EBK JAVA PROGRAMMING
EBK JAVA PROGRAMMING
8th Edition
ISBN: 9781305480537
Author: FARRELL
Publisher: CENGAGE LEARNING - CONSIGNMENT
bartleby

Videos

Question
Book Icon
Chapter 5, Problem 2GZ
Program Plan Intro

Lottery game application

Program plan:

  • Import necessary package.
  • Create a class “Lottery”,
    • Define the method “main ()”,
      • Declare and initialize the necessary variables.
      • Generate the three random numbers.
      • Combine three random numbers into a single three digit number.
      • Get the first digit entered into the first dialog box.
      • Assign the integer value returned form the method “parseInt()”.
      • Get the second digit entered into the second dialog box.
      • Assign the integer value returned form the method “parseInt()”.
      • Get the third digit entered into the third dialog box.
      • Assign the integer value returned form the method “parseInt()”.
      • Check whether the first, second and third digit is equal to the first, second and third random number generated respectively,
        • If it is true, set the match count to “4”.
      • Otherwise, check whether the first digit is equal to the first random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Otherwise, check whether the first digit is equal to the second random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Otherwise, check whether the first digit is equal to the third random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Check whether the second digit is equal to the first random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Otherwise, check whether the second digit is equal to the second random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Otherwise, check whether the second digit is equal to the third random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Check whether the third digit is equal to the first random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Otherwise, check whether the third digit is equal to the second random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Otherwise, check whether the third digit is equal to the third random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Check whether the match count is “4”,
        • If it is true,set the highest winning.
      • Otherwise, check whether the match count is “3”,
        • Set the second best winning.
      • Otherwise, check whether the match count is “2”,
        • If it is true, set the third best winning.
      • Otherwise, check whether the match count is “1”,
        • If it is true, set the low winning.
      • Otherwise, set the winning to “0”.
      • Display the output message in dialog box.

Blurred answer
Students have asked these similar questions
.NET Interactive Solving Sudoku using Grover's Algorithm We will now solve a simple problem using Grover's algorithm, for which we do not necessarily know the solution beforehand. Our problem is a 2x2 binary sudoku, which in our case has two simple rules: •No column may contain the same value twice •No row may contain the same value twice If we assign each square in our sudoku to a variable like so: 1 V V₁ V3 V2 we want our circuit to output a solution to this sudoku. Note that, while this approach of using Grover's algorithm to solve this problem is not practical (you can probably find the solution in your head!), the purpose of this example is to demonstrate the conversion of classical decision problems into oracles for Grover's algorithm. Turning the Problem into a Circuit We want to create an oracle that will help us solve this problem, and we will start by creating a circuit that identifies a correct solution, we simply need to create a classical function on a quantum circuit that…
.NET Interactive Solving Sudoku using Grover's Algorithm We will now solve a simple problem using Grover's algorithm, for which we do not necessarily know the solution beforehand. Our problem is a 2x2 binary sudoku, which in our case has two simple rules: •No column may contain the same value twice •No row may contain the same value twice If we assign each square in our sudoku to a variable like so: 1 V V₁ V3 V2 we want our circuit to output a solution to this sudoku. Note that, while this approach of using Grover's algorithm to solve this problem is not practical (you can probably find the solution in your head!), the purpose of this example is to demonstrate the conversion of classical decision problems into oracles for Grover's algorithm. Turning the Problem into a Circuit We want to create an oracle that will help us solve this problem, and we will start by creating a circuit that identifies a correct solution, we simply need to create a classical function on a quantum circuit that…
Answer two JAVA OOP problems.
Knowledge Booster
Background pattern image
Computer Science
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Programming Logic & Design Comprehensive
Computer Science
ISBN:9781337669405
Author:FARRELL
Publisher:Cengage
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,
Text book image
Programming with Microsoft Visual Basic 2017
Computer Science
ISBN:9781337102124
Author:Diane Zak
Publisher:Cengage Learning
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
New Perspectives on HTML5, CSS3, and JavaScript
Computer Science
ISBN:9781305503922
Author:Patrick M. Carey
Publisher:Cengage Learning
CPP Function Parameters | Returning Values from Functions | C++ Video Tutorial; Author: LearningLad;https://www.youtube.com/watch?v=WqukJuBnLQU;License: Standard YouTube License, CC-BY