Java: An Introduction to Problem Solving and Programming (7th Edition)
Java: An Introduction to Problem Solving and Programming (7th Edition)
7th Edition
ISBN: 9780133766264
Author: Walter Savitch
Publisher: PEARSON
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Chapter 5.1, Problem 3STQ

Explanation of Solution

Modified definition of the class “SpeciesFirstTry” in Listing 5.3:

The modified definition of the class “SpeciesFirstTry” after assigning a number for each species is given below:

//Import package

import java.util.Scanner;

//Define a class "SpeciesFirstTry"

public class SpeciesFirstTry

{

    //Declare a string variable for species name

    public String name;

    //Declare an int variable for species number

    public int number;

    //Declare an int variable for population

    public int population;

    //Declare a double variable for species name

    public double growthRate;

    //Function definition for "readInput"

    public void readInput()

    {

        //Create scanner object

        Scanner keyboard = new Scanner(System.in);

        //Read input for species name from user

System.out.println("What is the species' name?");

        name = keyboard.nextLine();

        //Read input for species number from user

System.out.println("What is the species' number?");

        number = keyboard.nextInt();

        //Read input for population from user

System.out.println("What is the population of the species?");

        population = keyboard.nextInt();

        //Read input for growth rate from user

System.out.println("Enter growth rate (% increase per year):");

        growthRate = keyboard.nextDouble();

    }

    //Function definition for "writeOutput"

    public void writeOutput()

    {

        //Display species name

        System.out.println("Name = " + name);

        //Display species number

        System...

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Chapter 5 Solutions

Java: An Introduction to Problem Solving and Programming (7th Edition)

Ch. 5.1 - Define a method called changePopulation that could...Ch. 5.1 - Define a method called changePopulation that could...Ch. 5.2 - In Listing 5.12, we set the data for the object...Ch. 5.2 - Give preconditions and postconditions for the...Ch. 5.2 - What is an accessor method? What is a mutator...Ch. 5.2 - Give the complete definition of a class called...Ch. 5.2 - Prob. 17STQCh. 5.2 - In the definition of the method in Listing 5.15,...Ch. 5.2 - What is a well-encapsulated class definition?Ch. 5.2 - When should an instance variable in a class...Ch. 5.2 - Prob. 21STQCh. 5.2 - In a class definition, is anything private ever...Ch. 5.2 - In a class definition, is the body of any method...Ch. 5.3 - What is a reference type? Are class types...Ch. 5.3 - When comparing two quantities of a class type to...Ch. 5.3 - Prob. 26STQCh. 5.3 - Write a method definition for a method called...Ch. 5.3 - Given the class Species as defined in Listing...Ch. 5.3 - After correcting the program in the previous...Ch. 5.3 - What is the biggest difference between a parameter...Ch. 5.3 - Prob. 31STQCh. 5.3 - Write an equals method for the class Person...Ch. 5.4 - Prob. 33STQCh. 5.4 - Prob. 34STQCh. 5.4 - Prob. 35STQCh. 5.4 - Prob. 36STQCh. 5.4 - Prob. 37STQCh. 5 - Design a class to represent a credit card. Think...Ch. 5 - Repeat Exercise 1 for a credit card account...Ch. 5 - Repeat Exercise 1 for a coin instead of a credit...Ch. 5 - Repeat Exercise 1 for a collection of coins...Ch. 5 - Consider a Java class that you could use to get an...Ch. 5 - Consider a class that keeps track of the sales of...Ch. 5 - Consider a class MotorBoat that represents...Ch. 5 - Prob. 8ECh. 5 - Prob. 9ECh. 5 - Prob. 10ECh. 5 - Write a program to answer questions like the...Ch. 5 - Define a class called Counter. An object of this...Ch. 5 - Prob. 3PCh. 5 - Define a Trivia class that contains information...Ch. 5 - Define a Beer class that contains the following...Ch. 5 - Write a grading program for an instructor whose...Ch. 5 - Add methods to the Person class from Self-Test...Ch. 5 - Create a class that represents a grade...Ch. 5 - Write a program that uses the Purchase class in...Ch. 5 - Write a program to answer questions like the...Ch. 5 - Consider a class that could be used to play a game...Ch. 5 - Consider a class BasketballGame that represents...Ch. 5 - Consider a class ConcertPromoter that records the...Ch. 5 - Prob. 9PPCh. 5 - Consider a class Movie that contains information...Ch. 5 - Repeat Programming Project 18 from Chapter 4, but...Ch. 5 - Prob. 12PP
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