Starting Out with C++: Early Objects (9th Edition)
9th Edition
ISBN: 9780134400242
Author: Tony Gaddis, Judy Walters, Godfrey Muganda
Publisher: PEARSON
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Expert Solution & Answer
Chapter 11.6, Problem 11.24CP
Explanation of Solution
The “istream” object:
- The overloaded stream extraction “>>” operator is the part of the istream class that is defined in the C++ runtime library.
- The “cin” object is the instance of istream.
- The programmer must write operator function to overload the istream of “>>” operator, so they can easily accessible with the classes.
Example:
Consider the example of “istream” object is as follows:
// "istream" object definition
istream &operator >> (istream &temp, const Sample &s)
{
//get the input from the user
cout << "The value of a is";
temp >> s...
Expert Solution & Answer
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Add a timer in the following code.
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private Timer timer; private long elapsedTime;
public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) { this.labyrinth = labyrinth; this.player = player; this.dragon = dragon; String playerName = JOptionPane.showInputDialog("Enter your name:"); player.setName(playerName); elapsedTime = 0; timer = new Timer(1000, e -> { elapsedTime++; repaint(); }); timer.start();
}
@Override protected void paintComponent(Graphics g) { super.paintComponent(g); int cellSize = Math.min(getWidth() / labyrinth.getSize(), getHeight() / labyrinth.getSize());}
Change the following code so that when player wins the game, the game continues by creating new GameGUI with the same player. However the player's starting position is same, everything else should be reseted.
public static void main(String[] args) { Labyrinth labyrinth = new Labyrinth(10); Player player = new Player(9, 0); Random rand = new Random(); Dragon dragon = new Dragon(rand.nextInt(10), 9); JFrame frame = new JFrame("Labyrinth Game"); GameGUI gui = new GameGUI(labyrinth, player, dragon);
frame.setLayout(new BorderLayout()); frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(gui, BorderLayout.CENTER); frame.pack(); frame.setResizable(false); frame.setVisible(true); }
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private Timer timer; private long…
Create a menu item which restarts the game. Also add a timer, which counts the elapsed time since the start of the game level.
When the restart is pressed, the restarted game should ask the player' name (in the GameGUI constructor) and set the score of player to 0 (player.setScore(0)), and the timer should restart again. And create a logic so that if the player loses his life (checkGame if the condition is false), then save this number together with his name into two variables. And display two buttons where one quits the game altogether (System.exit(0)) and the other restarts the game.
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon;
private final ImageIcon playerIcon = new ImageIcon("data/images/player.png"); private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png"); private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png"); private final ImageIcon…
Chapter 11 Solutions
Starting Out with C++: Early Objects (9th Edition)
Ch. 11.3 - What is the difference between an instance member...Ch. 11.3 - Static member variables are declared inside the...Ch. 11.3 - Does a static member variable come into existence...Ch. 11.3 - What limitation does a static member function...Ch. 11.3 - What action is possible with a static member...Ch. 11.3 - If class X declares function f as a friend, does...Ch. 11.3 - Suppose that class Y is a friend of class X,...Ch. 11.5 - Briefly describe what is meant by memberwise...Ch. 11.5 - Prob. 11.9CPCh. 11.5 - Prob. 11.10CP
Ch. 11.5 - When is a copy constructor called?Ch. 11.5 - How does the compiler know that a member function...Ch. 11.5 - What action is performed by a classs default copy...Ch. 11.6 - Assume there is a class named Pet. Write the...Ch. 11.6 - Assume that dog and cat are instances of the Pet...Ch. 11.6 - What is the disadvantage of an overloaded ...Ch. 11.6 - Prob. 11.17CPCh. 11.6 - Prob. 11.18CPCh. 11.6 - Assume there is a class named Animal, which...Ch. 11.6 - Prob. 11.20CPCh. 11.6 - Describe the values that should he returned from...Ch. 11.6 - Prob. 11.22CPCh. 11.6 - What type of object should an overloaded operator...Ch. 11.6 - Prob. 11.24CPCh. 11.6 - If an overloaded or operator accesses a private...Ch. 11.6 - Prob. 11.26CPCh. 11.6 - When overloading a binary operator such as or as...Ch. 11.6 - Explain why overloaded prefix and postfix and ...Ch. 11.6 - Prob. 11.29CPCh. 11.6 - Overload the function call operator ( ) (int i,...Ch. 11.8 - Prob. 11.31CPCh. 11.8 - How is the type declaration of an r value...Ch. 11.8 - Prob. 11.33CPCh. 11.8 - Prob. 11.34CPCh. 11.8 - Which operator must be overloaded in a class...Ch. 11.8 - Prob. 11.36CPCh. 11.10 - What arc the benefits of having operator functions...Ch. 11.10 - Prob. 11.38CPCh. 11.10 - Assume that there is a class named BlackBox. Write...Ch. 11.10 - Assume there are two classes, Big and Smal1.Write...Ch. 11.13 - What type of relationship between classes is...Ch. 11.13 - Why does it make sense to think of a base class as...Ch. 11.13 - What is a base class access specification?Ch. 11.13 - Think of an example of two classes where one class...Ch. 11.13 - What is the difference between private members and...Ch. 11.13 - What is the difference between member access...Ch. 11.13 - Suppose a program has the following class...Ch. 11.14 - What is the reason that base class constructors...Ch. 11.14 - Why do you think the arguments to a base class...Ch. 11.14 - Passing arguments to base classes constructors...Ch. 11.14 - What will the following program display? #include...Ch. 11.14 - What will the following program display? #include...Ch. 11 - If a member variable is declared _____, all...Ch. 11 - Static member variables are defined _____ the...Ch. 11 - A(n) _____ member function cannot access any...Ch. 11 - A static member function may be called _____ any...Ch. 11 - A(n) _____ function is not a member of a class,...Ch. 11 - A(n) _____ tells the compiler that a specific...Ch. 11 - _____ is the default behavior when an object is...Ch. 11 - A(n) _____ is a special constructor, called...Ch. 11 - _____ is a special built-in pointer that is...Ch. 11 - An operator may be _____ to work with a specific...Ch. 11 - When the _____ operator is overloaded, its...Ch. 11 - Making an instance of one class a member of...Ch. 11 - Object composition is useful for creating a(n)...Ch. 11 - A constructor that takes a single parameter of a...Ch. 11 - The class Stuff has both a copy constructor and an...Ch. 11 - Explain the programming steps necessary to make a...Ch. 11 - Explain the programming steps necessary to make a...Ch. 11 - Consider the following class declaration: class...Ch. 11 - Describe the difference between making a class a...Ch. 11 - What is the purpose of a forward declaration of a...Ch. 11 - Explain why memberwise assignment can cause...Ch. 11 - Explain why a classs copy constructor is called...Ch. 11 - Explain why the parameter of a copy constructor...Ch. 11 - Assume a class named Bird exists. 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Write the...Ch. 11 - Explain why a programmer would want to overload...Ch. 11 - Each of the following class declarations has...Ch. 11 - A derived class inherits the _____ of its base...Ch. 11 - The base class named in the following line of code...Ch. 11 - The derived class named in the following line of...Ch. 11 - In the following line of code, the class access...Ch. 11 - In the following line of code, the class access...Ch. 11 - Protected members of a base class are like _____...Ch. 11 - Complete the following table by filling in...Ch. 11 - Complete the following table by filling in...Ch. 11 - Complete the following table by filling in...Ch. 11 - When both a base class and a derived class have...Ch. 11 - When both a base class and a derived class have...Ch. 11 - An overridden base class function may be called by...Ch. 11 - Each of the following class declarations and/or...Ch. 11 - Soft Skills 44. 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