
Java: An Introduction to Problem Solving and Programming (7th Edition)
7th Edition
ISBN: 9780133766264
Author: Walter Savitch
Publisher: PEARSON
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Question
Chapter 5, Problem 12PP
Program Plan Intro
Draw monkey faces with the hands in Java Applet
Program Plan:
- Import required package.
- Define “enum” class for monkey hand position.
- Define “MonkeyFaces” class.
- Initializes required variables.
- Define main function.
- Define “drawFace” method with the arguments of “Graphics” object, integer variables and “HandPosition” object.
- Invoke “drawOval” method for object “canvas”.
- Compute the monkey ear width, height and offset to draw the monkey ear.
- Invoke “drawOval” method for object “canvas”.
- Compute the monkey eye width, height and offset to draw the monkey eye.
- Invoke “drawOval” method for object “canvas”.
- Compute the monkey mouth width, height and offset to draw the monkey mouth.
- Invoke “drawArc” for object “canvas” which is used to draw arc.
- Declare required variables for hand offset.
- Check location of hand using “switch” case.
- If the case is “MONKEY_MOUTH”, then compute hand offset for “X” and “Y” and then call “drawHand” method.
- If the case is “MONKEY_EYE”, then compute hand offset for “X” and “Y” and then call “drawHand” method.
- If the case is “MONKEY_EAR”, then compute hand offset for “X” and “Y” and then call “drawHand” method.
- Define “drawHand” method.
- Compute palm width and height.
- Invoke “fillOval” method for object “canvas”.
- Compute finger width, height of monkey and offset.
- Invoke “fillOval” method for object “canvas”.
- Define “paint” method.
- Call the “paint” method.
- Set the size of the window.
- Draw monkey ear by calling method “drawFace”.
- Set text for first monkey face by using method “drawString”.
- Draw monkey eye by calling method “drawFace”.
- Set text for second monkey face by using method “drawString”.
- Draw monkey mouth by calling method “drawFace”.
- Set text for third monkey face by using method “drawString”.
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Chapter 5 Solutions
Java: An Introduction to Problem Solving and Programming (7th Edition)
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