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Define a class called Counter. An object of this class is used to count things, so it records a count that is a nonnegative whole number. Include methods to set the counter to 0, to increase the count by 1, and to decrease the count by 1. Be sure that no method allows the value of the counter to become negative. Also include an accessor method that returns the current count value, as well as a method that displays the count on the screen. Do not define an input method. The only method that can set the counter is the one that sets it to zero. Write a
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- Slide Type Slide • Exercise # 1: Define a class Point that represents a point in 2 – D plane. The point has x and y coordinates. Define the following: • A constructor to initialize the x, y coordinates. • A method translate(self, dx,dy) to translate the point object dx , and dy units in x and y directions, respectively. • A method distanceTo (self, point2) to return the distance between the point referenced by self and point2. • getX(self) to return the value of x coordinate. • getY(self) to return the value of y coordinate Test the above class by: • Creating 2 point objects; one with (3,5) as x,y coordinates; the second with (-10,30) as x,y coordinates. • Move the first point 5.5 units in x direction and -12.5 units in y direction using translate method • Find the distance between the 2 points in their current location using distance To method A Sample output resulting from running the above test class is shown below new coordinates of point1= (8.5 , -7.5) Coordinates of point 2 =…arrow_forwardModify the student class presented in this chapter as follows. Each student object should also contain the scores for three tests. Provide a constructor that sets all instance values based on parameter values. Overload the constructor such that each test score is assumed to be initially zero. Provide a method called setTestScore that accepts two parameters: the test number (1 through 3) and the score. Also provide a method called getTestScore that accepts the test number and returns the appropriate score Provide a method called average that computes and returns the average test score for this student. Modify the toString method such that the test scores and average are included in the description of the student. Modify the driver class main method to exercise the new Student methods. (c++ language)arrow_forwardModify the student class presented in this chapter as follows. Each student object should also contain the scores for three tests. Provide a constructor that sets all instance values based on parameter values. Overload the constructor such that each test score is assumed to be initially zero. Provide a method called setTestScore that accepts two parameters: the test number (1 through 3) and the score. Also provide a method called getTestScore that accepts the test number and returns the appropriate score Provide a method called average that computes and returns the average test score for this student. Modify the toString method such that the test scores and average are included in the description of the student. Modify the driver class main method to exercise the new Student methods. (Java)arrow_forward
- //Todo write test cases for SimpleCalculator Class // No need to implement the actual Calculator class just write Test cases as per TDD. // you need to just write test cases no mocking // test should cover all methods from calculator and all scenarios, so a minimum of 5 test // 1 for add, 1 for subtract, 1 for multiply, 2 for divide (1 for normal division, 1 for division by 0) // make sure all these test cases fail public class CalculatorTest { //Declare variable here private Calculator calculator; //Add before each here //write test cases here }arrow_forwardJava - Access Specifiers Create a class named Circle that has attributes radius, area, and circumference and make the attributes private. Make a public method that sets the radius and a method that prints all attributes. Ask the user input for radius. Note: Use the PI from the math functions Inputs A line containing an integer 10 Sample Output Radius: 20 Area: 1256.64 Circumference: 125.66arrow_forwardAt most, a class can contain ____________ method(S). 0 1 2 any number ofarrow_forward
- Instructions This assignment must follow directions exactly. Create a class Lab02 with a main method, and put all of the following code into the main method: Print the prompt shown below and ask the user for the number of exemptions. The number of exemptions is an integer. Print the prompt shown below and ask the user for their gross salary. The gross salary represents dollars, which can be entered with or without decimal points. Print the prompt shown below and ask the user for their interest income. The interest income represents dollars, which can be entered with or without decimal points. Print the prompt shown below and ask the user for their capital gains income. The capital gains represents dollars, which can be entered with or without decimal points. Print the prompt shown below and ask the user for the amount of charitable contributions. The charitable contributions represents dollars, which can be entered with or without decimal points. Perform the calculation of…arrow_forwardExercise 2: The intersection method computes the intersection of two rectangles- that is, the rectangle that would be formed by two overlapping rectangles if they were drawn, as shown at right. You call this method as follows: Rectangle r3 = r1.intersection (r2); Write a program IntersectionPrinter that constructs two rectangle objects, prints them as described in Exercise 1, and then prints the rectangle Intersection object that describes the intersection. Then the program should print the result of the intersection method when the rectangles do not overlap. Add a comment to your program that explains how you can tell whether the resulting rectangle is empty. The random class implements a random number generator, which produces sequences of numbers that appear to be random. To generate random integers, you construct an object of the Random class, and then apply the nextInt (50) gives you a random number between 0 and 49. Use the Random class to construct the two rectangle objects.arrow_forwardAg 1- Random Prime Generator Add a new method to the Primes class called genRandPrime. It should take as input two int values: 1owerBound and upperBound. It should return a random prime number in between TowerBound (inclusive) and upperBound (exclusive) values. Test the functionality inside the main method. Implementation steps: a) Start by adding the method header. Remember to start with public static keywords, then the return type, method name, formal parameter list in parenthesis, and open brace. The return type will be int. We will have two formal parameters, so separate those by a comma. b) Now, add the method body code that generates a random prime number in the specified range. The simplest way to do this is to just keep trying different random numbers in the range, until we get one that is a prime. So, generate a random int using: int randNum = lowerBound + gen.nextInt(upperBound); Then enter put a while loop that will keep going while randNum is not a prime number - you can…arrow_forward
- Java Programming problem Create a checking account class with three attributes: account number, owner’s name, and balance. Create constructor, getters and setters. If one is to set the initial balance of an account as a negative value in a setter or a constructor, remind the user about the error and set it as 0. Create a CheckingAccountDemo class, and create a main method in which Ask for the name, account number, and initial balance for one account from the keyboard input. With these input values as arguments in a call to the constructor, create a CheckingAccount object. Print the summary of this account that includes information on the name, account number, and balance by calling the getters.arrow_forwardThis is the tester of two classesarrow_forwardModify the Car class example and add the following: A default constructor that initializes strings to “N/A” and numbers to zero. An overloaded constructor that takes in initial values to set your fields (6 parameters). accel() method: a void method that takes a double variable as a parameter and increases the speed of the car by that amount. brake() method: a void method that sets the speed to zero. To test your class, you will need to instantiate at least two different Car objects in the main method in the CarDemo class. Each of your objects should use a different constructor. For the object that uses the default constructor, you will need to invoke the mutator methods to assign values to your fields. Invoke the displayFeatures() method for both objects and display the variables. Demonstrate the use of the accessor method getColor() by accessing the color of each car and printing it to the console. Use the method accel to increase the speed of the first car by 65 mph. Use…arrow_forward
- Microsoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT