Starting Out With C++: Early Objects (10th Edition)
Starting Out With C++: Early Objects (10th Edition)
10th Edition
ISBN: 9780135235003
Author: Tony Gaddis, Judy Walters, Godfrey Muganda
Publisher: PEARSON
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Chapter 15, Problem 6RQE
Program Description Answer

Dynamic binding occurs in “runtime”.

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Fill-in-the-Blank Static binding takes place at _________ time.
C++ language patient.h /*preventing multiple inclusion of header files using#ifndef and #define directives */#ifndef PATIENT_H#define PATIENT_H#include<iostream>using namespace std;class patient{   //declaring instance variables   private:       string firstName;       string lastName;       int id;   public:       //default constructor declaration       patient();       //parameterized constructor declaration       patient(string fName,string lName,int pId);       //print() function declaration       void print();       //setter functions declaration       void setFirstName(string fName);       void setLastName(string lName);       void setId(int pId);};#endif patient class implementation patient.cpp #include "patient.h"//default constructor implementationpatient::patient(){   firstName="";   lastName="";   id=0;}//parameterized constructor implementationpatient::patient(string fName,string lName,int pId){   firstName=fName;   lastName=lName;   id=pId;}//print function…
/*     Classic shape examples: an inheritance tree in a geometric context*/#ifndef __SHAPES_H#define __SHAPES_H#include <string> class Shape {            // base class    private:                   // private access modifier: could also be protected        std::string name;   // every shape will have a name    public:        Shape(const std::string&);  // builds a shape with a name        Shape();                    // empty shape        Shape(const Shape&);        // copy constructor        void printName() const ;      // prints the name  }; class CenteredShape : public Shape {  // inherits from Shape    private:         double x,y;  // the center of the shape    public:        CenteredShape(const std::string&, double, double);  // usual three constructors        CenteredShape();        CenteredShape(const CenteredShape&);        void move(double, double);    // moves the shape, i.e. it modifies it center}; class RegularPolygon : public CenteredShape { // a…

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Starting Out With C++: Early Objects (10th Edition)

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