Bow Tie
In Tying It All Together, we defined a tent to be a certain type of triangular shape. Define a wedge to be a tent that has been rotated 90 degrees clockwise, and a reverse wedge to be a tent rotated 90 degrees counterclockwise. Write a
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- using paintComponent(Graphics g) Write a program in java that, for four points A, B, C and P, • draws a triangle formed by ABC and a small cross showing the position of P; • displays a line of text indicating which of the following three cases applies: P lies (a) inside ABC, (b) outside ABC, or (c) on an edge of ABC. The user will specify the four points by clicking. please don't copy from chegg, correct answer gets up voted thanks.arrow_forwardTranscribed Image Text Python Development Lab In Merworld there exists 2 coins of different denominations types 5-peso coins and 10- peso coins, both having two faces with image of – Elon Musk and a dog. You are assigned a task to find out the number of ways to arrange these coins so that their sum is N pesos. Arrangement should be done in such a way that the first coin in the arrangement should always have Elon Musk image up. Other coins could have any image. Input Output 1 60 5 LOarrow_forwardComputer sciencearrow_forward
- Java program help Simulate a slot machine. The customer will add a fixed amount of money to the machine and play the slots. There should be 4 images for the game: "Apple", "Orange", "Banana", and "Cherry". If three of the images match, the customer wins $2 and is added to their balance. If all four match, the customer wins $10 and that is added to their balance. If less then four match there is no prize money, and the customer is charged $1 for the try. The customer can quit after each try, and the program will print out the customer's cash balance. Coding Details: Use an array of strings to store the 4 strings listed above. Use a do-while loop for the program. The program starts once the user enters how much money they have. The decision to stop occurs at the bottom of the loop. The do-while loop keeps going until the user quits, or there is no money left. The pseudocode for the program is shown below: Determine the fruits to display (step 3 below) and print them Determine if there…arrow_forwardDescription of animation In informal language, here is an example description of the animation for the "Simple Animation": Create red rectangle R with corner at (200,200), width 50and height 100 Create blue oval C with center at (500,100), radius 60 and30 R appears at time t=1 and disappears at time t=100 C appears at time t=6 and disappears at time t=100 R moves from (200,200) to (300,300) from time t=10 to t=50 C moves from (500,100) to (500,400) from time t=20 to t=70 C changes from blue to green from time t=50 to t=80 R moves from (300,300) to (200,200) from time t=70 tot=100 R changes width from 50 to 25 from time t=51 to t=70 We use a time reference for each step in the animation. This time reference is usually unitless, which helps us in describing animation without mentioning its absolute speed. Further, the animation must adhere to certain constraints. For example, one cannot have move the same rectangle to the left and right during overlapping…arrow_forwardWrite a program that displays 20 rectangles, as shown in Figure 9.24.arrow_forward
- Tic-Tac-Toe For this question, you will be implementing a simple Tic-Tac-Toe game without the graphics. Here is how it works: • First, it is randomly determined if the user starts the game or the computer and this information is shown to the user. The player who starts always starts as "X". • The players (computer and the user) will then take turns in playing. The computer will choose a random empty spot on its turn. The user enters its choice in the console. • Each of the empty spots have a corresponding number that the players choose on their turn. If the user enters anything other than the number of an empty spot (not yet filled with "X" or "O"), it will not be accepted, and they will be prompted to enter a correct number. 2 4 7 8 • After each turn, two things need to be done: 1) displaying the updated board 2) checking if anyone has won (it should be printed who has won – the user or the computer). The game goes on until someone wins or until all the 9 empty spots are filled and no…arrow_forwardIn this assignment you will write a program that shows the valid moves of chess pieces. Your program will draw a board with 64 squares using the traditional layout, next ask the user to choose a move, and then, depending on the user's choice, redraw the board with the selected chess piece and its valid moves. Please see the examples of valid moves of chess pieces and the traditional chess board layout below:arrow_forwardA ? Jhinuk and her grandma have a special bond, they love playing puzzle games together. One day, grandma came up with a new game for Jhinuk to play. She found some old wooden blocks and put them together in a 3xN grid. Problem A A Game with Grandma To make the game more fun, grandma made up some imaginary rules: two players take turns picking a 2x2 section of the grid to color, with the rule that each cell can only be colored once. The player who can no longer pick a 2x2 section to color loses the game. The game sounded easy to Jhinuk, but there was a catch. Some of the blocks were cracked and couldn't be painted! Jhinuk and her grandma are both smart and play well, so they will never make a wrong move if there is a way to win. Can you write a code to figure out who will win given the starting state of the board? Grandma always lets Jhinuk go first 'cause she loves her so much. To help you write the code, she has provided you with some sample boards. 000 000 000 4 0000 0000 0000 5…arrow_forward
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