Basics of Web Design: Html5 & Css3
Basics of Web Design: Html5 & Css3
4th Edition
ISBN: 9780134444338
Author: Terry Felke-Morris
Publisher: PEARSON
Expert Solution & Answer
Book Icon
Chapter 3, Problem 1RQ
Program Description Answer

Wireframe is the sketch or blueprint of the webpage that displays the structure of basic web page elements.

Hence, the correct answer is option “D”.

Expert Solution & Answer
Check Mark

Explanation of Solution

Web page:

  • • A web page is an internet document.
  • • Web browsers are used to view the web pages on a computer screen or any other device’s screen such as mobile, laptop.
  • • It contains different kinds of information such as text, graphics, and hyperlink to other pages and files.
  • • Generally, web pages are written in hypertext markup language (HTML).

Wireframe:

  • • It is a visual guide that is also known as page schematic or screen blueprint.
  • • It represents the skeletal framework of a website that arranges the elements to best accomplish a particular purpose.
  • • These are generally developed by user experience designers, developers, business analysts, and others who are expert in interaction design, information architecture and user research.

Explanation for incorrect options:

Drawing:

Wireframe is the sketch or blueprint of a web page that shows the structure of basic page elements, drawing may be a sketch or blueprint but does not show the structure basic elements.

Hence, the option “A” is wrong.

HTML code:

Wireframe is the sketch or blueprint of a web page that shows the structure of basic page elements, HTML code cannot be the sketch or blueprint of the structure of basic elements.

Hence, the option “B” is wrong.

Site map:

Wireframe is the sketch or blueprint of a web page that shows the structure of basic page elements, site map is the list of pages of the website but not the structure of basic elements.

Hence, the option “C” is wrong.

Want to see more full solutions like this?

Subscribe now to access step-by-step solutions to millions of textbook problems written by subject matter experts!
Students have asked these similar questions
The images I have uploaded are the part 1 to 4 and questions below are continue on the questions uploaded 5. C++ Class Template with Method Stubs #pragma once #include <iostream> #include <string> #include <stdexcept> #include <vector>   template <typename T> class HashTable { private:     struct Entry {         std::string key;         T value;         bool isOccupied;         bool isDeleted;         Entry() : key(""), value(), isOccupied(false), isDeleted(false) {}     };       Entry* table;     size_t capacity;     size_t size;     double loadFactorThreshold;           size_t customHash(const std::string& key) const {         size_t hash = 5381;         for (char c : key) {             hash = ((hash  <<  5) + hash)  +  c;         }         return hash;     }       size_t probe(const std::string& key, bool forInsert = false) const;     void resize();   public:     // Constructor     HashTable(size_t initialCapacity = 101);         // Big…
this project is NOT for graded(marks) purposes, please help me with the introduction. give me answers for the project. i will include an image explaining everything about the project.
Java Graphics (Bonus In this lab, we'll be practicing what we learned about GUIs, and Mouse events. You will need to implement the following: A GUI with a drawing panel. We can click in this panel, and you will capture those clicks as a Point (see java.awt.Point) in a PointCollection class (you need to build this). The points need to be represented by circles. Below the drawing panel, you will need 5 buttons: O о о ○ An input button to register your mouse to the drawing panel. A show button to paint the points in your collection on the drawing panel. A button to shift all the points to the left by 50 pixels. The x position of the points is not allowed to go below zero. Another button to shift all the points to the right 50 pixels. " The x position of the points cannot go further than the You can implement this GUI in any way you choose. I suggest using the BorderLayout for a panel containing the buttons, and a GridLayout to hold the drawing panel and button panels. Regardless of how…
Knowledge Booster
Background pattern image
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Principles of Information Systems (MindTap Course...
Computer Science
ISBN:9781285867168
Author:Ralph Stair, George Reynolds
Publisher:Cengage Learning
Text book image
Fundamentals of Information Systems
Computer Science
ISBN:9781305082168
Author:Ralph Stair, George Reynolds
Publisher:Cengage Learning
Text book image
Programming with Microsoft Visual Basic 2017
Computer Science
ISBN:9781337102124
Author:Diane Zak
Publisher:Cengage Learning
Text book image
New Perspectives on HTML5, CSS3, and JavaScript
Computer Science
ISBN:9781305503922
Author:Patrick M. Carey
Publisher:Cengage Learning
Text book image
COMPREHENSIVE MICROSOFT OFFICE 365 EXCE
Computer Science
ISBN:9780357392676
Author:FREUND, Steven
Publisher:CENGAGE L
Text book image
Principles of Information Systems (MindTap Course...
Computer Science
ISBN:9781305971776
Author:Ralph Stair, George Reynolds
Publisher:Cengage Learning