bartleby

Concept explainers

Question
Book Icon
Chapter 18, Problem 10PC
Program Plan Intro

Payroll Modification

Program Plan:

LinkedList.h:

  • Include the required specifications into the program.
  • Define a class template named “LinkedList”.
    • Declare the member variables “value” and “*next” in structure named “ListNode”.
    • Declare the pointer variables “head” and “placeHolder” for the structure.
    • Declare the constructor, copy constructor, destructor, and member functions in the class.
  • Declare a class template and define a function named “appendNode()” to insert the node at end of the list.
    • Declare the structure pointer variables “newNode” and “nodePtr” for the structure named “ListNode”.
    • Assign the value “newValue” to the variable “newNode” and assign null to the variable “newNode”.
    • Using “if…else” condition check whether the list to be empty or not, if the “head” is empty and make a new node into “head” pointer. Otherwise, make a loop find last node in the loop.
    • Assign the value of “nodePtr” into the variable “newNode”.
  • Declare a class template and define a function named “displayList()” to print the values in the list.
    • Declare the structure pointer “nodePtr” for the structure named “ListNode”.
    • Initialize the variable “nodePtr” with the “head” pointer.
    • Make a loop “while” to display the values of the list.
  • Declare a class template and define a function named “insertNode()” used to insert a value into the list.
    • Declare the structure pointer variables “newNode”, “nodePtr”, and “previousNode” for the structure named “ListNode”.
    • Make a “newNode” value into the received variable value “newValue”.
    • Using “if…else” condition to check whether the list is empty or not.
      • If the list is empty then initialize “head” pointer with the value of “newNode” variable.
      • Otherwise, make a “while” loop to test whether the “newValue” value is less than the list values or not.
      • Use “if…else” condition to initialize the value into list.
  • Declare a class template and define a function named “deleteNode()” to delete a value from the list.
    • Declare the pointer variables “nodePtr”, and “previousNode” for the structure named “ListNode”.
    • Using “if…else” condition to check whether the “head” value is equal to “newValue” or not.
      • Initialize the variable “nodePtr” with the value of the variable “head”.
      • Remove the value using “delete” operator and reassign the “head” value into the “nodePtr”.
      • If the “newValue” value not equal to the “head” value, then define the “while” loop to assign the “nodePtr” into “previousNode”.
      • By using “if” condition, delete the “previousNode” pointer.
  • Define the destructor to destroy the values in the list.
    • Declare the structure pointer variables “nodePtr”, and “nextNode” for the structure named “ListNode”.
    • Initialize the “head” value into the “nodePtr”.
    • Define a “while” loop to make the links of node into “nextNode” and remove the node using “delete” operator.
  • Declare a class template and define a function named “getFirst()” to get a  first value from the list.
    • Declare a variable “status” in type of “boolean” and initialize the “head” value into the “placeHolder”.
    • Change the value of “status” into “true”, if the value available in “placeHolder”.
    • Return the value of “status” into called function.
  • Declare a class template and define a function named “getNext()” to get a  another value from the list.
    • Declare a variable “status” in type of “boolean”.
    • Initialize the next node value of “placeHolder” into “placeHolder”.
    • Change the value of “status” into “true”, if the next node value available in “placeHolder”.
    • Return the value of “status” into called function.

main.cpp:

  • Include the required header files into the program.
  • Declare the function prototypes to get employee information from user.
  • In “main()” function, create a object for “LinkedList” template class.
  • Define the function named “getEmployeeIds()” with an object of “LinkedList” class.
    • Declare the variable named “anotherOne” and initialize it as “y”.
    • Declare the variable named “id” in type of “long”.
    • Make a call to the function “appendNode()” with value of “id”.
    • Prompt the user to get another value from user.
  • Define the function named “getEmployeeInfo()” with an object of “LinkedList” class.
    • Declare the variables named “idNum”, “hours”, “payRate”, and “grossPay”.
    • Using “if…else” condition check whether the list is empty or not.
      • If list contains data, make a call to a function “getData()” to get the values from user.
        • Make a call to “appendNode” using objects; insert the values into the list.
      • Otherwise, display appropriate message on the screen.
  • Define the function named “getData()” with an arguments.
    • Prompt and get the values of “hours” and “payRate” from user to calculate the value of “grossPay”.
  • Define the function named “displayWages()” with an objects for linked list.
    • Declare the variables for the method.
    • Using “while” loop to display all values from the list.

Blurred answer
Students have asked these similar questions
I want to ask someone who has experiences in writing physics based simulation software. For context I am building a game engine, and want to implement physics simulation. There are a few approaches that I managed to find, but would like to know what are other approaches to doing physics simulation entry points from scenes, would you be able to visually draw me a few approaches (like 3 approaces)?When I say entry point to the actual physics simulation. An example of this is when the user presses the play button in the editor, it starts and initiates the physics system. Applying all of the global physics settings parameters that gets applied to that scene.Here is the use-case, I am looking for. If you have two scenes, and select scene 1. You press the play button. The physics simulation starts. When that physics simulation starts, you are also having to update the physics through some physics dedicated delta time because physics needs to happen faster update frequency.To elaborate, what…
Male comedians were typically the main/dominant star of television sitcoms made during the FCC licensing freeze.   Question 19 options:   True   False In the episode of The Honeymooners that you watched this week, why did Alice decide to get a job outside of the home?   Question 1 options:   to earn enough money to buy a mink coat   to have something to do while the kids were at school   to pay the bills after her husband got laid off
After the FCC licensing freeze was lifted, sitcoms featuring urban settings and working class characters became far less common.   Question 14 options:   True   False

Chapter 18 Solutions

Starting Out with C++ from Control Structures to Objects Plus MyLab Programming with Pearson eText -- Access Card Package (9th Edition)

Knowledge Booster
Background pattern image
Computer Science
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Programming Logic & Design Comprehensive
Computer Science
ISBN:9781337669405
Author:FARRELL
Publisher:Cengage
Text book image
C++ for Engineers and Scientists
Computer Science
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Course Technology Ptr
Text book image
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
Programming with Microsoft Visual Basic 2017
Computer Science
ISBN:9781337102124
Author:Diane Zak
Publisher:Cengage Learning
Text book image
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,