Starting Out with Python (4th Edition)
4th Edition
ISBN: 9780134444321
Author: Tony Gaddis
Publisher: PEARSON
expand_more
expand_more
format_list_bulleted
Concept explainers
Question
Chapter 5, Problem 24PE
Program Plan Intro
Rectangular Pattern
Program plan:
- • Import turtle module
- • Declare constant variables “SPEED=0”, “X_VALUE=0”, and “Y_VALUE=0”.
- • Define function “rect_shape” by passing the variables “m”, “n”, “wid”, “high”, and “color”.
- ○ Set heading for the turtle.
- ○ Set the color for the rectangle using the function “fillcolor ()”.
- ○ Set the pen’s state “turtle.penup ()”.
- ○ Move the pen to the co-ordinates (m,n).
- ○ Set the pen’s state “turtle.pendown ()”.
- ○ Call “begin_fill ()” function (it should be called before drawing a shape).
- ○ Set pen to move forward “turtle.forward(wid)”.
- ○ Set pen to move left “turtle.left(90)”.
- ○ Set pen to move forward “turtle.forward(high)”.
- ○ Set pen to move left “turtle.left(90)”.
- ○ Set pen to move forward “turtle.forward(wid)”.
- ○ Set pen to move left “turtle.left(90)”.
- ○ Set pen to move forward “turtle.forward(high)”.
- ○ Call “end_fill ()” function.
- • Declare a function “drawPattern ()” by passing the parameters “rect_width” and “rect_height”.
- ○ Call the function “rect_shape” by passing the parameters “X_VALUE”, “Y_VALUE”, “rect_width”, “rect_height”, and “white”.
- ○ Calculate the “x_mid” value.
- ○ Calculate the “y_mid” value.
- ○ Calculate the “wid_mid” value.
- ○ Calculate the “high_mid” value.
- ○ Call the function “rect_shape” by passing the variables “x_mid”, “y_mid”, “wid_mid”, “high_mid”, and “white”.
- ○ Calculate the “x_in” value.
- ○ Calculate the “y_in” value.
- ○ Calculate the “wid_in” value.
- ○ Calculate the “high_in” value.
- ○ Call the function “rect_shape” by passing the variables “x_in”, “y_in”, “wid_in”, “high_in”, and “black”.
- ○ Set the pen’s state “turtle.penup ()”.
- ○ Move the pen to the co-ordinates (X_VALUE,Y_VALUE).
- ○ Set the pen’s state “turtle.pendown ()”.
- ○ Move the pen to the co-ordinates (x_in, y_in).
- ○ Set the pen’s state “turtle.penup ()”.
- ○ Move the pen to the co-ordinates (X_VALUE + rect_width, Y_VALUE + rect_height).
- ○ Set the pen’s state “turtle.pendown ()”.
- ○ Move the pen to the co-ordinates (x_in + wid_in, y_in + high_in).
- ○ Set the pen’s state “turtle.penup ()”.
- ○ Move the pen to the co-ordinates (X_VALUE + rect_width, Y_VALUE ).
- ○ Set the pen’s state “turtle.pendown ()”.
- ○ Move the pen to the co-ordinates (x_in + wid_in, y_in).
- ○ Set the pen’s state “turtle.penup ()”.
- ○ Move the pen to the co-ordinates (X_VALUE , Y_VALUE + rect_height).
- ○ Set the pen’s state “turtle.pendown ()”.
- ○ Move the pen to the co-ordinates (x_in , y_in + high_in).
- ○ Set the pen’s state “turtle.penup ()”.
- ○ Move the pen to the co-ordinates (X_VALUE , Y_VALUE + rect_height/2).
- ○ Set the pen’s state to down position.
- ○ Move the pen to the specified co-ordinates.
- ○ Set the pen’s state to up position.
- ○ Move the pen to the specified co-ordinates (X_VALUE + rect_width, Y_VALUE + rect_height/2).
- ○ Set the pen’s state to down position.
- ○ Move the pen to the co-ordinates (x_in + wid_in, Y_VALUE + rect_height/2).
- ○ Set the pen’s state to up position.
- ○ Move the pen to the co-ordinates (X_VALUE + rect_width/2 , Y_VALUE).
- ○ Set the pen’s state to down position.
- ○ Move the pen to the co-ordinates (X_VALUE + rect_width/2 , y_in).
- ○ Set the pen’s state to up position.
- ○ Move the pen to the co-ordinates (X_VALUE + rect_width/2 , Y_VALUE + rect_height).
- ○ Set the pen’s state to down position.
