Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
11th Edition
ISBN: 9780134670942
Author: Y. Daniel Liang
Publisher: PEARSON
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Chapter 16, Problem 16.4PE

(Create a miles/kilometers converter) Write a program that converts miles and kilometers, as shown in Figure 16.37b. If you enter a value in the Mile text field and press the Enter key, the corresponding kilometer measurement is displayed in the Kilometer text field. Likewise, if you enter a value in the Kilometer text field and press the Enter key, the corresponding miles is displayed in the Mile text field.

Chapter 16, Problem 16.4PE, (Create a miles/kilometers converter) Write a program that converts miles and kilometers, as shown

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Q5. (Find the second lowest interger number) Write a program that prompts the user to enter a set of integer numbers, and finally displays the second lowest integer number in the set. To exit from the program enter -1. Here is a sample run Enter a set of integer numbers: 3 57 928-1 The second lowest number is 3.
Q3. (Dice Rolling) Write a program that simulates the rolling of two dice. The program should use rand to roll the first die and should use rand again to roll the second die. The sum of the two values should then be calculated. [Note: Each die can show an integer value from 1 to 6, so the sum of the two values will vary from 2 to 12, with 7 being the most frequent sum and 2 and 12 being the least frequent sums.] Figure 7.26 shows the 36 possible combinations of the two dice. Your program should roll the two dice 10,000 times. Use a one-dimensional array to tally the numbers of times each possible sum appears. Print the results in a tabular format. Also, determine if the totals are reasonable (i.e., there are six ways to roll a 7, so approximately one-sixth of all the rolls should be 7). 1 2 3 4 5 1 2 4 6 7 3 4 6 7 3 4 5 7 8 9 4 7 8 9 10 7 8 10 11 7 10 11 12 Row\Col 3.
Object-Oriented Programming ------------------------------------

Chapter 16 Solutions

Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)

Ch. 16.4 - Prob. 16.4.4CPCh. 16.5 - Prob. 16.5.1CPCh. 16.5 - Can you apply all the methods for Labeled to...Ch. 16.5 - Prob. 16.5.3CPCh. 16.5 - Prob. 16.5.4CPCh. 16.6 - Prob. 16.6.1CPCh. 16.6 - Can you apply all the methods for TextInputControl...Ch. 16.6 - Prob. 16.6.3CPCh. 16.6 - Prob. 16.6.4CPCh. 16.7 - Prob. 16.7.1CPCh. 16.7 - Prob. 16.7.2CPCh. 16.7 - Prob. 16.7.3CPCh. 16.7 - Prob. 16.7.4CPCh. 16.8 - Prob. 16.8.1CPCh. 16.8 - Prob. 16.8.2CPCh. 16.8 - Prob. 16.8.3CPCh. 16.8 - Prob. 16.8.4CPCh. 16.9 - Prob. 16.9.1CPCh. 16.9 - Prob. 16.9.2CPCh. 16.9 - Prob. 16.9.3CPCh. 16.9 - How do you obtain the selected items and selected...Ch. 16.10 - Prob. 16.10.1CPCh. 16.10 - Prob. 16.10.2CPCh. 16.10 - Prob. 16.10.3CPCh. 16.11 - Prob. 16.11.1CPCh. 16.11 - Prob. 16.11.2CPCh. 16.11 - Prob. 16.11.3CPCh. 16.12 - Prob. 16.12.1CPCh. 16.12 - Prob. 16.12.2CPCh. 16.12 - How does the program check whether a player wins?...Ch. 16.13 - Prob. 16.13.1CPCh. 16.13 - Prob. 16.13.2CPCh. 16.13 - Prob. 16.13.3CPCh. 16.14 - Prob. 16.14.1CPCh. 16.14 - Prob. 16.14.2CPCh. 16 - Prob. 16.1PECh. 16 - Prob. 16.2PECh. 16 - (Traffic lights) Write a program that simulates a...Ch. 16 - (Create a miles/kilometers converter) Write a...Ch. 16 - (Convert numbers) Write a program that converts...Ch. 16 - (Demonstrate TextField properties) Write a program...Ch. 16 - Prob. 16.7PECh. 16 - (Geometry: two circles intersect?) Write a program...Ch. 16 - (Geometry: two rectangles intersect?) Write a...Ch. 16 - (Text viewer) Write a program that displays a text...Ch. 16 - (Create a histogram for occurrences of letters)...Ch. 16 - Prob. 16.12PECh. 16 - (Compare loans with various interest rates)...Ch. 16 - (Select a font) Write a program that can...Ch. 16 - (Demonstrate Label properties) Write a program to...Ch. 16 - Prob. 16.16PECh. 16 - Prob. 16.17PECh. 16 - (Simulation a running fan) Rewrite Programming...Ch. 16 - Prob. 16.19PECh. 16 - Prob. 16.20PECh. 16 - (Count-down stopwatch) Write a program that allows...Ch. 16 - (Play, loop, and stop a sound clip) Write a...Ch. 16 - (Racing cars) Write a program that simulates four...Ch. 16 - (Slide show) Programming Exercise 15.30 developed...Ch. 16 - Prob. 16.29PECh. 16 - (Pattern recognition: consecutive four equal...Ch. 16 - (Game: connect four) Programming Exercise 8.20...
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