Write an application that simulates coin tossing. Let the
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- Write a game of rock paper scissors, one of the choices will be from the user and the other from the computer (use random) Print results for each game.Play the games in a row until you exit the game. Explain each step as comment.Game rules:Rock crushes scissors, you win.Paper covers rock, you win.Scissors cut paper, you winarrow_forwardIn the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forwardIn the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forward
- In the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forwardComplete the code in the Practice class such that each time the user clicks the SUM button, the sum of the two valid integers will be shown in the lower right corner of the window (leave the user's input in the text fields). Here is a before and after view of the graphical user interface when the SUM button is clicked for the first time. 123 456 123 456 SUM SUM 579 import javax.swing.*; import java.awt.*; import java.awt.event.*; public class Practice { public static void main(String[] args) { JFrame frame = new JFrame("Add 2"); frame.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE); SumPanel panel = new SumPanel(); frame.getContentPane().add(panel); frame.setSize(140,80); frame.setVisible(true); } } class SumPanel extends JPanel { private JTextField op1Field; private JTextField op2Field; private JButton sumButton; private JLabel sumLabel; public SumPanel() { //Step 1; set up the layout setLayout(new GridLayout(2,2,4,4)); op1Field = new JTextField(); op2Field = new JTextField();…arrow_forwardTHIS MUST BE DONE IN CORAL: Cracked Egg Game: There are a dozen eggs in a basket; some are hard boiled and some are raw. The object of this game is for the user to guess the number of hard-boiled eggs prior to playing the game. The computer then simulates cracking all 12 eggs, using a random number 0 or 1 to simulate raw or hard boiled. The number 0 should represent raw eggs and the number 1 should represent hard boiled. The computer must keep track of the number of hard-boiled eggs. At the conclusion of cracking all 12 eggs, the actual number of hard boiled is compared to the user’s guess, and whether the user won or lost is given as output. The goal of this milestone is to use Coral to program one of the loops you will need for your finalized program in Project Two. This will help you define the logic, flow, and sequence of the game. For this work, you will write code in Coral for your selected programming game by accessing the activity in the zyBook. Note that links for each are…arrow_forward
- Design and implement an application that plays the Rock-PaperScissors game against the computer. When played between two people, each person picks one of three options (usually shown by a hand gesture) at the same time, and a winner is determined. In the game, Rock beats Scissors, Scissors beats Paper, and Paper beats Rock. The program should randomly choose one of the three options (without revealing it) and then prompt for the user’sselection. At that point, the program reveals both choices and prints a statement indicating whether the user won, the computer won, or it was a tie. Continue playing until the user chooses to stop. Then print the number of user wins, losses, and ties.arrow_forwardIt is given twelve balls of identical weight with the exception of one that is either heavier or lighter. Additionally, it is equipped with a dual-pan balance. Utilization of the balance in each instance You may place any number of the 12 balls on the left pan and the same number on the right pan, and then press a button to begin weighing; there are three potential outcomes: the weights are equal, the balls on the left are heavier, or the balls on the left are lighter. Create a technique for determining which ball is the odd one out and whether it is heavier or lighter than the others using the balance in the fewest feasible instances. Solve the issue of weighing 39 balls, one of which is known to be odd.arrow_forwardJava Program - GUI Number Guessing Look at the code, notice that the actionPerformed method is not complete. It just contains code that will print to the console when buttons are pressed. Make the following modifications to the code. When the Higher button is pressed invoke this.guesser.higher(), and then put the new guess into the this.guessField When the Lower button is pressed invoke this.guesser.lower() and then put the new guess into the this.guessField When the Reset button is pressed, invoke this.guesser.reset() and then put the new guess into the ghis.guessField When the Correct button is pressed, exit the app using System.exit(0). Wrap the invocation of lower() and higher() in try catch blocks that catch NumberGuesserIllegalStateExceptions. Show a JOptionPane that alerts the user that you are onto their schemes. Change the guessing algorithm from random-guess to binary search. You can do this by changing the object created for the guesser to a plain old NumberGuesser. It…arrow_forward
- Hi I like this code but is it possible to incorportate the 3 methods, because i dont see it in the current code - void yourTurn ( ) - This method handles moves made by the user. It displays the game board and asks the user to enter a move. If the move is invalid, it prompts user to enter a valid move again. A valid move refers to one of the empty cells in the board. void machineTurn ( ) - This method handles moves by the computer. One possibility is to search for an empty position in the array and mark it for the computer player main ( ) - The main method controls the game. You will declare an array for the game and make use of the methods that you have written to produce behavior of the Tic-Tac-Toe game. The human player always makes the first move in the game. You should alternate between the human player and the computer. After each move you should check for a winner using the checkWinner method. While there is no winner, you should display the gameboard, ask the user for next…arrow_forwardIn Lab 2, you created a menu for a simple calculator program. In this lab, you will add some functionality to the menu. Also, it is important to let the user know if they entered an invalid choice. Write a program (or modify the one written for Lab 2) that displays the following menu and prompts the user for a selection. Once the selection has been made, display the selection back to the user. Then, ask the user for two numbers and perform the selected operation (+, -, *, /). Display the results back to the user (e.g. 2 + 3 = 5). When dividing, display an error message if the second number (denominator) is 0. 1) Add two numbers 2) Subtract two numbers 3) Multiply two numbers 4) Divide two numbers 9) Exit program The program should: contain header comments as shown in class display a "hello" message before presenting the menu display the menu prompt the user for selection display the selection back to the user if the selection was invalid, display error message to user and then go…arrow_forwardcanMove(int x, int y, int destX, int destY, Side s): This method returns true if the player of color s can move the piece at coordinates (x,y) can move to coordinates (destX, destY) on the board in its current state. This means that here you do need to consider this piece’s interaction with other pieces on the board. Conditions for this method to return false are given in the code. public boolean canMove(int x, int y, int destX, int destY, Side s){ /* TODO write a method that checks if a piece at coordinates x,y can move to coordinates destX,destY Conditions for false: - Origin or destination coordinates are outside the board - Piece at origin is null - If source and destination coordinates are the same - Piece at origin is not of the same side as s - You can check this using piece.getSide() - Piece cannot move to the destination by piece movement rules - You should check this using Piece.canMove(destX,…arrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTMicrosoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,Programming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:Cengage
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTC++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology PtrC++ Programming: From Problem Analysis to Program...Computer ScienceISBN:9781337102087Author:D. S. MalikPublisher:Cengage Learning