Starting Out With C++: Early Objects (10th Edition)
Starting Out With C++: Early Objects (10th Edition)
10th Edition
ISBN: 9780135235003
Author: Tony Gaddis, Judy Walters, Godfrey Muganda
Publisher: PEARSON
bartleby

Concept explainers

bartleby

Videos

Textbook Question
Book Icon
Chapter 7, Problem 5PC

Population

In a population, the birth rate and death rate are calculated as follows:

Birth Rate = Number of Births ÷ Population

Death Rate = Number of Deaths ÷ Population

For example, in a population of 100,000 that has 8,000 births and 6,000 deaths per year,

Birth Rate = 8,000 ÷ 100,000 = 0.08

Death Rate = 6,000 ÷100,000 = 0.06

Design a Population class that stores a current population, annual number of births, and annual number of deaths for some geographic area. The class should allow these three values to be set in either of two ways: by passing arguments to a three-parameter constructor when a new Population object is created or by calling the setPopulation, setBirths, and setDeaths class member functions. In either case, if a population figure less than 2 is passed to the class, use a default value of 2. If a birth or death figure less than 0 is passed in, use a default value of 0. The class should also have getBirthRate and getDeathRate functions that compute and return the birth and death rates. Write a short program that uses the Population class and illustrates its capabilities.

Blurred answer
Students have asked these similar questions
In a population, the birth rate and death rate are calculated as follows:Birth Rate = Number of Births ÷ Population Death Rate = Number of Deaths ÷ PopulationFor example, in a population of 100,000 that has 8,000 births and 6,000 deaths 2per year,Birth Rate = 8,000 ÷ 100,000 = 0.08 Death Rate = 6,000 ÷ 100,000 = 0.06Design a Population class that stores a current population, annual number of births, and annual number of deaths for some geographic area. The class should allow these three values to be set in either of two ways: by passing arguments to a three-parameter constructor when a new Population object is created or by calling the set_population, set_births, and set_deaths class member functions. The class should also have get_birth_rate and get_death_rate functions that compute and return the birth and death rates. Write a short program that uses the Population class and illustrates its capabilities.Input Validation: If a population figure less than 2 is passed to the class, use…
Employee class  Write a Python program employee.py that computes the cumulative salary of employees based on the length of their contract and their annual merit rate.   Your program must include a class Employee with the following requirements: Class attributes: name: the name of the employee position: the position of the employee start_salary: the starting salary of the employee annual_rate: the annual merit rate on the salary contract_years: the number of years of salary   Class method: get_cumulative_salary(): calculates and returns the cumulative salary of an employee based on the number of contract years. Round the cumulative salary to two digits after the decimal point. Example: If start_salary = 100000, annual_rate = 5% and contract_years = 3: Then the cumulative salary should be : 100000 + 105000 + 110250 = 315250   Outside of the class Employee, the program should have two functions: Function name Function description Function input(s) Function output(s) / return…
employee and production worker classes write an employee class that keeps data attributes for the following pieces of information: • employee name • employee number next, write a class named productionworker that is a subclass of the employee class. the productionworker class should keep data attributes for the following information: • shift number (an integer, such as 1, 2, or 3) • hourly pay rate the workday is divided into two shifts: day and night. the shift attribute will hold an integer value representing the shift that the employee works. the day shift is shift 1 and the night shift is shift 2. write the appropriate accessor and mutator methods for each class. once you have written the classes, write a program that creates an object of the productionworker class and prompts the user to enter data for each of the object’s data attributes. store the data in the object, then use the object’s accessor methods to retrieve it and display it on the screen. satak overfallow

Chapter 7 Solutions

Starting Out With C++: Early Objects (10th Edition)

