Computer Science: A Structured Programming Approach Using C, Third Edition
Computer Science: A Structured Programming Approach Using C, Third Edition
3rd Edition
ISBN: 9780534491321
Author: Behrouz A. Forouzan, Richard F. Gilberg
Publisher: Course Technology, Inc.
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Chapter 4, Problem 32PS

Code and run Program 4-16, "Top—down Development Example," to demonstrate how stubs work.

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Overview In this assignment, you will gain more practice with designing a program. Specifically, you will create pseudocode for a higher/lower game. This will give you practice designing a more complex program and allow you to see more of the benefits that designing before coding can offer. The higher/lower game will combine different programming constructs that you have been learning about, such as input and output, decision branching, and a loop. Higher/Lower Game DescriptionYour friend Maria has come to you and said that she has been playing the higher/lower game with her three-year-old daughter Bella. Maria tells Bella that she is thinking of a number between 1 and 10, and then Bella tries to guess the number. When Bella guesses a number, Maria tells her whether the number she is thinking of is higher or lower or if Bella guessed it. The game continues until Bella guesses the right number. As much as Maria likes playing the game with Bella, Bella is very excited to play the game…
Program the functionality and the look and feel of the program Math.exe available in folder N:\Programs, but add a menu or another element to incorporate help and built-in user documentation. I suggest you structure the user documentation by topics and allow the user to select a topic. The help should be context sensitive, for example based on the current problem the user is solving, on the delay and/or correctness of user’s answers, the types of errors user is making etc. and should be initiated by the user or the computer as needed.
Overview In this assignment, you will gain more practice with designing a program. Specifically, you will create pseudocode for a higher/lower game. This will give you practice designing a more complex program and allow you to see more of the benefits that designing before coding can offer. The higher/lower game will combine different programming constructs that you have been learning about, such as input and output, decision branching, and a loop. Higher/Lower Game Description Your friend Maria has come to you and said that she has been playing the higher/lower game with her three-year-old daughter Bella. María tells Bella that she is thinking of a number between 1 and 10, and then Bella tries to guess the number. When Bella guesses a number, Maria tells her whether the number she is thinking of is higher or lower or if Bella guessed it. The game continues until Bella guesses the right number. As much as Maria likes playing the game with Bella, Bella is very excited to play the game…

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Computer Science: A Structured Programming Approach Using C, Third Edition

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