Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)
Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)
4th Edition
ISBN: 9780134787961
Author: Tony Gaddis, Godfrey Muganda
Publisher: PEARSON
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Chapter 11.3, Problem 11.21CP

What classes do you use to write output to a binary file? What classes do you use to read from a binary file?

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Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position   public class Labyrinth {    private final int size;    private final Cell[][] grid;     public Labyrinth(int size) {        this.size = size;        this.grid = new Cell[size][size];        generateLabyrinth();    }     private void generateLabyrinth() {        Random rand = new Random();        for (int i = 0; i < size; i++) {            for (int j = 0; j < size; j++) {                // Randomly create walls and paths                grid[i][j] = new Cell(rand.nextBoolean());            }        }        // Ensure start and end are…
Change the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.   Main():         Labyrinth labyrinth = new Labyrinth(10);         Player player = new Player(9, 0);        Dragon dragon = new Dragon(9, 9);         JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.add(gui);        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.setVisible(true);   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon; //labyrinth, player, dragon are just public classes     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Make the following game user friendly with GUI, with some simple graphics. The GUI should be in another seperate class, with some ImageIcon, and Game class should be added into the pane. The following code works as this: The objective of the player is to escape from this labyrinth. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. The player can move only in four directions: left, right, up or down. There are several escape paths in all labyrinths. The player’s character should be able to moved with the well known WASD keyboard buttons. If the dragon gets to a neighboring field of the player, then the player dies. Because it is dark in the labyrinth, the player can see only the neighboring fields at a distance of 3 units.  Cell Class: public class Cell { private boolean isWall; public Cell(boolean isWall) { this.isWall = isWall; } public boolean isWall() { return…

Chapter 11 Solutions

Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)

Ch. 11.1 - What is the call stack? What is a stack trace?Ch. 11.1 - Prob. 11.12CPCh. 11.1 - Prob. 11.13CPCh. 11.1 - Prob. 11.14CPCh. 11.2 - What does the throw statement do?Ch. 11.2 - Prob. 11.16CPCh. 11.2 - Prob. 11.17CPCh. 11.2 - Prob. 11.18CPCh. 11.2 - Prob. 11.19CPCh. 11.3 - What is the difference between a text file and a...Ch. 11.3 - What classes do you use to write output to a...Ch. 11.3 - Prob. 11.22CPCh. 11.3 - What class do you use to work with random access...Ch. 11.3 - What are the two modes that a random access file...Ch. 11.3 - Prob. 11.25CPCh. 11 - Prob. 1MCCh. 11 - Prob. 2MCCh. 11 - Prob. 3MCCh. 11 - Prob. 4MCCh. 11 - FileNotFoundException inherits from __________. a....Ch. 11 - Prob. 6MCCh. 11 - Prob. 7MCCh. 11 - Prob. 8MCCh. 11 - Prob. 9MCCh. 11 - Prob. 10MCCh. 11 - Prob. 11MCCh. 11 - Prob. 12MCCh. 11 - Prob. 13MCCh. 11 - Prob. 14MCCh. 11 - Prob. 15MCCh. 11 - This is the process of converting an object to a...Ch. 11 - Prob. 17TFCh. 11 - Prob. 18TFCh. 11 - Prob. 19TFCh. 11 - True or False: You cannot have more than one catch...Ch. 11 - Prob. 21TFCh. 11 - Prob. 22TFCh. 11 - Prob. 23TFCh. 11 - Prob. 24TFCh. 11 - Find the error in each of the following code...Ch. 11 - // Assume inputFile references a Scanner object,...Ch. 11 - Prob. 3FTECh. 11 - Prob. 1AWCh. 11 - Prob. 2AWCh. 11 - Prob. 3AWCh. 11 - Prob. 4AWCh. 11 - Prob. 5AWCh. 11 - Prob. 6AWCh. 11 - The method getValueFromFile is public and returns...Ch. 11 - Prob. 8AWCh. 11 - Write a statement that creates an object that can...Ch. 11 - Write a statement that opens the file...Ch. 11 - Assume that the reference variable r refers to a...Ch. 11 - Prob. 1SACh. 11 - Prob. 2SACh. 11 - Prob. 3SACh. 11 - Prob. 4SACh. 11 - Prob. 5SACh. 11 - Prob. 6SACh. 11 - What types of objects can be thrown?Ch. 11 - Prob. 8SACh. 11 - Prob. 9SACh. 11 - Prob. 10SACh. 11 - What is the difference between a text file and a...Ch. 11 - What is the difference between a sequential access...Ch. 11 - What happens when you serialize an object? What...Ch. 11 - TestScores Class Write a class named TestScores....Ch. 11 - Prob. 2PCCh. 11 - Prob. 3PCCh. 11 - Prob. 4PCCh. 11 - Prob. 5PCCh. 11 - FileArray Class Design a class that has a static...Ch. 11 - File Encryption Filter File encryption is the...Ch. 11 - File Decryption Filter Write a program that...Ch. 11 - TestScores Modification for Serialization Modify...Ch. 11 - Prob. 10PC

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