Essentials of MIS (12th Edition)
Essentials of MIS (12th Edition)
12th Edition
ISBN: 9780134238241
Author: Kenneth C. Laudon, Jane P. Laudon
Publisher: PEARSON
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Chapter 3, Problem 3RQ

Explanation of Solution

Quality:

  • Quality is considered as the form of differentiation with the product or the service that is provided.
  • Quality can be defined based on the customer perspective and the producer perspective.

Definition of quality based on the producer:

It greatly means in conformance with the specification or the absence of variation that is present with the specification.

Definition of quality based on the customer:

  • The customer is concerned with the quality that is present with the physical product.
  • The quality of the product deals with the durability, safety, usability and quick installation...

Explanation of Solution

Ways through which the quality can be improved with the information system:

The information system can improve the quality in the following ways:

  • The product or service and the production process are being simplified.
    • The steps that occur fewer in a process takes less time and chances of an error to occur is lowered.
  • Simplifying the benchmarking.
    • Fixing a proper set of standards for the products, service and other process that occurs and measuring the performance based on the standards that are fixed as before.
  • The products and services are improved based on the customer demands.
    • Improving the services of the customer and making to be number one in priority and based on that the quality of the product will get improved by itself.
  • Product development life cycle is reduced
    • When the cycle time is shorter, then the problems can be caught at the early stages of the process where the production of defective products means to be completed...

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Create a menu item which restarts the game. Also add a timer, which counts the elapsed time since the start of the game level. When the restart is pressed, the restarted game should ask the player' name  (in the GameGUI constructor) and set the score of player to 0 (player.setScore(0)), and the timer should restart again. And create a logic so that if the player loses his life (checkGame if the condition is false), then save this number together with his name into two variables. And display two buttons where one quits the game altogether (System.exit(0)) and the other restarts the game. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");    private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png");    private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png");    private final ImageIcon…
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