Concept explainers
Population
In a population, the birth rate and death rate are calculated as follows:
Birth Rate = Number of Births ÷ Population
Death Rate = Number of Deaths ÷ Population
For example, in a population of 100,000 that has 8,000 births and 6,000 deaths per year, the birth rate and death rate are:
Birth Rate = 8,000 ÷ 100,000 = 0.08
Death Rate = 6,000 4 ÷ 100,000 = 0.06
Design a Population class that stores a population, number of births, and number of deaths for a period of time. Member functions should return the birth rate and death rate. Implement the class in a
Input Validation: Do not accept population figures less than 1, or birth or death numbers less than 0.
Want to see the full answer?
Check out a sample textbook solutionChapter 13 Solutions
Starting Out with C++ from Control Structures to Objects (9th Edition)
Additional Engineering Textbook Solutions
Absolute Java (6th Edition)
C How to Program (8th Edition)
Starting Out with Python (3rd Edition)
Starting Out with Java: From Control Structures through Data Structures (3rd Edition)
Programming in C
Problem Solving with C++ (9th Edition)
- Employee class Write a Python program employee.py that computes the cumulative salary of employees based on the length of their contract and their annual merit rate. Your program must include a class Employee with the following requirements: Class attributes: name: the name of the employee position: the position of the employee start_salary: the starting salary of the employee annual_rate: the annual merit rate on the salary contract_years: the number of years of salary Class method: get_cumulative_salary(): calculates and returns the cumulative salary of an employee based on the number of contract years. Round the cumulative salary to two digits after the decimal point. Example: If start_salary = 100000, annual_rate = 5% and contract_years = 3: Then the cumulative salary should be : 100000 + 105000 + 110250 = 315250 Outside of the class Employee, the program should have two functions: Function name Function description Function input(s) Function output(s) / return…arrow_forwardWrite UML Class Diagram that illustrates the following program: 1) Person class The person class should include the following data fields; • Name • ID number • birth date • home address • phone number Be sure to include get and set methods for each data field. 2) Course class The course class should contain the following fields: • ID Number • Name College (Business, Engineering, Nursing, etc) • An Array of person objects . 3) University class The University class should contain the data fields for the university, such as: • University name • Federal ID number • Address • Array / ArrayList of course class objects • Array / ArrayList of person class objects Extended Classes: 4 & 5) Extend the Person class into Student class and Employee class 6) Extend the Employee class into Instructor class and Staff class 7 & 8) Extend the Student class into graduate Student and undergrad Student class 9) Registration Class ---> The Registration class creates transactions to link each student with…arrow_forwardProgramming Language= PYTHON 1. Pet Class Write a class named Pet, which should have the following data attributes: • _ _name (for the name of a pet) • _ _animal_type (for the type of animal that a pet is. Example values are ‘Dog’, ‘Cat’, and ‘Bird’) • _ _age (for the pet’s age) The Pet class should have an _ _init_ _ method that creates these attributes. It should also have the following methods: • set_name This method assigns a value to the _ _name field. • set_animal_type This method assigns a value to the _ _animal_type field. • set_age This method assigns a value to the _ _age field. • get_name This method returns the value of the _ _ name field. • get_animal_type This method returns the value of the _ _animal_type field. • get_age This method returns the value of the _ _age field. Once you have written the class, write a program that creates an object of the class and prompts the user to enter the name, type, and age of his or her pet. This data should be stored as the object’s…arrow_forward
- C# languageWrite a program to create a class employee, it consist of ID, name, department and address. All employees belongs to “Computer Science” department and it can never be changed by any means. Employee ID is initialized only once when Employee object is created, any further attempt to change ID should be failed. Class must have a 3 parameterized constructor to set values and two methods: print(): to display all the data of a particular employee totalObjects(): to count and print total number of objects that has been created In Main(), create atleast two objects of employee class, display their records by calling print() function and also print the total number of objects that has been created. [this question is continued on next page] Sample Main Method: static void Main(string[] args) { Employee obj1 = new Employee(1, "Zubair", "Karachi"); obj1.print(); Employee obj2 = new Employee(2, "Nabeel", "Islamabad"); obj2.print();…arrow_forwardShiftSupervisor Class In a particular factory, a shift supervisor is a salaried employee who supervises a shift. In addition to a salary, the shift supervisor earns a yearly bonus when his or her shift meets production goals. Design a ShiftSupervisor class that extends the Employee class you created in Problem 1, The ShiftSupervisor class should have a field that holds the annual salary and a field that holds the annual production bonus that a shift supervisor has earned. Write one or more constructors and the appropriate accessor and mutator methods for the class. Demonstrate the class by writing a program that uses a ShiftSupervisor object. beginner code because this is an intro to java class.arrow_forwardData Structuresarrow_forward
