Write a class named Aircraft that has the following member variables: xear - An variable that holds the aircraft's model year. • make - A string object that holds the make of the aircraft Qwner: A string object that holds the type of owner of the aircraft. Speed - An int that holds the aircraft's current speed. altitude- An int that holds the aircraft's current altitude. engine type- a String value to hold the type of the engine the aircraft has In addition, the class should have the following member functions. • Constructor - The constructor should accept the aircraft's owner and make arguments and assign these values to the object's owner and make member variables. The constructor should initialize the speed variable to 0 and the altitude variable to 0. • Accessors - Appropriate accessor functions should be created to allow values to be retrieved from an object's year, make, owner, altitude, and speed member variables. Mutator - Appropriate mutator function should be created to allow the value to be set of the object's year, make, owner, altitude, and speed member variables. accelerate -The accelerate function should add 100 to the speed member variable each time it is called decelerate- The decelerate function should subtract 100 from the speed member variable each time it is called ascend - The ascend function should add 100 to the altitude member variable each time it is called descend - the descend function should subtract 100 from the altitude member variable each time it is called toString - The toString function should return the entire state of the Aircraft class using labels to identify the data values of the data members of the object Demonstrate the class in a program that creates an Aircraft object and then calls the accelerate function five times. After each call to the accelerate function, get the current speed of the aircraft and display it. Then, call the brake function five times. After each call to the brake function, get the current speed of the aircraft and display it.
Write a class named Aircraft that has the following member variables: xear - An variable that holds the aircraft's model year. • make - A string object that holds the make of the aircraft Qwner: A string object that holds the type of owner of the aircraft. Speed - An int that holds the aircraft's current speed. altitude- An int that holds the aircraft's current altitude. engine type- a String value to hold the type of the engine the aircraft has In addition, the class should have the following member functions. • Constructor - The constructor should accept the aircraft's owner and make arguments and assign these values to the object's owner and make member variables. The constructor should initialize the speed variable to 0 and the altitude variable to 0. • Accessors - Appropriate accessor functions should be created to allow values to be retrieved from an object's year, make, owner, altitude, and speed member variables. Mutator - Appropriate mutator function should be created to allow the value to be set of the object's year, make, owner, altitude, and speed member variables. accelerate -The accelerate function should add 100 to the speed member variable each time it is called decelerate- The decelerate function should subtract 100 from the speed member variable each time it is called ascend - The ascend function should add 100 to the altitude member variable each time it is called descend - the descend function should subtract 100 from the altitude member variable each time it is called toString - The toString function should return the entire state of the Aircraft class using labels to identify the data values of the data members of the object Demonstrate the class in a program that creates an Aircraft object and then calls the accelerate function five times. After each call to the accelerate function, get the current speed of the aircraft and display it. Then, call the brake function five times. After each call to the brake function, get the current speed of the aircraft and display it.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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