Management Information Systems: Managing The Digital Firm (16th Edition)
Management Information Systems: Managing The Digital Firm (16th Edition)
16th Edition
ISBN: 9780135191798
Author: Kenneth C. Laudon, Jane P. Laudon
Publisher: PEARSON
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Chapter 5, Problem 7DQ

Explanation of Solution

Advantages and disadvantages of using software service providers for organization’s software needs:

Advantages:

  • Large scale companies can easily rely on software service providers to make the management of services easy.
  • A company which has many departments can easily depend on a software service provider in order to deliver all the necessary software for each department.
  • Company which uses software service provider need not to worry about the development of software for each of the departments which helps in saving time and money.
  • Relying on a software service provider shifts, the attention of company from software to other tasks which will help in utilizing the time in a productive manner...

Explanation of Solution

Issues that arise while making a decision:

Management:

  • People must determine what the organization needs and select software that is appropriate to accomplish its needs.
  • Management should be able to analyse the price of the software and also the ease of maintaining it.
  • If the cost of suing a software service provider is more than the cost of the organization’s own software, then the company would not prefer to rely on a software service provider.

Organization:

  • The organization has to first analyse the capabilities of the software that a software service provider provides...

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Java Graphics (Bonus In this lab, we'll be practicing what we learned about GUIs, and Mouse events. You will need to implement the following: A GUI with a drawing panel. We can click in this panel, and you will capture those clicks as a Point (see java.awt.Point) in a PointCollection class (you need to build this). The points need to be represented by circles. Below the drawing panel, you will need 5 buttons: O о о ○ An input button to register your mouse to the drawing panel. A show button to paint the points in your collection on the drawing panel. A button to shift all the points to the left by 50 pixels. The x position of the points is not allowed to go below zero. Another button to shift all the points to the right 50 pixels. " The x position of the points cannot go further than the You can implement this GUI in any way you choose. I suggest using the BorderLayout for a panel containing the buttons, and a GridLayout to hold the drawing panel and button panels. Regardless of how…
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