- ○ Move the pen to the co-ordinates (X_VALUE + rect_width/2 , y_in + high_in).
- • Define a function “main()”.
- ○ Call the function “speed()”.
- ○ Call the function “hideturtle()”.
- ○ Prompt the user to enter the width.
- ○ Prompt the user to enter the height.
- ○ Call the function “drawPattern()” by passing the parameter.
- • Call the main() function.
Expert Solution & Answer
Want to see the full answer?
Check out a sample textbook solutionStudents have asked these similar questions
Coin Toss
Write a function named coinToss that simulates the tossing of a coin. When you call the function, it should generate a random number in the range of 1 through 2. If the random number is 1, the function should display "heads". If the random number is 2, the function should display "tails". Demonstrate the function in a program that sks the user how many times the coin should be tossed and the coin then simulates the tossing of the coin that number of times.
C++ beginner
C#
Chapter 5 Solutions
Starting Out with Python (4th Edition)
Ch. 5.1 - What is a function?Ch. 5.1 - Prob. 2CPCh. 5.1 - How do functions help you reuse code in a program?Ch. 5.1 - How can functions make the development of multiple...Ch. 5.1 - How can functions make it easier for programs to...Ch. 5.2 - A function definition has what two parts?Ch. 5.2 - What does the phrase calling a function mean?Ch. 5.2 - When a function is executing, what happens when...Ch. 5.2 - Prob. 9CPCh. 5.4 - What is a local variable? How is access to a local...
Ch. 5.4 - What is a variables scope?Ch. 5.4 - Prob. 12CPCh. 5.5 - What are the pieces of data that are passed into a...Ch. 5.5 - What are the variables that receive pieces of data...Ch. 5.5 - Prob. 15CPCh. 5.5 - When a parameter is changed, does this affect the...Ch. 5.5 - The following statements call a function named...Ch. 5.6 - What is the scope of a global variable?Ch. 5.6 - Give one good reason that you should not use...Ch. 5.6 - Prob. 20CPCh. 5.7 - How does a value-returning function differ from...Ch. 5.7 - Prob. 22CPCh. 5.7 - Prob. 23CPCh. 5.7 - What does the following statement do? x =...Ch. 5.7 - What does the following statement do? print...Ch. 5.7 - What does the following statement do? print...Ch. 5.7 - What does the following statement do? print...Ch. 5.7 - What does the following statement do? print...Ch. 5.7 - When the random module is imported, what does it...Ch. 5.7 - What happens if the same seed value is always used...Ch. 5.8 - Prob. 31CPCh. 5.8 - Look at the following function definition: def...Ch. 5.8 - What is a Boolean function?Ch. 5.9 - What import statement do you need to write in a...Ch. 5.9 - Write a statement that uses a math module function...Ch. 5.9 - Write a statement that uses a math module function...Ch. 5 - A group of statements that exist within a program...Ch. 5 - A design technique that helps to reduce the...Ch. 5 - The first line of a function definition is known...Ch. 5 - You___a function to execute it. a. define b. call...Ch. 5 - A design technique that programmers use to break...Ch. 5 - Prob. 6MCCh. 5 - A ______ is a variable that is created inside a...Ch. 5 - Prob. 8MCCh. 5 - Prob. 9MCCh. 5 - Prob. 10MCCh. 5 - A variable that is visible to every function in a...Ch. 5 - Prob. 12MCCh. 5 - This is a prewritten function that is built into a...Ch. 5 - This standard library function returns a random...Ch. 5 - This standard library function returns a random...Ch. 5 - This standard library function returns a random...Ch. 5 - This statement causes a function to end and sends...Ch. 5 - This is a design tool that describes the input,...Ch. 5 - This type of function returns either True or...Ch. 5 - This is a math module function. a. derivative b....Ch. 5 - The phrase "divide and conquer" means that all of...Ch. 5 - Functions make it easier for programmers to work...Ch. 5 - Function names should be as short as possible.Ch. 5 - Calling a function and defining a function mean...Ch. 5 - A flowchart shows the hierarchical relationships...Ch. 5 - A hierarchy chart does not show the steps that are...Ch. 5 - A statement in one function can access a local...Ch. 5 - In Python, you cannot write functions that accept...Ch. 5 - In Python, you can specify which parameter an...Ch. 5 - You cannot have both keyword arguments and...Ch. 5 - Some library functions are built into the Python...Ch. 5 - You do not need to have an import statement in a...Ch. 5 - Complex mathematical expressions can sometimes be...Ch. 5 - A function in Python can return more than one...Ch. 5 - IPO charts provide only brief descriptions of a...Ch. 5 - How do functions help you to reuse code in a...Ch. 5 - Name and describe the two parts of a function...Ch. 5 - When a function is executing, what happens when...Ch. 5 - What is a local variable? What statements are able...Ch. 5 - What is a local variable's scope?Ch. 5 - Prob. 6SACh. 5 - Suppose you want to select a random number from...Ch. 5 - What statement do you have to have in a...Ch. 5 - What three things are listed on an IPO chart?Ch. 5 - What is a Boolean function?Ch. 