Random Number Guessing Game Write a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user's guess is higher than the random number, the program should display “Too high, try again." If the user's guess is lower than the random number, the program should display “Too low, try again.” If the user guesses the number, the application should congratulate the user and generate a new random number so the game can start over. Optional Enhancement: Enhance the game so it keeps count of the number of guesses that the user makes. When the user correctly guesses the random number, the program should display the number of guesses.
Random Number Guessing Game Write a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user's guess is higher than the random number, the program should display “Too high, try again." If the user's guess is lower than the random number, the program should display “Too low, try again.” If the user guesses the number, the application should congratulate the user and generate a new random number so the game can start over. Optional Enhancement: Enhance the game so it keeps count of the number of guesses that the user makes. When the user correctly guesses the random number, the program should display the number of guesses.
Write a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user's guess is higher than the random number, the program should display “Too high, try again." If the user's guess is lower than the random number, the program should display “Too low, try again.” If the user guesses the number, the application should congratulate the user and generate a new random number so the game can start over. Optional Enhancement: Enhance the game so it keeps count of the number of guesses that the user makes. When the user correctly guesses the random number, the program should display the number of guesses.
Process by which instructions are given to a computer, software program, or application using code.
When the FCC added Color Television to the Industry Standards, they went with the system developed in the 1940s by Peter Goldman for CBS.
Question 15 options:
True
False
Part of the reason that many critics disliked 1950s gameshows was the fact that gameshows offered one of the few opportunities to see unscripted interactions with "real" (average/non-famous) people on television.
Question 16 options:
True
False
The Andy Griffith Show is an example of the "rural revival" shows that become enormously popular on 1960s American television.
Question 19 options:
True
False
During the Network Era, the hours before primetime each day were exclusively devoted to locally-produced programming, not programming dictated by an affiliate station's parent network.
Question 20 options:
True
False
Although color television was not added to the industry standard until 1956, CBS had been broadcasting selected special events in color as early as 1950.
Question 1 options:
True
False
Two key factors in creating the Network Era of American television were the FCC licensing freeze and ______________.
Question 4 options:
The Quiz Show Scandals
Habitual Viewing
Operation Frontal Lobes
Drop-In Viewing
Least Objectionable Programming was designed to embrace the public service-oriented vision of using television to elevate mass culture and enrich viewers.
Question 6 options:
True
False
By the end of the 1950s, all three remaining networks (NBC, CBS, & ABC) were broadcasting their entire nightly programming schedule in full color.
Question 9 options:
True
False
7. See the code below and solve the following.
public class Test {
public static void main(String[] args) {
int result = 0;
}
result = fn(2,3);
System.out.println("The result is:
+ result);
// fn(x, 1) = x
// fn(x, y)
=
fn(x, y-1) + 2, when y>1
public static int fn(int x, int y) {
if (x <= 1)
return x;
else
return fn(x, y-1) + 2;
}
}
7-1. This program has a bug that leads to infinite recursion. Modify fn(int x, int y) method to fix
the problem. (2 point)
7-2. Manually trace the recursive call, fn(2,3) and show the output (step by step). (2 point)
7-3. Can you identify the Base Case in recursive method fn(int x, int y)? (1 point)
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