Solutions for EBK STARTING OUT WITH PROGRAMMING LOGIC
Problem 1MC:
A group of statements that exist within a program for the purpose of performing a specific task is...Problem 3MC:
The first line of a module definition is known as the _____. a. body b. introduction c....Problem 6MC:
A design technique that programmers use to break down an algorithm into modules is known as _____....Problem 8MC:
A _____ is a variable that is declared inside a module. a. global variable b. local variable c....Problem 9MC:
A(n) ____ is the part of a program in which a variable may be accessed. a. declaration space b. area...Problem 10MC:
A(n) ____ is a piece of data that is sent into a module. a. argument b. parameter c. header d....Problem 11MC:
A(n) ____ is a special variable that receives a piece of data when a module is called. a. argument...Problem 12MC:
When _____, only a copy of the argument's value is passed into the parameter variable. a. passing an...Problem 13MC:
When ____, the module can modify the argument in the calling part of the program. a. passing an...Problem 14MC:
A variable that is visible to every module in the program is a _____. a. local variable b. universal...Problem 15MC:
When possible, you should avoid using _____ variables in a program. a. local b. global c. reference...Problem 1TF:
The phrase divide and conquer means that all of the programmers on a team should be divided and work...Problem 3TF:
Module names should be as short as possible.Problem 8TF:
In most programming languages, you cannot have two variables with the same name in the same scope.Problem 9TF:
Programming languages typically require that arguments be of the same data type as the parameters...Problem 11TF:
When an argument is passed by reference, the module can modify the argument in the calling part of...Problem 6SA:
What is the difference between passing an argument by value and passing it by reference?Problem 1AW:
Design a module named timesTen. The module should accept an Integer argument. When the module is...Problem 2AW:
Examine the following pseudocode module header, and then write a statement that calls the module,...Problem 3AW:
Look at the following pseudocode module header: Module myModule( Integer a, Integer b, Integer c)Problem 4AW:
Assume that a pseudocode program contains the following module: Module display(Integer arg1, Real...Problem 5AW:
Design a module named getNumber, which uses a reference parameter variable to accept an Integer...Problem 6AW:
What will the following pseudocode program display? Module main() Declare Integer x = 1 Declare Real...Problem 7AW:
What will the following pseudocode program display? Module main() Declare Integer x = 1 Declare Real...Problem 1DE:
Find the error in the following pseudocode. Module main() Declare Real mileage Call getMileage()...Problem 2DE:
Find the error in the following pseudocode. Module main() Call getCalories() End Module Module...Problem 3DE:
Find the potential error in the following pseudocode. Module main() Call squareNumber(5) End Module...Problem 1PE:
Kilometer Converter Design a modular program that asks the user to enter a distance in kilometers,...Problem 3PE:
How Much Insurance? Many financial experts advise that property owners should insure their homes or...Problem 7PE:
Calories from Fat and Carbohydrates A nutritionist who works for a fitness club helps members by...Browse All Chapters of This Textbook
Chapter 1 - Introduction To Computers And ProgrammingChapter 1.2 - HardwareChapter 1.3 - How Computers Store DataChapter 1.4 - How A Program WorksChapter 1.5 - Types Of SoftwareChapter 2 - Input, Processing, And OutputChapter 2.1 - Designing A ProgramChapter 2.2 - Output, Input, And VariablesChapter 2.3 - Variable Assignment And CalculationsChapter 2.4 - Variable Declarations And Data Types