Ch. 7.7 - A destructor function name always starts with A) a...Ch. 7.7 - True or false: Just as a class can have multiple...Ch. 7.7 - What will the following program code display on...Ch. 7.7 - What will the following program code display on...Ch. 7.9 - 7.15 private class member function can be called...Ch. 7.9 - When an object is passed to a function, a copy of...Ch. 7.9 - If a function receives an object as an argument...Ch. 7.9 - Prob. 7.18CPCh. 7.9 - Prob. 7.19CPCh. 7.10 - Prob. 7.20CPCh. 7.10 - Write a class declaration for a class named...Ch. 7.10 - Write a class declaration for a class named Pizza...Ch. 7.10 - Write four lines of code that might appear in a...Ch. 7.11 - Assume the following class components exist in a...Ch. 7.11 - What header files should be included in the client...Ch. 7.12 - Write a structure declaration for a structure...Ch. 7.12 - Prob. 7.27CPCh. 7.12 - Prob. 7.28CPCh. 7.12 - Write a declaration for a structure named...Ch. 7.12 - Write a declaration for a structure named City,...Ch. 7.12 - Write assignment statements that store the...Ch. 7.12 - Prob. 7.32CPCh. 7.12 - Write a function that uses a Rectangle structure...Ch. 7.12 - Prob. 7.34CPCh. 7.15 - Prob. 7.35CPCh. 7.15 - When designing an object -oriented application,...Ch. 7.15 - How do you identify the potential classes in a...Ch. 7.15 - What two questions should you ask to determine a...Ch. 7.15 - Look at the following description of a problem...Ch. 7 - Prob. 1RQECh. 7 - Which of the following must a programmer know...Ch. 7 - Prob. 3RQECh. 7 - ______programming is centered around functions, or...Ch. 7 - An object is a software entity that combines both...Ch. 7 - An object is a(n) ______ of a class.Ch. 7 - Prob. 7RQECh. 7 - Once a class is declared, how many objects can be...Ch. 7 - An objects data items are stored in its...Ch. 7 - The procedures, or functions, an object performs...Ch. 7 - Bundling together an objects data and procedures...Ch. 7 - An objects members can be declared public or...Ch. 7 - Normally a classs _________ are declared to be...Ch. 7 - A class member function that uses, but does not...Ch. 7 - A class member function that changes the value of...Ch. 7 - When a member functions body is written inside a...Ch. 7 - A class constructor is a member function with the...Ch. 7 - A constructor is automatically called when an...Ch. 7 - Constructors cannot have a(n) ______ type.Ch. 7 - A(n) ______ constructor is one that requires no...Ch. 7 - A destructor is a member function that is...Ch. 7 - A destructor has the same name as the class but is...Ch. 7 - A constructor whose parameters all have default...Ch. 7 - A class may have more than one constructor, as...Ch. 7 - Prob. 25RQECh. 7 - In general, it is considered good practice to have...Ch. 7 - When a member (unction forms part of the interface...Ch. 7 - When a member function performs a task internal to...Ch. 7 - True or false: A class object can be passed to a...Ch. 7 - Prob. 30RQECh. 7 - It is considered good programming practice to...Ch. 7 - If you were writing a class declaration for a...Ch. 7 - If you were writing the definitions for the Canine...Ch. 7 - A structure is like a class but normally only...Ch. 7 - By default, are the members of a structure public...Ch. 7 - Prob. 36RQECh. 7 - When a structure variable is created its members...Ch. 7 - Prob. 38RQECh. 7 - Prob. 39RQECh. 7 - Prob. 40RQECh. 7 - Prob. 41RQECh. 7 - Write a function called showReading. It should...Ch. 7 - Write a function called input Reading that has a...Ch. 7 - Write a function called getReading, which returns...Ch. 7 - Indicate whether each of the following enumerated...Ch. 7 - Prob. 46RQECh. 7 - Assume a class named Inventory keeps track of...Ch. 7 - Write a remove member function that accepts an...Ch. 7 - Prob. 49RQECh. 7 - A) struct TwoVals { int a, b; } ; int main() { }...Ch. 7 - A) struct Names { string first; string last; } ;...Ch. 7 - A) class Circle: { private double centerX; double...Ch. 7 - A) class DumbBell; { int weight; public: void set...Ch. 7 - If the items on the following list appeared in a...Ch. 7 - Look at the following description of a problem...Ch. 7 - Soft Skills Working in a team can often help...Ch. 7 - Date Design a class called Date that has integer...Ch. 7 - Report Heading Design a class called Heading that...Ch. 7 - Widget Factory Design a class for a widget...Ch. 7 - Car Class Write a class named Car that has the...Ch. 7 - Population In a population, the birth rate and...Ch. 7 - Gratuity Calculator Design a Tips class that...Ch. 7 - Inventory Class Design an Inventory class that can...Ch. 7 - Movie Data Write a program that uses a structure...Ch. 7 - Movie Profit Modify the Movie Data program written...Ch. 7 - Prob. 10PCCh. 7 - Prob. 11PCCh. 7 - Ups and Downs Write a program that displays the...Ch. 7 - Wrapping Ups and Downs Modify the program you...Ch. 7 - Left and Right Modify the program you wrote for...Ch. 7 - Moving Inchworm Write a program that displays an...Ch. 7 - Coin Toss Simulator Write a class named Coin. The...Ch. 7 - Tossing Coins for a Dollar Create a game program...Ch. 7 - Fishing Came Simulation Write a program that...Ch. 7 - Group Project 19. Patient Fees This program should...

Additional Engineering Textbook Solutions

Find more solutions based on key concepts
Knowledge Booster
Background pattern image
Computer Science
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning
Text book image
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,
Introduction to Classes and Objects - Part 1 (Data Structures & Algorithms #3); Author: CS Dojo;https://www.youtube.com/watch?v=8yjkWGRlUmY;License: Standard YouTube License, CC-BY