- a constructor that takes two values corresponding to the xcoord and ycoord values and sets them accordingly
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
In C#, How would you compile the necessary code to define a class that will store a point in space. It will need the following data members: xcoord, ycoord. Include the following methods:
- a default constructor that will set the coordinates to 0,0
- a constructor that takes two values corresponding to the xcoord and ycoord values and sets them accordingly
- accessor methods to get and set the values of the coordinates (you can use properties if you wish)
- a display constructor that returns a string in the format of (xcoord, ycoord)
Usage of the class:
//create an instance of 2 points
Point myPoint = new Point;
//assign values using properties |If you do not declare properties for the data items, you might do the following
myPoint.Xcoord = 42; |myPoint.SetX(42);
myPoint.Ycoord = 19.63; |myPoint.SetY(19.63)
// use the Display() method
WriteLine(“The point is “+myPoint.Display()); //output The point is (42, 19.63)
In the above question, the request is to create a C# class called Point
that can store x and y coordinates and provides the following features:
- Default constructor that sets coordinates to (0, 0).
- Parameterized constructor for custom coordinates.
- Accessor methods to get and set the coordinates (using properties).
- A
Display
method to format and return the coordinates as a string.
The question also includes a usage example demonstrating how to create instances of the Point
class, set values, and display them
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