Concept explainers
Widget Factory
Design a class for a widget manufacturing plant. Assuming that 10 widgets may be produced each hour, the class object will calculate how many days it will take to produce any number of widgets. (The plant operates two 8-hour shifts per day.) Write a
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- (Simulation) Write a program to simulate the roll of two dice. If the total of the two dice is 7 or 11, you win; otherwise, you lose. Embellish this program as much as you like, with betting, different odds, different combinations for win or lose, stopping play when you have no money left or reach the house limit, displaying the dice, and so forth. (Hint: Calculate the dots showing on each die with the expression dots=(int)(6.0randomnumber+1), where the random number is between 0 and 1.)arrow_forwardChapter 4 Project Project Name: Chpt4_Project Class Name: Chpt4_Project Write a Java program that accepts names of members on a tug of war team, computes their total weight, and determines if their total is less than the maximum weight allowed. There can be no more than three member. team. This is an international competition and the maximum team weight is 272.16 kg, which is 600 lbs. The formula to convert lbs to kg is: kg = lb 2.2046 Inputs: The name of the team, its members' names, and the weight of each member. The name variables must strings and weight variables must be doubles. The member weights will be entered in lbs and must be converte to determine if the team exceeds the maximum weight allowed. The name of the team is: Enter the name of member 1: Enter the weight of member 1 in lbs (must be decimal value): Enter the name of member 2: Enter the weight of member 2 in lbs (must be decimal value): Enter the name of member 3: Enter the weight of member 3 in lbs (must be decimal…arrow_forwardUsing Visual Studio C# Language Note: not a User Inputarrow_forward
- true of false: a) The first step in any programming task is to start coding. b) The only places we would ever want to put a comment in our code are above a method and above a class.arrow_forwardI need help with this PLEASE NO JAVA NO C++ ONLY PYTHON PLZ Create a class object with the following attributes and actions: Class Name Class number Classroom Semester Level Subject Actions: Store a class list Print the class list as follows: Class name Class Number Semester Level Subject Test your object: Ask the user for all the information and to enter at least 3 classes test using all the actions of the object print using the to string action Describe the numbers and text you print. Do not just print numbers or strings to the screen explain what each number represents.arrow_forwardScreen shot pleasearrow_forward
- Python Class and Objects Create a class named "Account" and “Bank” The class “Account” should have a parameter of id - integer type name - string type balance - float type # (Optional) You may add more parameters for your convenience 3. Create a method for “Account” class: checkBalance(self) - this will show the Account's remaining balance or money withdraw(self, amount) - this will withdraw an amount from the Account deposit(self, amount) - this will deposit an amount from the Account # (Optional) You may add more methods like sendMoney() etc. 4. Create a method for “Bank” class: addAccount(self, account) – used to register an account to the bank # (Optional) You may add more methods for your convenience 4. Create 3 Account objects with the following attributes in the main method account1 - id=(any number), name=(Any Name You Want), balance=7000 (strictly use this value) account2 - id=(any number), name=(Any Name You Want), balance= (any amount) account3 -…arrow_forwardPython Programming- Invoice Class Introduction: Requires creating classes and instantiating objects from created class Instructions: Create a class called Invoice that a hardware store might use to represent an invoice for an item sold at the store. An Invoice should include four pieces of information as data attributes--a part number (a string), a part description (a string), a quantity of the item being purchased (an int.) and a price per item (a Decimal). Your class shold have an __init__ method that intializes the four data ttributes. Provide a property for each data attribute. The quantity and price per item should each be non-negative--use validation in the properties for these data attributes to ensure that they remain valid. Provide a calculate_invoice method that returns the invoice amount (that is, multiplies the quantity by the price per item). Demonstrate class Invoice's capabilities. Once you have written the class, write a program that creates two Invoice Objects to hold…arrow_forwardRetail StoreSuppose you have been consulted by a retail shop around your area to build a simple calculator. The calculator must be able to perform arithmetic operations (+, -, *, /) on integers. The program receives an expression from the user. The expression is structured as follows: integer input followed by an operator and another integer input from user prior to displaying the final result. Write a Java application that can perform the above expression. Create a method that takes two parameters and performs an arithmetic operation on the passed values. Your final output should consist of the expression and the result.arrow_forward
- C# Console Application for Minesweeper In this milestone, students will create three classes: Cell, Board, and Program. Create a class that models a game cell. A game cell should have the following properties: a.Its row and column. These should initially be set to -1. b.Its visited boolean value. This should initially be set to false. c.Live boolean value. This should initially be set to false. "Live" set to true will indicate that the cell is a "live bomb" cell. d.The number of neighbors that are "live." This should initially be set to 0. The Cell class should have a constructor, as well as getters and setters for all properties. 3.Create a class that models a game board. A game board should have the following properties: a.Size. The board will be square, where the size includes the dimensions of both the length and width of the board. b.Grid. The grid will be a 2-dimensional array of the type cell. c.Difficulty. A percentage of cells that will be set to "live" status. 4.The Board…arrow_forwardJAVA CODE PLS Rectangle by CodeChum Admin A rectangle can be formed given two points, the top left point and the bottom right point. Assuming that the top left corner of the console is point (0,0), the bottom right corner of the console is point (MAX, MAX) and given two points (all "x" and "y" coordinates are positive), you should be able to draw the rectangle in the correct location, determine if it is a square or a rectangle, and compute for its area, perimeter and center point. To be able to do this, you should create a class for a point (that has an x-coordinate and a y-coordinate). Also, create another class called Rectangle. The Rectangle should have 2 points, the top left and the bottom right. You should also implement the following methods for the Rectangle: display() - draws the rectangle on the console based on the sample area() - computes and returns the area of a given rectangle perimeter() - computes and returns the perimeter of a given rectangle centerPoint() -…arrow_forward#pyhton programing topic: Introduction to Method and Designing class Method overloading & Constructor overloading ------------------ please find the attached imagearrow_forward
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