Starting Out with C++: Early Objects (9th Edition)
Starting Out with C++: Early Objects (9th Edition)
9th Edition
ISBN: 9780134400242
Author: Tony Gaddis, Judy Walters, Godfrey Muganda
Publisher: PEARSON
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Chapter 16, Problem 7PC

SimpleVector Modification

Modify the SimpleVector class template, presented in this chapter, to include the member functions push_back and pop_back. These functions should emulate the STL vector class member functions of the same name. (See Table 16-4.) The push back function should throw an exception if the array is full. The push_back function should accept an argument and insert its value at the end of the array. The pop_back function should accept no argument and remove the last dement from the array. Test the class with a driver program.

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Add a timer in the following code. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long elapsedTime;  public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) {        this.labyrinth = labyrinth;        this.player = player;        this.dragon = dragon;        String playerName = JOptionPane.showInputDialog("Enter your name:");        player.setName(playerName);        elapsedTime = 0;        timer = new Timer(1000, e -> {            elapsedTime++;            repaint();        });        timer.start(); }    @Override    protected void paintComponent(Graphics g) {        super.paintComponent(g);        int cellSize = Math.min(getWidth() / labyrinth.getSize(), getHeight() / labyrinth.getSize());}
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Starting Out with C++: Early Objects (9th Edition)

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