Java: An Introduction to Problem Solving and Programming (7th Edition)
Java: An Introduction to Problem Solving and Programming (7th Edition)
7th Edition
ISBN: 9780133766264
Author: Walter Savitch
Publisher: PEARSON
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Chapter 5, Problem 7PP

Consider a class BasketballGame that represents the state of a basketball game. Its attributes are

  • The name of the first team
  • The name of the second team
  • The score of the first team
  • The score of the second team
  • The status of the game (finished or in progress)

BasketballGame has methods to

  • Record one point scored for a team
  • Record two points scored for a team
  • Record three points scored for a team
  • Change the status of the game to finished
  • Return the score of a team
  • Return the name of the team that is currently winning
  1. a. Write a method heading for each method.
  2. b. Write preconditions and postconditions for each method.
  3. c. Write some Java statements that last the class.
  4. d. Implement the class.
  5. e. List any additional method and attributes needed in the implementation that were not listed in the original design. List any other changes made to the original design.
  6. f. Write a program that uses the class BasketballGame to keep track of the score of a basketball game. Use a loop that reads input each time a basket is scored. (You will need to indicate the scoring team and the number of points scored for each basket: 1, 2, or 3.) After each input is read, display the current score of the game. For example, a portion of the interaction with the program might be as follows:

  Enter a score:

  a 1

  Cats 1, Dogs 0; Cats are winning.

  Enter a score:

  a 2

  Cats 3, Dogs 0; Cats are winning.

  Enter a score:

  b 2

  Cats 3, Dogs 2; Cats are winning.

  Enter a score:

  b 3

  Cats 3, Dogs 5; Dogs are winning.

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Chapter 5 Solutions

Java: An Introduction to Problem Solving and Programming (7th Edition)

Ch. 5.1 - Define a method called changePopulation that could...Ch. 5.1 - Define a method called changePopulation that could...Ch. 5.2 - In Listing 5.12, we set the data for the object...Ch. 5.2 - Give preconditions and postconditions for the...Ch. 5.2 - What is an accessor method? What is a mutator...Ch. 5.2 - Give the complete definition of a class called...Ch. 5.2 - Prob. 17STQCh. 5.2 - In the definition of the method in Listing 5.15,...Ch. 5.2 - What is a well-encapsulated class definition?Ch. 5.2 - When should an instance variable in a class...Ch. 5.2 - Prob. 21STQCh. 5.2 - In a class definition, is anything private ever...Ch. 5.2 - In a class definition, is the body of any method...Ch. 5.3 - What is a reference type? Are class types...Ch. 5.3 - When comparing two quantities of a class type to...Ch. 5.3 - Prob. 26STQCh. 5.3 - Write a method definition for a method called...Ch. 5.3 - Given the class Species as defined in Listing...Ch. 5.3 - After correcting the program in the previous...Ch. 5.3 - What is the biggest difference between a parameter...Ch. 5.3 - Prob. 31STQCh. 5.3 - Write an equals method for the class Person...Ch. 5.4 - Prob. 33STQCh. 5.4 - Prob. 34STQCh. 5.4 - Prob. 35STQCh. 5.4 - Prob. 36STQCh. 5.4 - Prob. 37STQCh. 5 - Design a class to represent a credit card. Think...Ch. 5 - Repeat Exercise 1 for a credit card account...Ch. 5 - Repeat Exercise 1 for a coin instead of a credit...Ch. 5 - Repeat Exercise 1 for a collection of coins...Ch. 5 - Consider a Java class that you could use to get an...Ch. 5 - Consider a class that keeps track of the sales of...Ch. 5 - Consider a class MotorBoat that represents...Ch. 5 - Prob. 8ECh. 5 - Prob. 9ECh. 5 - Prob. 10ECh. 5 - Write a program to answer questions like the...Ch. 5 - Define a class called Counter. An object of this...Ch. 5 - Prob. 3PCh. 5 - Define a Trivia class that contains information...Ch. 5 - Define a Beer class that contains the following...Ch. 5 - Write a grading program for an instructor whose...Ch. 5 - Add methods to the Person class from Self-Test...Ch. 5 - Create a class that represents a grade...Ch. 5 - Write a program that uses the Purchase class in...Ch. 5 - Write a program to answer questions like the...Ch. 5 - Consider a class that could be used to play a game...Ch. 5 - Consider a class BasketballGame that represents...Ch. 5 - Consider a class ConcertPromoter that records the...Ch. 5 - Prob. 9PPCh. 5 - Consider a class Movie that contains information...Ch. 5 - Repeat Programming Project 18 from Chapter 4, but...Ch. 5 - Prob. 12PP

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