Part 1: Design a Class You’ll design a class named Car that has the following fields: yearModel—An Integer that holds the car’s model year make—A String that holds the make of the car speed—An Integer that holds the car’s current speed The class should have the following constructor and other methods: The constructor should accept the car’s model year and make as arguments. These values should be assigned to the object’s yearModel and make fields. The constructor should also assign 0 to the speed field. Design appropriate accessor methods to get the values stored in an object’s yearModel, make, and speed fields. The accelerate method should add 5 to the speed field each time it’s called. The brake method should subtract 5 from the speed field each time it’s called. Create your class in a plain-text editor such as Notepad or TextEdit and save as a text file (*.txt).
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Part 1: Design a Class
You’ll design a class named Car that has the following fields:
- yearModel—An Integer that holds the car’s model year
- make—A String that holds the make of the car
- speed—An Integer that holds the car’s current speed
The class should have the following constructor and other methods:
- The constructor should accept the car’s model year and make as arguments. These values should be assigned to the object’s yearModel and make fields. The constructor should also assign 0 to the speed field.
- Design appropriate accessor methods to get the values stored in an object’s yearModel, make, and speed fields.
- The accelerate method should add 5 to the speed field each time it’s called.
- The brake method should subtract 5 from the speed field each time it’s called.
Create your class in a plain-text editor such as Notepad or TextEdit and save as a text file (*.txt).
Part 2: Design a Program
You’ll create both pseudocode and a flowchart to design a program that creates a Car object and then calls the accelerate method five times.
After each call to the accelerate method, get the current speed of the car and display it.
Then, call the brake method five times. After each call to the brake method, get the current speed of the car and display it.
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