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- (Simulation) Write a program to simulate the roll of two dice. If the total of the two dice is 7 or 11, you win; otherwise, you lose. Embellish this program as much as you like, with betting, different odds, different combinations for win or lose, stopping play when you have no money left or reach the house limit, displaying the dice, and so forth. (Hint: Calculate the dots showing on each die with the expression dots=(int)(6.0randomnumber+1), where the random number is between 0 and 1.)arrow_forwardIn the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forwardIn the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forward
- Python Language: Word Sleuth Programarrow_forwardUsing C# in Microsoft Visual Studio create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors…arrow_forwardThe Yukon Widget Company manufactures widgets that weigh 9.2 pounds each. Write a program that calculates how many widgets are stacked on a pallet, based on the total weight of the pallet. The program should ask the user how much the pallet weighs by itself and with the widgets stacked on it. It should then calculate and display the number of widgets stacked on the pallet.arrow_forward
- Turtle Graphics Drawings Use the turtle graphics library to write programs that reproduce each of the designs shown inFigure 2-34. Figure 2-34 Designs, the first drawing (squares)arrow_forwardTranscribed Image Text Write a Java program that asks the user to enter 5 odd integers. When the user enters an even number, the program discards the entry and resumes reading until exactly 5 odd integers have been entered. In the end, the program displays the average of all accepted entries.arrow_forwardThe following program moves a robot in a grid of squares. The initial position and direction of the robot is shown below. Click on the grid to move the robot to the final position after the program is run. You must click within the box to rotate the robot to the correct final direction (click near the top of the box to rotate up, etc...) Feel free to move the robot along as you follow the code. PROCEDURE DoSomething(a){ MOVE_FORWARD() if( a > 2 ) { MOVE_FORWARD() } else { if( a = 3 ) { MOVE_FORWARD() } } MOVE_FORWARD()} i ⬅ 3ROTATE_RIGHT()REPEAT 2 TIMES{ DoSomething(i) MOVE_FORWARD() ROTATE_RIGHT() i ⬅ i - 1}arrow_forward
- Problem: A small company needs an interactive program to compute an employee’s paycheck. The payroll clerk will initially input the data, and given the input data, an employee's wage for the week should be displayed on the screen for the payroll check. The data for the employee includes the employee's hourly pay rate and the number of hours worked that week. Wage is equal to the employee's pay rate times the number of hours worked (up to 40 hours). If the employee worked more than 40 hours, wage is equal to the employee's pay rate times 40 hours plus 1½ times the employee's pay rate times the number of hours worked above 40. Instructions: Match the action at the left-side with the correct step number at the right-side (the attached picture). Note that it may be possible to group more than one related actions in the same logical step / process without altering the essence of the algorithm. In the program flow, input and checking of hourly pay rate should come before that of the number…arrow_forwardGraphics / Fonts on digits, characters etc. 1. Generate graphics of digits 0, 1, 2, 3, .., until 8, and 9. Write Java program that generates the 10 digits 0, 1, 2, 3, .., until 9 (a) Display it like stick fonts as displayed in LED such as follows: 0123 Note your design does not have to be similar to mine like above, but just make it look like sticks that probably use drawLine method in class Graphics (b) Display it using pixels like dot matrix printer or bitmap image such as follows (you may use some fillRect method in class Graphics) 0123 (c) Display Graphic or image fonts for English letters (5 is enough). Make fonts (either stick fonts like Q(a) or image "thick” font like Q(b)) for 5 (five) English letters of your choice, it can be upper case or lower case, like say ABCDE or abcde. It does not have to be ABCDE, it can be AEIOU; or if you like you can make fonts of Foreign languages like those in Spanish, German etc.arrow_forwardcerat javaFX 9-Rock, Paper, Scissors GameCreate a JavaFX application that lets the user play the game of rock, paper, scissors againstthe computer. The program should work as follows.1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, thenthe computer has chosen paper. If the number is 3, then the computer has chosenscissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors by clicking a Button. Animage of the user’s choice should be displayed in an ImageView component. (Youwill find rock, paper, and scissors image files in the book’s Student Sample Files.)3. An image of the computer’s choice is displayed.4. A winner is selected according to the following rules:l If one player chooses rock and the other player chooses scissors, then rock wins.(Rock smashes scissors.)l If one player chooses scissors and the other player…arrow_forward
- C++ Programming: From Problem Analysis to Program...Computer ScienceISBN:9781337102087Author:D. S. MalikPublisher:Cengage LearningEBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTC++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology Ptr