5 - Prob. 11SACh. 5 - Write a function named times_ten. The function...Ch. 5 - Examine the following function header, then write...Ch. 5 - Look at the following function header: der...Ch. 5 - What will the following program display? def main...Ch. 5 - Look at the following function definition def...Ch. 5 - Write a statement that generates a random number...Ch. 5 - The following statement calls a function named...Ch. 5 - A program contains the following function...Ch. 5 - Write a function named times_ten that accepts a...Ch. 5 - Write a function named get_first_name that asks...Ch. 5 - Kilometer Converter The Kilometer Converter...Ch. 5 - Sales Tax Program Refactoring Programming Exercise...Ch. 5 - How Much Insurance? Many financial experts advise...Ch. 5 - Automobile Costs Write a program that asks the...Ch. 5 - Property Tax A county collects property taxes on...Ch. 5 - Calories from Fat and Carbohydrates A nutritionist...Ch. 5 - Stadium Seating There are three seating categories...Ch. 5 - Paint Job Estimator A painting company has...Ch. 5 - Monthly Sales Tax A retail company must file a...Ch. 5 - Feet to Inches The Feet to Inches Problem One foot...Ch. 5 - Math Quiz Write a program that gives simple math...Ch. 5 - Maximum of Two Values Write a function named max...Ch. 5 - Falling Distance When an object is falling because...Ch. 5 - Kinetic Energy In physics, an object that is in...Ch. 5 - Test Average and Grade Write a program that asks...Ch. 5 - Odd/Even Counter In this chapter, you saw an...Ch. 5 - Prime Numbers A prime number is a number that is...Ch. 5 - Prime Number List This exercise assumes that you...Ch. 5 - Future Value Suppose you have a certain amount of...Ch. 5 - Random Number Guessing Game Write a program that...Ch. 5 - Rock, Paper, Scissors Game Write a program that...Ch. 5 - Turtle Graphics: Triangle Function Write a...Ch. 5 - Turtle Graphics: Modular Snowman Write a program...Ch. 5 - Prob. 24PECh. 5 - Turtle Graphics: Checkerboard Write a turtle...Ch. 5 - Turtle Graphics: City Skyline Write a turtle...
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Similar questions
- Use C Language Airline Reservation System A small airline has just purchased a computer for its new automated reservations system. The president has asked you to program the new system. You are to write a program to assign seats on each flight of the airline's only plane (capacity: 10 seats). Your program should display the following menu of alternatives: Please type 1 for "first class" Please type 2 for "economy" If the person types 1, then your program should assign a seat in the first class section (seats 1-5). If the person types 2, then your program should assign a seat in the economy section (seats 6-10). Your program should then print a boarding pass indicating the person's seat number and whether it is in the first class or economy section of the plane. Use a single-subscripted array to represent the seating chart of the plane. Initialize all the elements of the array to 0 to indicate that all seats are empty. As each seat is assigned, set the corresponding elements of…arrow_forwardC++ Visual 2019 A particular talent competition has five judges, each of whom awards a score between 0 and 10 to each performer. Fractional scores, such as 8.3, are allowed. A performer's final score is determined by dropping the highest and lowest score received, then averaging the three remaining scores. Write a program that uses this method to calculate a contestant's score. It should include the following functions: void getJudgeData() should ask the user for a judge's score, store it in a reference parameter variable, and validate it. This function should be called by main once for each of the five judges. void calcScore() should calculate and display the average of the three scores that remain after dropping the highest and lowest scores the performer received. This function should be called just once by main and should be passed the five scores. The last two functions, described below, should be called by calcScore, which uses the returned information to determine which of the…arrow_forwardRest of code in image / This is a bad programming style since it is using goto. // This is an spagetti code and not working.// Use function to display menu, and display game rules,// Use different color for text display.// fix it so it works any way you like./*HANDLE screen = GetStdHandle(STD_OUTPUT_HANDLE); // Write 16 lines in 16 different colors. for (int color = 0; color < 16; color++) { SetConsoleTextAttribute (screen, color); cout << " Hello World!" << endl; Sleep(400); // Pause between lines to watch them appear } // Restore the normal text color) SetConsoleTextAttribute(screen, 7);*/#include <iostream>#include <windows.h>using namespace std;int main(){ //textbackground(WHITE); //textcolor(RED); system("cls"); char ch, a[20], ch2; int num = 100, rnum, guess, count, ch1, c = 0; cout << "**********************************************************"<<endl; cout << "*…arrow_forward
