Technology Portfolio-Williams_K

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Feb 20, 2024

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1 TECHNOLOGY PORTFOLIO Technology Portfolio: Technology in the Classroom Kristoria Williams School of Education, Liberty University EDUC 637: Teaching Social Studies in the Middle School Dr. Rebecca Bowman January 28, 2024 Author Note Kristoria Williams I have no known conflict of interest to disclose. Correspondence concerning this article should be addressed to Kristoria Williams Email: klwilliams49@liberty.edu
2 TECHNOLOGY PORTFOLIO Technology Portfolio: Technology in the Classroom Hardware Devices Laptop General Functions and Purposes . In my district all the students are assigned a laptop for the school year. Through the use of the laptops, teachers are able to provide students with various research tools and resources to help them be academically successful. Laptops allow the students to access their Canvas accounts, where they can see their grades and assignments they have not completed, due to absences. Students can access resources and assignment help on their laptop. The teacher can use their laptops to share videos or assignments on Canvas. As a teacher, I use their laptops to play review games, give assignments, and provide immediate feedback to student work. Objective/Goals Met. Students can learn about how technology has evolved over the years. The teacher could assign a research project where students can compare a technology from the past to the present technology used. This assignment aligns with the theme of science, technology, and society. By exploring the relationships among science, technology, and society, students develop an understanding of past and present advances in science and technology and their impact (NCSS, 2010). Risk Analysis. Laptops are useful for the students to have instant access to research and be able to submit their assignments electronically. Teachers are able to assign assignments, practice games, or tests that can be completed online. The downfall of using laptops are students get distracted and off task. Research has shown that laptop use interferes with students’ abilities to pay attention to and understand the lecture material, which in turn resulted in lower test scores (Fried, 2007).
3 TECHNOLOGY PORTFOLIO SmartBoard General Functions and Purposes . SmartBoard allows the teacher to display their computer screen for students to see. The device allows students to see assignments as they are teaching and reviewing the assignments. Teachers can also use the SmartBoard to show historical videos. I use my SmartBoard to display the assignment students are working and writing guided notes. Objective/Goals Met . Teachers can use their SmartBoard to show historical videos or WebQuests that take students on virtual field trips to historic museums. As the students are on their field trip, teachers can make notes of important facts about that particular section they are in. The teacher can point out important figures and people that relate to the content being taught in that lesson. This activity aligns with the theme people, places, and environments. This theme helps learners to develop their spatial views and perspectives of the world, to understand where people, places, and resources are located and why they are there, and to explore the relationship between human beings and the environment (NCSS, 2010). Risk Analysis. The advantage of a SmartBoard is that teachers can display things to their students at one time. They are able to show assignments, videos, or whatever can be display electronically that students will be working on. The main risk is Wi-Fi connection. Without any wifi, there is no access to the internet. Business/Productivity Software Mural General Functions and Purposes . Mural is a digital workspace for visual collaboration. Students are able to create sticky notes, build diagrams, and add videos. This app can be used for
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4 TECHNOLOGY PORTFOLIO teacher collaboration. This app help students brainstorm, organize, and present their projects. There are interactive features such as breakout groups and anonymous voting. Objective/Goals Met. Teacher can use this app for students to organize and present a project on a culture across the country. Students could research a particular country and understand how culture shapes society. This aligns with the NCSS theme culture. Through the study of culture and cultural diversity, learners understand how human beings create, learn, share, and adapt to culture, and appreciate the role of culture in shaping their lives and society, as well the lives and societies of others (NCSS, 2010). Risk Analysis. With Mural, students can work together on projects in class or remotely. This is convenient for teachers especially on days where students have to stay home for bad weather. This app is easy use for upper-level students. The main risk are glitches. If multiple users are using the board at once, the screen freezes. Ziplet General Functions and Purposes. Ziplet is an online space for students and teachers to ask questions. This app is best used for exit tickets and class engagement during morning warmups. This is helpful for students that don’t like to speak out in class. It is a quick and convenient way to see if students have learned with is taught in class without wasting paper. Objective/Goals Met. Teachers can use this app to get and give immediate feedback to students. This could also be used for students to ask questions and students get an answer without being embarrassed to ask. Students could describe the rights and responsibilities of citizens of a democracy. This aligns with the theme Civic Ideals and Practices. An understanding of civic ideals and practices is critical to full participation in society and is an essential component of education for citizenship (NCSS, 2010).
5 TECHNOLOGY PORTFOLIO Risk Analysis. Using Ziplet helps increases student engagement and class performance. It allows teachers to check in quicker and easier. The school can also gather data and trends all in one spot. This app is integrated with Google Classroom and Microsoft Teams. The main risk for Ziplet is students not engaging or putting comments that are unnecessary. Also, having internet access is important. If there is no internet, the students cannot access this app. Web-Based Technologies NearPod General Functions and Purposes. NearPod is an educational app that engages students in learning. NearPod has educational videos, games, and assessments on various topics. NearPod can be teacher taught or self-paced. Teachers are able to assign videos and assignments for a whole class lesson or individual assignment. Objective/Goals Met. This app has several videos, games, and assessments on various topics. Teachers can assign a video and game/assessment on the functions of the government. Students can watch the videos and then play a game to check their understanding in an engaging way. Teachers can also assign a test to see if students learned anything from the video they watched. This theme aligns with power, authority, and governance. One essential component of education for citizenship is an understanding of the historical development and contemporary forms of power, authority, and governance (NCSS, 2010). Risk Analysis. Using Nearpod, students can actively participate, and teachers can get immediate and valuable feedback. Students can watch videos and complete assignments independently using NearPod. This app has limited feature if the school district does not purchase the premium package. Also, each student must have their own devices if an assignment is assigned as self-paced.
