
EBK JAVA PROGRAMMING
8th Edition
ISBN: 9781305480537
Author: FARRELL
Publisher: CENGAGE LEARNING - CONSIGNMENT
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Chapter 5, Problem 3GZ
Program Plan Intro
Card game
Program plan:
- In a file “Card.java”, create a class “Card”,
- Declare and initialize the necessary variables.
- Define the method “get_Suit()” to return the suit value.
- Define the method “get_Value()” to return the value.
- Define the method “set_Suit()” to set the suit value.
- Define the method “set_Value()”,
- Check whether the value is greater than or equal to low and less than or equal to high value,
- If it is true, set the given integer as the value.
- Otherwise,
- Set the lowest value.
- Check whether the value is greater than or equal to low and less than or equal to high value,
- In a file “War.java”, create a class “War”,
- Define the method “main ()”,
- Declare and initialize the necessary variables.
- Create two objects for “Card” class.
- Generate the random value for the player.
- Generate the random value for the computer.
- Set the value for the player and the computer.
- Generate the random suit for the player and the computer.
- Check whether the random value and the suite value of the player is same as that of computer,
- If it is true, increment the computer’s suit value by “1”.
- Check whether the computer’s suit value is greater than the highest value,
- Set the computer’s suit value to “1”.
- Check whether the player’s suit is “1”,
- If it is true, call the method “set_Suit()” with “s” as the parameter.
- Otherwise, check whether the player’s suit is “2”,
- If it is true, call the method “set_Suit()” with “h” as the parameter.
- Otherwise, check whether the player’s suit is “3”,
- If it is true, call the method “set_Suit()” with “d” as the parameter.
- Otherwise,
- Call the method “set_Suit()” with “c” as the parameter.
- Check whether the computer’s suit value is “1”,
- If it is true, call the method “set_Suit()” with “s” as the parameter.
- Otherwise, check whether the computer’s suit is “2”,
- If it is true, call the method “set_Suit()” with “h” as the parameter.
- Otherwise, check whether the computer’s suit is “3”,
- If it is true, call the method “set_Suit()” with “d” as the parameter.
- Otherwise,
- Call the method “set_Suit()” with “c” as the parameter.
- Print the messages in the console.
- Check whether the player’s value is same as the computer’s value,
- If it is true, print the string “It’s a tie”.
- Otherwise, check whether the player’s value is greater than the computer’s value,
- If it is true, print the string “I win”.
- Otherwise, print the string “You win”.
- Define the method “main ()”,
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#keanld:int
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#firstName:String
#lastName: String
KeanAlumni
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+toString(): String
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firstName: String, lastName: String,
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+getYearOfGraduation(): int
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Chapter 5 Solutions
EBK JAVA PROGRAMMING
Ch. 5 - Prob. 1RQCh. 5 - Prob. 2RQCh. 5 - Prob. 3RQCh. 5 - Prob. 4RQCh. 5 - Prob. 5RQCh. 5 - Prob. 6RQCh. 5 - Prob. 7RQCh. 5 - Prob. 8RQCh. 5 - Prob. 9RQCh. 5 - Prob. 10RQ
Ch. 5 - Prob. 11RQCh. 5 - Prob. 12RQCh. 5 - Prob. 13RQCh. 5 - Prob. 14RQCh. 5 - Prob. 16RQCh. 5 - Prob. 17RQCh. 5 - Prob. 18RQCh. 5 - Prob. 19RQCh. 5 - Prob. 20RQCh. 5 - Prob. 1PECh. 5 - Prob. 2PECh. 5 - Prob. 4PECh. 5 - Prob. 5PECh. 5 - Prob. 7PECh. 5 - Prob. 8PECh. 5 - Prob. 9PECh. 5 - Prob. 10PECh. 5 - Prob. 1GZCh. 5 - Prob. 2GZCh. 5 - Prob. 3GZCh. 5 - Prob. 4GZCh. 5 - Prob. 5GZ
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