- printTodaysDate is a function that accepts no parameters and returns no value. Write a statement that calls printTodaysDate.arrow_forwardInstructions: In the code editor, you are provided with the definition of a struct Person. This struct needs an integer value for its age and a character value for its gender. Furthermore, you are provided with a displayPerson() function which accepts a struct Person as its parameter. In the main(), there are two Persons already created: one Male Person and one Female Person. Your task is to first ask the user for the age of the Male Person and the age of the Female Person. Then, define and declare a function called createKidPerson() which has the following definition: Return type - Person Name - createKidPerson Parameters Person father - the father of the kid to be created Person mother - the mother of the kid to be created Description - creates a new Person and returns this. The age of this Person will be set to 1 while its gender will be set based on the rules mentioned above. Finally, create a new Person and call this createKidPerson() in the main and then pass this newly…arrow_forwarduse C++ languagearrow_forward
- LISP Function help please LISP Programming only A function that generates a random day of the week, then displays a message saying that "Today is ... and tomorrow will be ...". Then use the built-in function random first to generate a number between 0 and 6 (including). The expression (random) by itself generates a random integer. You can call it with one parameter to return a value within the range from 0 to the value of the parameter-1. For example, (random 10) will return a value between 0 and 9. Next, use the number generated at the previous step to retrieve the symbol for the day of the week from the list. Use the built-in elt. Extract the symbol-name of the day first, then apply the built-in function capitalize to it. Use the result in the princ function call, and do the same thing for the next day. Make the function return true (t) instead of the last thing it evaluates, to avoid seeing the message printed more than once.arrow_forwardpythonarrow_forwardDart game: Dart location Write a function called DartNumbers() that takes the location of darts thrown as an input, and finds the number of darts that hit the regions yellow, red, blue, and green. A 20x20 square dart board, as shown in the image below, consists of concentric circles with the center at (0,0). The radius of the yellow circle is 3, the red circle is 5, and the blue circle is 10. A dart player throws 10 darts at the board randomly such that any place on the board can be hit with an equal chance. The rand() function can be used to obtain a number with uniform distribution between -10 and 10. Uniform distribution with a given interval means that an equal probability exists to get a number in that interval. Dart Board 10 2. -2 -10 -10 -2 4. 8. 10 The inputs of the function DartNumbers() are: throwX: Indicates the x positions of the darts on the board. throwX is a 1x10 array of random numbers between -10 and 10 with a uniform distribution using the rand function. throw Y:…arrow_forward
- use pycharm/pythonarrow_forwardText-based adventure game: Pretend you are creating a text-based adventure game. At different points in the game, you want the user to select to fight, run, or hide from certain enemies. Modify the application below (week3.py) so that the selection variable is sent as an argument into the choice() function. The user should enter 1 to fight, 2 to run, or 3 to hide in the main(). The choice() function should print one of the three options. You will need to add an if statement in the choice() function to make the correct selection.arrow_forwardhelppp meee Instructions: You are provided with the isLeapYear() function which is already declared and defined for you. Your task is to ask the user for a year and then call the isLeapYear function to check whether the year is a leap year or not. Input 1. Year to be checked Output should be like this: Enter year: 2020 2020 is a leap year note: If a certain year is a leap year, print "<INSERT_YEAR_HERE> is a leap year" Otherwise, print "<INSERT_YEAR_HERE> is not a leap year" MY CODE: (IN C LANGUAGE PLEASE) #include<stdio.h> int isLeapYear(int); int main(void) { // TODO: Write your code here return 0;} int isLeapYear(int n) { if( (n % 4 == 0 && n % 100 != 0) || (n % 100 == 0 && n % 400 == 0) ) { return 1; } return 0;}arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- C++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology PtrC++ Programming: From Problem Analysis to Program...Computer ScienceISBN:9781337102087Author:D. S. MalikPublisher:Cengage LearningMicrosoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,
- Programming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:Cengage
C++ for Engineers and Scientists
Computer Science
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Course Technology Ptr
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,
Programming Logic & Design Comprehensive
Computer Science
ISBN:9781337669405
Author:FARRELL
Publisher:Cengage