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Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
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- Java OOP Write a complete address book maintenance application. The user of the program has four options: Add a new person, delete a person, modify the data of a person, and search for a person by giving the name. Use the AddressBook class, either the original one from the chapter or the modified one from the previous exercises. You have to decide how to allow the user to enter the values for a new person, display person information, and so forth.arrow_forwardIntroductory: The Caesar Cipher technique is one of the earliest and simplest methods of encryption techniques. It is simply a type of substitution cipher, i.e., each letter of a given text is replaced by a letter some fixed number of positions down the alphabet. For example, with a shift of 1, A would be replaced by B, B would become C, and so on. The method is apparently named after Julius Caesar, who apparently used it to communicate with his officials. Thus, to cipher a given text we need an integer value, known as a shift which indicates the number of positions each letter of the text has been moved down. The encryption can be represented using modular arithmetic by first transforming the letters into numbers, according to the scheme, A = 0, B = 1 ,…, Z = 25. Encryption of a letter by a shift n can be described mathematically as. En(x) = (x+n) mod 26 (Encryption Phase with shift n) Write an algorithm and implement a program in C to read the data from a file (called…arrow_forward• Use a while loop • Use multiple loop controlling conditions • Use a boolean method • Use the increment operator • Extra credit: Reuse earlier code and call two methods from main Details: This assignment will be completed using the Eclipse IDE. Cut and paste your code from Eclipse into the Assignment text window. This is another password program. In this case, your code is simply going to ask for a username and password, and then check the input against four users. The program will give the user three tries to input the correct username-password combination. There will be four acceptable user-password combinations: • alpha-alpha1 • beta-beta1 • gamma-gamma1 • delta - delta1 If the user types in one of the correct username-password combinations, then the program will output: "Login successful." Here are a couple of example runs (but your code needs to work for all four user-password combinations): Username: beta Type your current password: beta1 Login successful. Username: delta Type…arrow_forward
- Python: numpy def serial_numbers(num_players):"""QUESTION 2- You are going to assign each player a serial number in the game.- In order to make the players feel that the game is very popular with a large player base,you don't want the serial numbers to be consecutive. - Instead, the serial numbers of the players must be equally spaced, starting from 1 and going all the way up to 100 (inclusive).- Given the number of players in the system, return a 1D numpy array of the serial numbers for the players.- THIS MUST BE DONE IN ONE LINEArgs:num_players (int)Returns:np.array>> serial_numbers(10)array([1. 12. 23. 34. 45. 56. 67. 78. 89. 100.])>> serial_numbers(12)array([1. 10. 19. 28. 37. 46. 55. 64. 73. 82. 91. 100.])""" # print(serial_numbers(10)) # print(serial_numbers(12))arrow_forwardI want to develop an application for Knight's Tour Chess Game in java where the board is an eight by eight - 2D array board. Each square should be 0 in the beginning and as the knight moves in L shaped moves. The application is developed to move the knight around the chessboard and then keep a counter that varies from 1 to 64. Record the latest count in each square the knight moves to. Test each potential move to see if the knight has already visited that square. Test every potential move to ensure that the knight does not land off the chessboard. I want to run the application with random initial position.arrow_forwardThis does not appear to be the answer to this question; Cheese's position is randomly generated in a 5x5 grid. The initial positions are x,y. The position of Cheese is not specified as (3, 4)arrow_forward
- imagearrow_forwardChildren often play a memory game in which a deck of cards containing matching pairs is used. The cards are shuffled and placed face down on a table. The players then take turns and select two cards at a time. If both cards match, they are left face up; otherwise, the cards are placed face down at the same positions. Once the players see the selected pair of cards and if the cards do not match, then they can memorize the cards and use their memory to select the next pair of cards. The game continues until all the cards are face up. Write a program to play the memory game. Use a two dimensional array of 4 rows and 4 columns to use a deck of 16 cards with 8 matching pairs and you can use numbers 1 to 8 to mark the cards. (If you use a 6 by 6 array, then you will need 18 matching pairs, and so on.) Use random number generators to randomly store the pairs in the array. Use appropriate functions in your program, and the main program should be merely a call to functions. Extra credit:…arrow_forwardplease code in python You place a pawn at the top left corner of an n-by-n chess board, labeled (0,0). For each move, you have a choice: move the pawn down a single space, or move the pawn down one space and right one space. That is, if the pawn is at position (i,j), you can move the pawn to (i+1,j) or (i+1, j+1). Ask the user for the size of a chessboard, n (integer). Find the number of different paths starting from (0,0) that the pawn could take to reach each position on the chess board. For example, there are two different paths the pawn can take to reach (2,1). Look at the diagrams below to convince yourself of this. You can see the four paths that you can take by move 2. Start -> Move 1 -> Move 2 (0,0) -> (1,0) -> (2,1) (0,0) -> (1,0) -> (2,0) (0,0) -> (1,1) -> (2,1) (0,0) -> (1,1) -> (2,2) Print the board with the number of ways to reach each square labeled as shown below. For example: Enter a board size: 4 1 0 0 0 1 1 0 0 1 2 1 0 1 3 3 1arrow_forward
- Attached Files: getRandomLib.h: // This library provides a few helpful functions to return random values // * getRandomInt() - returns a random integer between min and max values // * getRandomFraction() - returns a random float between 0 and 1 // * getRandomFloat() - returns a random float between min and max values // * getRandomDouble() - returns a random double between min and max values // * getRandomBool() - returns a random bool value (true or false) // * getRandomUpper() - returns a random char between 'A' and 'Z', or between min/max values // * getRandomLower() - returns a random char between 'a' and 'z', or between min/max values // * getRandomAlpha() - returns a random char between 'A' and 'Z' or 'a' and 'z' // * getRandomDigit() - returns a random char between '0' and '9', or between min/max values // * getRandomChar() - returns a random printable char // // #define GET_RANDOM_LIB_H #include <cstdlib> #include <random> #include <ctime> using namespace…arrow_forwardWrite (JAVA) methods for Browser button and Paste button. Browse Button: When user clicks “Browse” Button, a file explorer should open so that user can select an image file. Selected image file must be converted according to the panel_1 size and display on the panel_1 and also file path should be shown on textfield (“txtPath”). Paste Button: When user clicks “Paste” Button, area selected from xmin, xmax, ymin, and ymax textfields will be copied from panel_1 and pasted (or show) in panel_2. Note: Write custom methods if required for your solution.arrow_forwardPython Language: Word Sleuth Programarrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT
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