's length.
A no-arg constructor that creates a default square.
A constructor that creates a square with the specified side's length.
A method named getAreal) that returns the area of this square.
A method named getPerimeter() that returns the perimeter of this square.
2. Draw the UML diagram for the class and then implement the class.
For more details about UML diagrams see the "UMLNotation.pdf" by Y. Daniel Liang, located
in LabFiles folder.
Discuss:
Should the class Square have a main method?
Use lab_02 as the name of this Java Application project.
3. Write a test program called TestSquare that:
Creates two Square objects: one object with side's length 5 and the other object with
side's length 5.75.
Display the side's length, area, and perimeter of each square object in this order.
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