Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
5th Edition
ISBN: 9780134801155
Author: Tony Gaddis
Publisher: PEARSON
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Chapter 15.1, Problem 15.5CP
Program Plan Intro

User interface:

The interaction between the user and the computer is provided by a facility in the operating system (OS) known as user interface. It is an important function of the OS.

There are three types of user interface; they are,

  • Graphical User Interface (GUI)
  • Menu-driven user interfaces
  • Command-line user interfaces

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Refer to page 75 for graph-related problems. Instructions: • Implement a greedy graph coloring algorithm for the given graph. • Demonstrate the steps to assign colors while minimizing the chromatic number. • Analyze the time complexity and limitations of the approach. Link [https://drive.google.com/file/d/1wKSrun-GlxirS3IZ9qoHazb9tC440 AZF/view?usp=sharing]
Refer to page 150 for problems on socket programming. Instructions: • Develop a client-server application using sockets to exchange messages. • Implement both TCP and UDP communication and highlight their differences. • Test the program under different network conditions and analyze results. Link: [https://drive.google.com/file/d/1wKSrun-GlxirS31Z9qo Hazb9tC440AZF/view?usp=sharing]
Refer to page 80 for problems on white-box testing. Instructions: • Perform control flow testing for the given program, drawing the control flow graph (CFG). • Design test cases to achieve statement, branch, and path coverage. • Justify the adequacy of your test cases using the CFG. Link: [https://drive.google.com/file/d/1wKSrun-GlxirS3IZ9qo Hazb9tC440 AZF/view?usp=sharing]

Chapter 15 Solutions

Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)

Ch. 15.3 - Prob. 15.11CPCh. 15.3 - Prob. 15.12CPCh. 15.3 - Look at the following pseudocode and then answer...Ch. 15.3 - Prob. 15.14CPCh. 15.4 - Prob. 15.15CPCh. 15.4 - Prob. 15.16CPCh. 15.4 - Prob. 15.17CPCh. 15.4 - Prob. 15.18CPCh. 15.4 - Prob. 15.19CPCh. 15.4 - Prob. 15.20CPCh. 15.4 - Prob. 15.21CPCh. 15 - The _________ is the part of a computer with which...Ch. 15 - Before GUIs became popular, the _____ interface...Ch. 15 - Prob. 3MCCh. 15 - A type of program that is typically event-driven...Ch. 15 - An item that appears in a programs graphical user...Ch. 15 - By specifying characteristics such as color, size,...Ch. 15 - An _____ is an action that takes place within a...Ch. 15 - A(n) _____ is a module that automatically executes...Ch. 15 - In our pseudocode, the _____ module executes...Ch. 15 - The ______________ component that we discussed in...Ch. 15 - Many computer users, especially beginners, find...Ch. 15 - Writing a GUI program today is complex and time...Ch. 15 - A components Text property typically holds string...Ch. 15 - Predefined names are given to all of the events...Ch. 15 - A user interface flow diagram shows how a GUI...Ch. 15 - Prob. 6TFCh. 15 - When developing GUTs for mobile devices and...Ch. 15 - Prob. 1SACh. 15 - What determines how a component appears on the...Ch. 15 - Prob. 3SACh. 15 - Prob. 4SACh. 15 - What is a non-visual component? Give an example of...Ch. 15 - Design an event handler that will execute when the...Ch. 15 - Design an event handler that will execute when the...Ch. 15 - The GUI for a mobile app has a Label component...Ch. 15 - The GUI for a mobile app has a Label component...Ch. 15 - Name and Address Design a GUI program that...Ch. 15 - Latin Translator Look at the following list of...Ch. 15 - Miles-per-Gallon Calculator Design a GUI program...Ch. 15 - Celsius to Fahrenheit Design a GUI program that...Ch. 15 - Property Tax A county collects property taxes on...
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