2. A projectile is shot from a launcher at an angle 0,, with an initial velocity magnitude vo, from a point even with a tabletop. The projectile hits an apple atop a child's noggin (see Figure 1). The apple is a height y above the tabletop, and a horizontal distance x from the launcher. Set this up as a formal problem, and solve for x. That is, determine an expression for x in terms of only v₁, o,y and g. Actually, this is quite a long expression. So, if you want, you can determine an expression for x in terms of v., 0., and time t, and determine another expression for timet (in terms of v., 0., y and g) that you will solve and then substitute the value of t into the expression for x. Your final equation(s) will be called Equation 3 (and Equation 4).

University Physics Volume 1
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Author:William Moebs, Samuel J. Ling, Jeff Sanny
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Chapter4: Motion In Two And Three Dimensions
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2. A projectile is shot from a launcher at an angle 0,, with an initial velocity
magnitude vo, from a point even with a tabletop. The projectile hits an apple atop a
child's noggin (see Figure 1). The apple is a height y above the tabletop, and a
horizontal distance x from the launcher. Set this up as a formal problem, and solve
for x. That is, determine an expression for x in terms of only v₁, o,y and g.
Actually, this is quite a long expression. So, if you want, you can determine an
expression for x in terms of v., 0., and time t, and determine another expression for
timet (in terms of v., 0., y and g) that you will solve and then substitute the value of
t into the expression for x. Your final equation(s) will be called Equation 3 (and
Equation 4).
Transcribed Image Text:2. A projectile is shot from a launcher at an angle 0,, with an initial velocity magnitude vo, from a point even with a tabletop. The projectile hits an apple atop a child's noggin (see Figure 1). The apple is a height y above the tabletop, and a horizontal distance x from the launcher. Set this up as a formal problem, and solve for x. That is, determine an expression for x in terms of only v₁, o,y and g. Actually, this is quite a long expression. So, if you want, you can determine an expression for x in terms of v., 0., and time t, and determine another expression for timet (in terms of v., 0., y and g) that you will solve and then substitute the value of t into the expression for x. Your final equation(s) will be called Equation 3 (and Equation 4).
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