Problem Solving with C++ (10th Edition)
Problem Solving with C++ (10th Edition)
10th Edition
ISBN: 9780134448282
Author: Walter Savitch, Kenrick Mock
Publisher: PEARSON
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Chapter 16, Problem 4PP

Define a class named CheckedArray. The objects of this class are like regular arrays but have range checking. If a is an object of the class CheckedArray and i is an illegal index, then use of a[i] will cause your program to throw an exception (an object) of the class ArrayOutOfRangeError. Defining the class ArrayOutOfRangeError is part of this project. Note that, among other things, your CheckedArray class must have a suitable overloading of the[] operators, as discussed in Appendix 6.

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Create a Database in JAVA Netbeans that saves name of the player and how many labyrinths did the player solve. Record the number of how many labyrinths did the player solve, and if he loses his life, then save this number together with his name into the database. Create a menu item, which displays a highscore table of the players for the 10 best scores public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;     private void checkGameState() {        if (player.getX() == 0 && player.getY() == labyrinth.getSize() - 1) {            JOptionPane.showMessageDialog(this, "You escaped! Congratulations!");            System.exit(0);        }         if (Math.abs(player.getX() - dragon.getX()) <= 1 &&            Math.abs(player.getY() - dragon.getY()) <= 1) {            JOptionPane.showMessageDialog(this, "The dragon caught you! Game Over.");            System.exit(0);        }    } } public…
Create a Database in JAVA OOP that saves name of the player and how many labyrinths did the player solve. Record the number of how many labyrinths did the player solve, and if he loses his life, then save this number together with his name into the database. Create a menu item, which displays a highscore table of the players for the 10 best scores. Also, create a menu item which restarts the game. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;     private void checkGameState() {        if (player.getX() == 0 && player.getY() == labyrinth.getSize() - 1) {            JOptionPane.showMessageDialog(this, "You escaped! Congratulations!");            System.exit(0);        }         if (Math.abs(player.getX() - dragon.getX()) <= 1 &&            Math.abs(player.getY() - dragon.getY()) <= 1) {            JOptionPane.showMessageDialog(this, "The dragon caught you! Game Over.");…
Change the following code so that the player can see only the neighboring fields at a distance of 3 units.   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");    private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png");    private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png");    private final ImageIcon emptyIcon = new ImageIcon("data/images/empty.png");     public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) {        this.labyrinth = labyrinth;        this.player = player;        this.dragon = dragon;         setFocusable(true);        addKeyListener(new KeyAdapter() {            @Override            public void keyPressed(KeyEvent e) {                char move = switch (e.getKeyCode()) {                    case KeyEvent.VK_W -> 'W';                    case…
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9.1: What is an Array? - Processing Tutorial; Author: The Coding Train;https://www.youtube.com/watch?v=NptnmWvkbTw;License: Standard Youtube License