Collision Course A useful rule of thumb in piloting is that if the heading from your airplane to a second airplane remains constant, the two airplanes are on a collision course. Consider the two airplanes shown in Figure 4-33 . At time t = 0 airplane 1 is at the location ( X , 0) and moving in the positive y direction; airplane 2 is at (0, Y ) and moving in the positive x direction. The speed of airplane 1 is v 1 . (a) What speed must airplane 2 have if the airplanes are to collide at the point ( X , Y )? (b) Assuming airplane 2 has the speed found in part (a), calculate the displacement from airplane 1 to airplane 2, Δ r → = r → 2 − r → 1 . (c) Use your results from part (b) to show that ( Δ r ) y / ( Δ r ) x = − Y / X , independent of time. This shows that Δ r → = r → 2 − r → 1 maintains a constant direction until the collision, as specified in the rule of thumb. Figure 4-33 Problem 81
Collision Course A useful rule of thumb in piloting is that if the heading from your airplane to a second airplane remains constant, the two airplanes are on a collision course. Consider the two airplanes shown in Figure 4-33 . At time t = 0 airplane 1 is at the location ( X , 0) and moving in the positive y direction; airplane 2 is at (0, Y ) and moving in the positive x direction. The speed of airplane 1 is v 1 . (a) What speed must airplane 2 have if the airplanes are to collide at the point ( X , Y )? (b) Assuming airplane 2 has the speed found in part (a), calculate the displacement from airplane 1 to airplane 2, Δ r → = r → 2 − r → 1 . (c) Use your results from part (b) to show that ( Δ r ) y / ( Δ r ) x = − Y / X , independent of time. This shows that Δ r → = r → 2 − r → 1 maintains a constant direction until the collision, as specified in the rule of thumb. Figure 4-33 Problem 81
Collision Course A useful rule of thumb in piloting is that if the heading from your airplane to a second airplane remains constant, the two airplanes are on a collision course. Consider the two airplanes shown in Figure 4-33. At time t = 0 airplane 1 is at the location (X, 0) and moving in the positive y direction; airplane 2 is at (0, Y) and moving in the positive x direction. The speed of airplane 1 is v1. (a) What speed must airplane 2 have if the airplanes are to collide at the point (X, Y)? (b) Assuming airplane 2 has the speed found in part (a), calculate the displacement from airplane 1 to airplane 2,
Δ
r
→
=
r
→
2
−
r
→
1
. (c) Use your results from part (b) to show that
(
Δ
r
)
y
/
(
Δ
r
)
x
=
−
Y
/
X
, independent of time. This shows that
Δ
r
→
=
r
→
2
−
r
→
1
maintains a constant direction until the collision, as specified in the rule of thumb.
In the Donkey Kong Country video games you often get around by shooting yourself out of barrel cannons. Donkey Kong wants to launch out of one barrel and land in a different one that is a distance in x of 9.28 m away. To do so he launches himself at a velocity of 22.6 m/s at an angle of 30.0°. At what height does the 2nd barrel need to be for Donkey Kong to land in it? (measure from the height of barrel 1, aka y0=0)
For which value of θ is the range of a projectile fired from ground level a maximum?
90° above the horizontal
45° above the horizontal
55° above the horizontal
30° above the horizontal
60° above the horizontal
A map from The Legend of Zelda: The Breath of the Wild shows that Zora's Domain is 7.55 km in a direction 25.0° north of east from Gerudo Town. The same map shows that the Korok Forest is 3.13 km in a direction 55.0° west of north from Zora's Domain. The figure below shows the location of these three places. Modeling Hyrule as flat, use this information to find the displacement from Gerudo Town to Korok Forest. What is the magnitude of the displacement? Find the angle of the displacement. Measure the angle in degrees north of east of Gerudo Town.
Biology: Life on Earth with Physiology (11th Edition)
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