cf_Argument_Template Renee Henry

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Capella University *

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3002

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Psychology

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Feb 20, 2024

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docx

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4

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Assessment 3 Renee D Henry PSYC-FPX3002 Capella University February, 2024
Introduction Several Studies have shown that kids who spend a huge amount of their time playing violent video games are prone to getting bullied in their childhood. This form of behavior can be felt by both the perpetrator and by a victim. Victims can experience feelings of depression and anxiety in many different ways. While it's not always clear if playing violent video games can cause any form of aggression or Violent behavior it is important to consider the lasting impacts that it can have on their life. For example children and people who develop mental health issues. The APA has stated that playing such violent video games can increase a person's aggression, feelings, and behaviors. Parents should carefully monitor their child’s consumption of playing these games for hours of the day. There may be a slight difference between a person's opinion on whether playing violent video games contributes to an aggressive behavior, however research has revealed that there is a linkage to playing these sort of games and development. There should be heavy consideration when dealing with the vulnerable population. Also the impact on vulnerable groups should be considered when dealing with social and gaming interactions and kids should be protected from the harmful effects of such content (Adams et al., 2018 Arguments Parents play a vital role in how their child develops and how their child will behave in life. A study has revealed that parents does have some control over their children daily activities. If a parent allow their child to have unsupervised access to gaming that includes violent behavior it sends a message to the child that it’s ok to participate in these kinds of activities. Giving children unsupervised access to violent games is essentially permitting them to engage in behavior that they are not supposed to (Schneider et al., 2018)
Counterarguments When a parent limit gaming access for their children this sends a very clear message that the gaming content is not appropriate behavior and a child should not engage or participate in such acts. When a parent sets these boundaries they send a clear message that such behavior isn’t tolerated. This can also help assist the child with dealing with daily coping and self-awareness skills and also assist in developments of healthy habits. Conclusion In conclusion the linkage between games and violent or aggressive behavior is profound, it should be looked at very careful by parents that are considering allowing their kids to partake in video gaming. Parent’s involvement can lessen the negative effects that the gaming world has on the children by limiting their use and keeping an eye on what the children are doing on the video games daily. There is sufficient evidence to conclude that playing games can cause aggression however, there are several different factors that can also led to aggression such as childhood trauma, mental health etc. There needs to be more extensive research to conclude exact factors that led to aggression behavior.
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References Bediou, B., Adams, D. M., Mayer, R. E., Tipton, E., Green, C. S., and Bavelier, D. (2018). Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. Psychol. Bull. 144, 77–110. doi: 10.1037/bul0000130 Milani, L., La Torre, G., Fiore, M., Grumi, S., Gentile, D. A., Ferrante, M., et al. (2018). Internet gaming addiction in adolescence: risk factors and maladjustment correlates. Int. J. Mental Health Addict. 16, 888–904. doi: 10.1007/s11469-017-9750-2 Müller, K. W., Beutel, M. E., Dreier, M., and Wölfling, K. (2019). A clinical evaluation of the DSM-5 criteria for internet gaming disorder and a pilot study on their applicability to further Internet-related disorders. J. Behav. Addict. 8, 16–24. doi: 10.1556/2006.7.2018.140 Schneider, L. A., King, D. L., and Delfabbro, P. H. (2018). Maladaptive coping styles in adolescents with Internet gaming disorder symptoms. Int. J. Mental Health Addict. 16, 905–916. doi: 10.1007/s11469-017-9756-9