Create another class named testRoom that uses the above class. This class should have a main() method that behaves as follows:
Create another class named testRoom that uses the above class. This class should have a main() method that behaves as follows:
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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
Transcribed Image Text:**Programming Exercise: Working with Classes and Objects**
To enhance your understanding of object-oriented programming, please follow the steps below to create and manipulate instances of a class.
1. **Create a Class Named `testRoom`**
Begin by creating a class named `testRoom`. This class will utilize another class, which we will assume exists and operates correctly according to prior instruction or context. The `testRoom` class must include a `main()` method that performs the following actions:
2. **Instantiate Objects**
Within the `main()` method, create two instances of the `Pay` class:
- `Motel Six`: Use the default constructor to initialize this instance.
- `Ramada`: Initialize this instance such that the room price is set to $550.
3. **Modify Object Properties**
Make changes to the properties of the created instances:
- Change the price of the `Motel Six` room to $265.
- Adjust the amenities cost for the `Ramada` to $240.
4. **Calculate Total Costs**
Calculate the total cost for both `Motel Six` and `Ramada` instances. This involves summing up the room price and the cost of amenities.
5. **Display Costs**
Finally, output the following information for both instances (Motel Six and Ramada) with proper labels:
- Standard room fee
- Costs for amenities
- Total cost
This exercise aims to provide a practical application of class creation, object instantiation, property modification, and calculation of totals using basic object-oriented principles.
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