In PYTHON Design a class named Car that has the following fields: yearModel: The yearModel field is an integer that holds the car's year model (e.g, 1959). speed: The speed field is an integer that holds the car's current speed. In addition, the class should have the following constructor and other methods: Constructor: The constructor should accept the car's year model and speed as arguments. These values should be assigned to the object's yearModel and speed fields. The constructor should also assign 0 to the speed field. Accessors: Design appropriate accessor methods to get the values stored in an object's yearModel and speed fields. accelerate: The accelerate method should add 5 to the speed field each time is called. brake: The brake method should subtract 5 from the speed field each time it is called. Next, design a program that creates a Car object, and then calls the accelerate method five times. After each call to the accelerate method, get the current speed of the car and display it. Then call the brake method five times. After each call to the brake method, get the current speed of the car and display it.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
In PYTHON
Design a class named Car that has the following fields:
- yearModel: The yearModel field is an integer that holds the car's year model (e.g, 1959).
- speed: The speed field is an integer that holds the car's current speed.
In addition, the class should have the following constructor and other methods:
- Constructor: The constructor should accept the car's year model and speed as arguments. These values should be assigned to the object's yearModel and speed fields.
The constructor should also assign 0 to the speed field. - Accessors: Design appropriate accessor methods to get the values stored in an object's yearModel and speed fields.
- accelerate: The accelerate method should add 5 to the speed field each time is called.
- brake: The brake method should subtract 5 from the speed field each time it is called.
Next, design a program that creates a Car object, and then calls the accelerate method five times. After each call to the accelerate method, get the current speed of
the car and display it. Then call the brake method five times. After each call to the brake method, get the current speed of the car and display it.
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