Computer Science: An Overview (13th Edition) (What's New in Computer Science)
13th Edition
ISBN: 9780134875460
Author: Glenn Brookshear, Dennis Brylow
Publisher: PEARSON
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Chapter 11, Problem 29CRP
Program Plan Intro
Heuristic search:
- It denotes a technique to reach goal state by choosing best promising state.
- It leads to goal state and this search is identified as heuristic search.
- The heuristic values are chosen for each node.
- It denotes that node that has low heuristic value is been chosen over another nodes.
Goal:
- The objective is to find state sequence that would lead to final state.
- The numbers are been ordered from initial state that is unordered and it follows the productions.
- The count of tiles that are out of place denotes heuristic in problem.
- The algorithm is shown below:
- Step 1:
- Construct parent node by taking initial node
- Step 2:
- Check whether the node signifies a final state.
- Step 3:
- If step 2 fails, make child nodes that are possible states and could be attain by moving empty tile in parent nodes.
- Find heuristic value of states.
- Select node that has low heuristic value and move to step 2.
- Step 4:
- If step 2 is true, then algorithm constructed search tree.
- Stop construction of tree further.
- Step 1:
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Chapter 11 Solutions
Computer Science: An Overview (13th Edition) (What's New in Computer Science)
Ch. 11.1 - Prob. 1QECh. 11.1 - Prob. 2QECh. 11.1 - Prob. 3QECh. 11.1 - Prob. 4QECh. 11.1 - Prob. 5QECh. 11.2 - Prob. 1QECh. 11.2 - Prob. 2QECh. 11.2 - Prob. 3QECh. 11.2 - Prob. 4QECh. 11.2 - Identify the ambiguities involved in translating...
Ch. 11.2 - Prob. 6QECh. 11.2 - Prob. 7QECh. 11.3 - Prob. 1QECh. 11.3 - Prob. 2QECh. 11.3 - Prob. 3QECh. 11.3 - Prob. 4QECh. 11.3 - Prob. 5QECh. 11.3 - Prob. 6QECh. 11.3 - Prob. 7QECh. 11.3 - Prob. 8QECh. 11.3 - Prob. 9QECh. 11.4 - Prob. 1QECh. 11.4 - Prob. 2QECh. 11.4 - Prob. 3QECh. 11.4 - Prob. 4QECh. 11.4 - Prob. 5QECh. 11.5 - Prob. 1QECh. 11.5 - Prob. 2QECh. 11.5 - Prob. 3QECh. 11.6 - Prob. 1QECh. 11.6 - Prob. 2QECh. 11.6 - Prob. 3QECh. 11.7 - Prob. 1QECh. 11.7 - Prob. 2QECh. 11.7 - Prob. 3QECh. 11 - Prob. 1CRPCh. 11 - Prob. 2CRPCh. 11 - Identify each of the following responses as being...Ch. 11 - Prob. 4CRPCh. 11 - Prob. 5CRPCh. 11 - Prob. 6CRPCh. 11 - Which of the following activities do you expect to...Ch. 11 - Prob. 8CRPCh. 11 - Prob. 9CRPCh. 11 - Prob. 10CRPCh. 11 - Prob. 11CRPCh. 11 - Prob. 12CRPCh. 11 - Prob. 13CRPCh. 11 - Prob. 14CRPCh. 11 - Prob. 15CRPCh. 11 - Prob. 16CRPCh. 11 - Prob. 17CRPCh. 11 - Prob. 18CRPCh. 11 - Give an example in which the closed-world...Ch. 11 - Prob. 20CRPCh. 11 - Prob. 21CRPCh. 11 - Prob. 22CRPCh. 11 - Prob. 23CRPCh. 11 - Prob. 24CRPCh. 11 - Prob. 25CRPCh. 11 - Prob. 26CRPCh. 11 - Prob. 27CRPCh. 11 - Prob. 28CRPCh. 11 - Prob. 29CRPCh. 11 - Prob. 30CRPCh. 11 - Prob. 31CRPCh. 11 - Prob. 32CRPCh. 11 - Prob. 33CRPCh. 11 - What heuristic do you use when searching for a...Ch. 11 - Prob. 35CRPCh. 11 - Prob. 36CRPCh. 11 - Prob. 37CRPCh. 11 - Prob. 38CRPCh. 11 - Suppose your job is to supervise the loading of...Ch. 11 - Prob. 40CRPCh. 11 - Prob. 41CRPCh. 11 - Prob. 42CRPCh. 11 - Prob. 43CRPCh. 11 - Prob. 44CRPCh. 11 - Prob. 45CRPCh. 11 - Draw a diagram similar to Figure 11.5 representing...Ch. 11 - Prob. 47CRPCh. 11 - Prob. 48CRPCh. 11 - Prob. 49CRPCh. 11 - Prob. 50CRPCh. 11 - Prob. 51CRPCh. 11 - Prob. 52CRPCh. 11 - Prob. 53CRPCh. 11 - Prob. 54CRPCh. 11 - Prob. 1SICh. 11 - Prob. 2SICh. 11 - Prob. 3SICh. 11 - Prob. 4SICh. 11 - Prob. 5SICh. 11 - Prob. 6SICh. 11 - Prob. 7SICh. 11 - Prob. 8SICh. 11 - Prob. 9SICh. 11 - Prob. 10SICh. 11 - Prob. 11SICh. 11 - Prob. 12SICh. 11 - A GPS in an automobile provides a friendly voice...Ch. 11 - Prob. 14SI
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- EX:[AE00]=fa50h number of ones =1111 1010 0101 0000 Physical address=4AE00h=4000h*10h+AE00h Mov ax,4000 Mov ds,ax; DS=4000h mov ds,4000 X Mov ax,[AE00] ; ax=[ae00]=FA50h Mov cx,10; 16 bit in decimal Mov bl,0 *: Ror ax,1 Jnc ** Inc bl **:Dec cx Jnz * ;LSB⇒CF Cf=1 ; it jump when CF=0, will not jump when CF=1 HW1: rewrite the above example use another wayarrow_forwardEX2: Write a piece of assembly code that can count the number of ones in word stored at 4AE00harrow_forwardWrite a program that simulates a Magic 8 Ball, which is a fortune-telling toy that displays a random response to a yes or no question. In the student sample programs for this book, you will find a text file named 8_ball_responses.txt. The file contains 12 responses, such as “I don’t think so”, “Yes, of course!”, “I’m not sure”, and so forth. The program should read the responses from the file into a list. It should prompt the user to ask a question, then display one of the responses, randomly selected from the list. The program should repeat until the user is ready to quit. Contents of 8_ball_responses.txt: Yes, of course! Without a doubt, yes. You can count on it. For sure! Ask me later. I'm not sure. I can't tell you right now. I'll tell you after my nap. No way! I don't think so. Without a doubt, no. The answer is clearly NO. (You can access the Computer Science Portal at www.pearsonhighered.com/gaddis.)arrow_forward
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