6 TECHNOLOGY PORTFOLIO Google Earth General Functions and Purposes . Google Earth is an app that students can use to interact and see different parts of the earth. This app includes a satellite that allows you to zoom down to any place on the Earth. Google Earth is a great tool to use as a virtual globe and explore the earth. Students are able to get up close and personal in locations they have not every traveled before. Objective/Goals Met. Google classroom allows students to travel to any destination on the Earth. Teachers can assign a location to research and have students draw an important landmark in that location. This aligns with the theme geographic representations: Spatial views of the world. Creating maps and other geographical representations is an essential and enduring part of seeking new geographic knowledge that is personally and socially useful and that can be applied in making decisions and solving problems (NCSS, 2013). Risk Analysis. Google Earth can navigate any place on the Earth. They are able to see places and landmarks that are learned in class. This helps to connect the lesson to an individual personally. The main risk for Google Earth is students may not be able to see small changes in the land or over s short period of time. Internet access is also required. Without internet access, you will not be able to work Google Earth. Multimedia Software Canva General Functions and Purposes. Canva is a website that teachers and students can used to create content. There are various things that can be created such as posters, invitations, presentations, websites, blogs, and so much more. All the content available can be personalized to match individual’s personalities. Canva has the option for students to collaborate on projects.
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7 TECHNOLOGY PORTFOLIO Once teachers create that space for their students, they are able to share the projects and provide feedback to the students. Objective/Goals Met. Teachers can have students use Canva to create an infographic that explains the benefits and costs of trade policies. The students should explain the cause and effect this had on trade. This aligns with the theme global economy. Understanding why people specialize and trade, and how that leads to increased economic interdependence, are fundamental steps in understanding how the world economy functions (NCSS, 2013). Risk Analysis. Canva is an amazing resource for creating content. Students are able to express themselves through different forms of presentations and projects. Canva does have several gadgets that work different for each presentation type. Therefore, it can be hard to navigate the website. Also, internet access is needed. iMovie General Functions and Purposes . iMovie is a video editing app made for Mac users. This app allows you to create videos even without video editing experience. Students can browse video clips and create movies or trailers. This is an engaging and interactive app that allows students to be creative. Objective/Goals Met. Teachers can use iMovie to assign students an end of unit project. Students can create a commercial trailer about goods and services. This aligns with the theme production, distribution, and consumption. The study of how people organize for the production, distribution, and consumption of goods and services, and prepares students for the study of domestic and global economic issues (NCSS, 2010). Risk Analysis . iMovie is user friendly and easy for students to use. It has excellent editing tools that allow students to create amazing short or long videos. Because iMovie is an
8 TECHNOLOGY PORTFOLIO app, internet is not required to create your video. The risk is iMovie is an Apple product. Therefore, if students do not have Apple devices, then they will not have access to iMovie. Games/Entertainment Blooket General Functions and Purposes. Blooket is a website that teachers can use to review content or play learning games with their students. Blooket comes with premade quizzes or you can create your own quiz. Once the students have completed the quiz, teachers are able to look and see how each individual student performed and which questions they struggled with the most. Objective/Goals Met. After students learn about different educational, governmental, and religious organizations, students can match how these had influences on people lives. The teacher can create questions that directly relates to what they taught or another teacher made quiz. This activity aligns with theme individuals, groups, and institutions. Institutions such as families and civic, educational, governmental, and religious organizations, exert a major influence on people’s lives (NCSS, 2010). Risk Analysis. Blooket is easy to navigate and students can join a game easily. Teachers provide students with a code and students put it in to play the game. Blooket is play in real time, therefore teachers are able to see how they students are performing in the moment instead of when they are done with the game. Blooket does not require a teacher code for all activities, so they can start a game at any moment. This means they can start a game while the teacher is teacher, which is a distraction. Kahoot!
9 TECHNOLOGY PORTFOLIO General Functions and Purposes . Kahoot is like Blooket. Students can play games to review content that is taught for any subject. Teachers can create questions that relates to the content that was taught or use a quiz that was created by another teacher. Once the game is completed, the report shows how all the students performed and order the questions from greatest to least for the average incorrect. Objective/Goals Met. After learning about personal identity, students will play a Kahoot to determine factors that influence an individual’s personal identity. This aligns with the theme individual development and identity. Human-environment interactions are essential aspects of human life in all societies and they occur at local-to-global scales. Human-environment interactions happen both in specific places and across broad regions. Culture influences the locations and the types of interactions that occur (NCSS, 2013). Risk Analysis. Kahoot! allows the teacher to create review activities after the content is taught. Students can review the material before they care tested on it. Because students are given time to answer the question, students may answer faster than others. Therefore, they can easily get distracted and start not paying attention. The internet is also required to play Kahoot!
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10 TECHNOLOGY PORTFOLIO References Fried, C. B., In-class laptop use and its effects on student learning, Computers & Education (2007), doi:10.1016/j.compedu.2006.09.006 NCSS. (2010). National curriculum standards for social studies: A framework for teaching, learning, and assessment . National Council for the Social Studies. https://www.socialstudies.org/standards National Council for the Social Studies (NCSS), The College, Career, and Civic Life (C3) Framework for Social Studies State Standards: Guidance for Enhancing the Rigor of K- 12 Civics, Economics, Geography, and History (Silver Spring, MD: NCSS, 2013).