Chapter 2.7 - Documenting A ProgramChapter 3 - ModulesChapter 3.1 - Introduction To ModulesChapter 3.2 - Defining And Calling A ModuleChapter 3.3 - Local VariablesChapter 3.4 - Passing Arguments To ModulesChapter 3.5 - Global Variables And Global ConstantsChapter 4 - Decision Structures And Boolean LogicChapter 4.1 - Introduction To Decision StructuresChapter 4.2 - Dual Alternative Decision StructuresChapter 4.3 - Comparing StringsChapter 4.4 - Nested Decision StructuresChapter 4.5 - The Case StructureChapter 4.6 - Logical OperatorsChapter 4.7 - Boolean VariablesChapter 5 - Repetition StructuresChapter 5.1 - Introduction To Repetition StructuresChapter 5.2 - Condition-controlled Loops: While, Do-while, And Do-untilChapter 5.3 - Count-controlled Loops And The For StatementChapter 5.4 - Calculating A Running TotalChapter 5.5 - SentinelsChapter 6 - FunctionsChapter 6.1 - Introduction To Functions: Generating Random NumbersChapter 6.2 - Writing Your Own FunctionsChapter 7 - Input ValidationChapter 7.1 - Garbage In, Garbage OutChapter 7.2 - The Input Validation LoopChapter 8 - ArraysChapter 8.1 - Array BasicsChapter 8.2 - Sequentially Searching An ArrayChapter 8.3 - Processing The Contents Of An ArrayChapter 8.4 - Parallel ArraysChapter 8.5 - Two-dimensional ArraysChapter 8.6 - Arrays Of Three Or More DimensionsChapter 9 - Sorting And Searching ArraysChapter 9.3 - The Insertion Sort AlgorithmChapter 9.4 - The Binary Search AlgorithmChapter 10 - FilesChapter 10.1 - Introduction To File Input And OutputChapter 10.2 - Using Loops To Process FilesChapter 10.4 - Processing RecordsChapter 11 - Menu-driven ProgramsChapter 11.1 - Introduction To Menu-driven ProgramsChapter 11.3 - Using A Loop To Repeat The MenuChapter 11.4 - Multiple-level MenusChapter 12 - Text ProcessingChapter 12.2 - Character-by-character Text ProcessingChapter 13 - RecursionChapter 13.2 - Problem Solving With RecursionChapter 14 - Object-oriented ProgrammingChapter 14.1 - Procedural And Object-oriented ProgrammingChapter 14.2 - ClassesChapter 14.3 - Using The Unified Modeling Language To Design ClassesChapter 14.4 - Finding The Classes And Their Responsibilities In A ProblemChapter 14.5 - InheritanceChapter 14.6 - PolymorphismChapter 15 - Gui Applications And Event-driven ProgrammingChapter 15.1 - Graphical User InterfacesChapter 15.2 - Designing The User Interface For A Gui ProgramChapter 15.3 - Writing Event Handlers
Sample Solutions for this Textbook
We offer sample solutions for EBK STARTING OUT WITH PROGRAMMING LOGIC homework problems. See examples below:
Chapter 1, Problem 1MCChapter 2, Problem 1MCChapter 3, Problem 1MCChapter 4, Problem 1MCChapter 5, Problem 1MCChapter 6, Problem 1MCChapter 7, Problem 1MCArray size declarator: The number that is given inside the square brackets at the time of array...Sorting: When contents of the array being arranged in the particular order is called as sorting. The...
Chapter 10, Problem 1MCMenus: A menu-driven program shows a list of actions, which it can execute on the screen. This type...Character by character text processing: Strings can be accessed or manipulated by using an...Recursion: Recursion is a process where function is called again and again by itself for a specific...Procedural Programming: The procedural programming usually depends upon procedures or routines or...Chapter 15, Problem 1MC
More Editions of This Book
Corresponding editions of this textbook are also available below:
EBK STARTING OUT WITH PROGRAMMING LOGIC
4th Edition
ISBN: 8220100659386
Starting Out With Programming Logic And Design And C++ From Control Structures Through Objects (custom Edition For Austin Community College)
1st Edition
ISBN: 9781323197462
Starting Out with Programming Logic and Design (4th Edition)
4th Edition
ISBN: 9780133985078
Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
5th Edition
ISBN: 9780134801155
Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
5th Edition
ISBN: 9780134801407
STARTING OUT W/ PROGRAMMING LOGIC >C<
1st Edition
ISBN: 9781323187487
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