- Programming Language = Python 1. Employee and ProductionWorker Classes Write an Employee class that keeps data attributes for the following pieces of information: • Employee name • Employee number Next, write a class named ProductionWorker that is a subclass of the Employee class. The ProductionWorker class should keep data attributes for the following information: • Shift number (an integer, such as 1, 2, or 3) • Hourly pay rate The workday is divided into two shifts: day and night. The shift attribute will hold an integer value representing the shift that the employee works. The day shift is shift 1 and the night shift is shift 2. Write the appropriate accessor and mutator methods for each class. Once you have written the classes, write a program that creates an object of the ProductionWorker class and prompts the user to enter data for each of the object’s data attributes. Store the data in the object and then use the object’s accessor methods to retrieve it and display it on the…arrow_forward1. Employee and ProductionWorker Classes Write an Employee class that keeps data attributes for the following pieces of information: Employee name Employee number Next, write a class named ProductionWorker that is a subclass of the Employee class. The ProductionWorker class should keep data attributes for the following information: Shift number (an integer, such as 1, 2, or 3) Hourly pay rate The workday is divided into two shifts: day and night. The shift attribute will hold an integer value representing the shift that the employee works. The day shift is shift 1 and the night shift is shift 2. Write the appropriate accessor and mutator methods for each class. Once you have written the classes, write a program that creates an object of the ProductionWorker class and prompts the user to enter data for each of the object’s data attributes. Store the data in the object, then use the object’s accessor methods to retrieve it and display it on the screen. 2. ShiftSupervisor Class In a…arrow_forwardThere are two types of data members in a class: static and non-static. Provide an example of when it might be useful to have a static data member in the actual world.arrow_forward
- Parking Ticket SimulatorFor this assignment you will design a set of classes that work together to simulate apolice officer issuing a parking ticket. The classes you should design are:• The Parkedcar Class: This class should simulate a parked car. The class's respon-sibilities are:To know the car's make, model, color, license number, and the number of min-utes that the car has been parkedThe BarkingMeter Class: This class should simulate a parking meter. The class'sonly responsibility is:- To know the number of minutes of parking time that has been purchased• The ParkingTicket Class: This class should simulate a parking ticket. The class'sresponsibilities areTo report the make, model, color, and license number of the illegally parked carTo report the amount of the fine, which is $2S for the first hour or part of anhour that the car is illegally parked, plus $10 for every additional hour or part ofan hour that the car is illegally parkedTo report the name and badge number of the police…arrow_forwardUser-defined Class: You will design and implement your own data class. The class will store data that has been read as user input from the keyboard (see Getting Input below), and provide necessary operations. As the data stored relates to monetary change, the class should be named MoneyChange. The class requires at least 2 instance variables for the name of a person and the coin change amount to be given to that person. You may also wish to use 6 instance variables to represent amounts for each of the 6 coin denominations (see Client Class below). There should be no need for more than these instance variables. However, if you wish to use more instance variables, you must provide a legitimate justification for their usage in the internal and external documentation.Your class will need to have at least a default constructor, and a constructor with two parameters:one parameter being a name and the other a coin amount. Your class should also provide appropriate get and set methods for…arrow_forwardplease fastarrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTMicrosoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,Systems ArchitectureComputer ScienceISBN:9781305080195Author:Stephen D. BurdPublisher:Cengage Learning