
Java: An Introduction to Problem Solving and Programming (7th Edition)
7th Edition
ISBN: 9780133766264
Author: Walter Savitch
Publisher: PEARSON
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Textbook Question
Chapter 5, Problem 7PP
Consider a class BasketballGame that represents the state of a basketball game. Its attributes are
- The name of the first team
- The name of the second team
- The score of the first team
- The score of the second team
- The status of the game (finished or in progress)
BasketballGame has methods to
- Record one point scored for a team
- Record two points scored for a team
- Record three points scored for a team
- Change the status of the game to finished
- Return the score of a team
- Return the name of the team that is currently winning
- a. Write a method heading for each method.
- b. Write preconditions and postconditions for each method.
- c. Write some Java statements that last the class.
- d. Implement the class.
- e. List any additional method and attributes needed in the implementation that were not listed in the original design. List any other changes made to the original design.
- f. Write a program that uses the class BasketballGame to keep track of the score of a basketball game. Use a loop that reads input each time a basket is scored. (You will need to indicate the scoring team and the number of points scored for each basket: 1, 2, or 3.) After each input is read, display the current score of the game. For example, a portion of the interaction with the program might be as follows:
Enter a score:
a 1
Cats 1, Dogs 0; Cats are winning.
Enter a score:
a 2
Cats 3, Dogs 0; Cats are winning.
Enter a score:
b 2
Cats 3, Dogs 2; Cats are winning.
Enter a score:
b 3
Cats 3, Dogs 5; Dogs are winning.
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Chapter 5 Solutions
Java: An Introduction to Problem Solving and Programming (7th Edition)
Ch. 5.1 - Consider the program in Listing 5.4 . Suppose you...Ch. 5.1 - Prob. 2STQCh. 5.1 - Prob. 3STQCh. 5.1 - Suppose every species in the world has a peculiar...Ch. 5.1 - Revise the definition of the method writeOutput in...Ch. 5.1 - Revise the definition of the method readInput in...Ch. 5.1 - Revise the definition of the method...Ch. 5.1 - What is the meaning of (int) that appears in the...Ch. 5.1 - Prob. 9STQCh. 5.1 - Define a method called getDensity that could be...
Ch. 5.1 - Define a method called changePopulation that could...Ch. 5.1 - Define a method called changePopulation that could...Ch. 5.2 - In Listing 5.12, we set the data for the object...Ch. 5.2 - Give preconditions and postconditions for the...Ch. 5.2 - What is an accessor method? What is a mutator...Ch. 5.2 - Give the complete definition of a class called...Ch. 5.2 - Prob. 17STQCh. 5.2 - In the definition of the method in Listing 5.15,...Ch. 5.2 - What is a well-encapsulated class definition?Ch. 5.2 - When should an instance variable in a class...Ch. 5.2 - Prob. 21STQCh. 5.2 - In a class definition, is anything private ever...Ch. 5.2 - In a class definition, is the body of any method...Ch. 5.3 - What is a reference type? Are class types...Ch. 5.3 - When comparing two quantities of a class type to...Ch. 5.3 - Prob. 26STQCh. 5.3 - Write a method definition for a method called...Ch. 5.3 - Given the class Species as defined in Listing...Ch. 5.3 - After correcting the program in the previous...Ch. 5.3 - What is the biggest difference between a parameter...Ch. 5.3 - Prob. 31STQCh. 5.3 - Write an equals method for the class Person...Ch. 5.4 - Prob. 33STQCh. 5.4 - Prob. 34STQCh. 5.4 - Prob. 35STQCh. 5.4 - Prob. 36STQCh. 5.4 - Prob. 37STQCh. 5 - Design a class to represent a credit card. Think...Ch. 5 - Repeat Exercise 1 for a credit card account...Ch. 5 - Repeat Exercise 1 for a coin instead of a credit...Ch. 5 - Repeat Exercise 1 for a collection of coins...Ch. 5 - Consider a Java class that you could use to get an...Ch. 5 - Consider a class that keeps track of the sales of...Ch. 5 - Consider a class MotorBoat that represents...Ch. 5 - Prob. 8ECh. 5 - Prob. 9ECh. 5 - Prob. 10ECh. 5 - Write a program to answer questions like the...Ch. 5 - Define a class called Counter. An object of this...Ch. 5 - Prob. 3PCh. 5 - Define a Trivia class that contains information...Ch. 5 - Define a Beer class that contains the following...Ch. 5 - Write a grading program for an instructor whose...Ch. 5 - Add methods to the Person class from Self-Test...Ch. 5 - Create a class that represents a grade...Ch. 5 - Write a program that uses the Purchase class in...Ch. 5 - Write a program to answer questions like the...Ch. 5 - Consider a class that could be used to play a game...Ch. 5 - Consider a class BasketballGame that represents...Ch. 5 - Consider a class ConcertPromoter that records the...Ch. 5 - Prob. 9PPCh. 5 - Consider a class Movie that contains information...Ch. 5 - Repeat Programming Project 18 from Chapter 4, but...Ch. 5 - Prob. 12PP
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