Concept explainers
Employee Class
Write a class named Employee that holds the following data about an employee in attributes: name, ID number, department, and job title.
Once you have written the class, write a
The program should store this data in the three objects, then display the data for each employee on the screen.
Trending nowThis is a popular solution!
Learn your wayIncludes step-by-step video
Chapter 10 Solutions
Starting Out with Python (4th Edition)
Additional Engineering Textbook Solutions
Starting Out With Visual Basic (8th Edition)
Electric Circuits. (11th Edition)
Introduction To Programming Using Visual Basic (11th Edition)
Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)
Java How to Program, Early Objects (11th Edition) (Deitel: How to Program)
Java: An Introduction to Problem Solving and Programming (8th Edition)
- RetailItem ClassWrite a class named RetailItem that holds data about an item in a retail store. The class should store the following data in attributes: item description, units in inventory, and price. Once you have written the class, write a program that creates three RetailItem objects and stores the following data in them: Description Units in Inventory Price Item #1 Jacket 12 59.95 Item #2 Designer Jeans 40 34.95 Item #3 Shirt 20 24.95arrow_forwardMonth Class Exceptions Write a class named Month. The class should have an int field named monthNumber that holds the number of the month. For example, Janauary would be 1, February would be 2, and so forth. In addition, provide the following methods: A no-arg constructor that sets the monthNumber field to 1. A constructor that accepts the number of the month as an argument. It should set the monthNumber value to the value passed as the argument. If a value less than 1 or greater than 12 is passed, the constructor should throw an InvalidMonthNumberException. A constructor that accepts the name of the month, such as “January” or “February”, as an argument. It should set the monthNumber field to the correct corresponding value. If an invalid name is passed, the constructor should throw an InvalidMonthNameException. A setMonthNumber method that accepts an int argument, which is assigned to the monthNumber field. If a value less than 1 or greater than 12 is passed, throw an…arrow_forwardC# Console Application for Minesweeper In this milestone, students will create three classes: Cell, Board, and Program. Create a class that models a game cell. A game cell should have the following properties: a.Its row and column. These should initially be set to -1. b.Its visited boolean value. This should initially be set to false. c.Live boolean value. This should initially be set to false. "Live" set to true will indicate that the cell is a "live bomb" cell. d.The number of neighbors that are "live." This should initially be set to 0. The Cell class should have a constructor, as well as getters and setters for all properties. 3.Create a class that models a game board. A game board should have the following properties: a.Size. The board will be square, where the size includes the dimensions of both the length and width of the board. b.Grid. The grid will be a 2-dimensional array of the type cell. c.Difficulty. A percentage of cells that will be set to "live" status. 4.The Board…arrow_forward
- A. Car Class Create a Python Program where you write a class named Car that has the following data attributes: • _ _year_model (for the car's year model) • __make (for the make of the car) • _ _speed (for the car's current speed) The Car class should have an _init_ method that accepts the car's year model and make as arguments. These values should be assigned to the object's _year_model and make data attributes. It should also assign 0 to the __speed data attribute. The class should also have the following methods: accelerate() The accelerate method should add 5 to the speed data attribute each time it is called. brake() The brake method should subtract 5 from the speed data attribute each time it is called. • get_speed() The get_speed method should return the current speed. Next, design a program that creates a Car object then calls the accelerate method five times. After each call to the accelerate method, get the current speed of the car and display it. Then call the brake method…arrow_forwardFocus on classes, objects, methods and good programming style Your task is to create a BankAccount class. Class name BankAccount Attributes _balance float _pin integer Methods init () get_pin() check pin () deposit () withdraw () get_balance () The bank account will be protected by a 4-digit pin number (i.e. between 1000 and 9999). The pin should be generated randomly when the account object is created. The initial balance should be 0. get_pin () should return the pin. check_pin (pin) should check the argument against the saved pin and return True if it matches, False if it does not. deposit (amount) should receive the amount as the argument, add the amount to the account and return the new balance. withraw (amount) should check if the amount can be withdrawn (not more than is in the account), If so, remove the argument amount from the account and return the new balance if the transaction was successful. Return False if it was not. get_balance () should return the current balance.…arrow_forwardCIST 1305 UNIT 10 DROP BOX ASSIGNMENT Create the class diagram and write the pseudocode for a class named Computer that holds the make, model, and amount of memory of a computer. Include methods to set the values for each data field, and include a method that displays all the values for each field.arrow_forward
- Dynamic Games Instructions: Write a class called Game that contains a video game’s name, genre, and difficultyLevel. Include a default constructor and destructor for the class. The constructor should print out the following message: “Creating a new game”. The destructor should print out the following message: “In the Game destructor.” Include appropriate get/set functions for the class. In main(), prompt the user to enter the number of games he or she has played in the past year. Dynamically create a built-in array based on this number (not a vector or object of the array class) to hold pointers to Game objects. Construct a loop in main() that executes once for each of the number of games that the user indicated. Within this loop, ask the user to enter the name and genre of each game. Using a random number generator, generate a difficultyLevel between 1-10 (inclusive). Seed this random number generator with 100. Next, dynamically create a Game object (remember that this…arrow_forwardC# language Create a Product class then create an object from that class using User Input. The program must have Constructor. please see picture for example output. Instead of first name and last name make it product name and product price and descriptionarrow_forwardC++ Stars This lab exercise will practice creating objects with constructors and destructors and demonstrate when constructors and destructors are called. Star Class Create a class, Star. A Star object has two member variables: its name, and a solar radius. This class should have a constructor which takes a std::string, the name of the star, and a double, the solar radius of the star. In the constructor, the Star class should print to the terminal that the star was born. For example, if you create a Star as follows: Star my_star("Saiph", 22.2); Then the constructor should print: The star Saiph was born. In the destructor, the Star class should print to the terminal that the star was destroyed, along with the number of times the volume of the sun that that star was, formatted to two decimal places. Hint: use the following line to set the precision to 2 decimal places: std::cout << std::fixed << std::setprecision(2); For example, when my_star above has its destructor called,…arrow_forward
- 7. Employee Management System This exercise assumes you have created the Employee class for Programming Exercise 4. Create a program that stores Employee objects in a dictionary. Use the employee ID number as the key. The program should present a menu that lets the user perform the following actions: Look up an employee in the dictionary Add a new employee to the dictionary Change an existing employee’s name, department, and job title in the dictionary Delete an employee from the dictionary Quit the program When the program ends, it should pickle the dictionary and save it to a file. Each time the program starts, it should try to load the pickled dictionary from the file. If the file does not exist, the program should start with an empty dictionary.arrow_forwardCar ClassWrite a class named Car that has the following fields:• yearModel. The yearModel field is an int that holds the car’s year model.• make. The make field references a String object that holds the make of the car.• speed. The speed field is an int that holds the car’s current speed. In addition, the class should have the following constructor and other methods.• Constructor. The constructor should accept the car’s year model and make as arguments. These values should be assigned to the object’s yearModel and make fields. The constructor should also assign 0 to the speed field.• Accessors. Appropriate accessor methods should get the values stored in an object’s yearModel, make, and speed fields.• accelerate. The accelerate method should add 5 to the speed field each time it is called.• brake. The brake method should subtract 5 from the speed field each time it is called.Demonstrate the class in a program that creates a Car object, and then calls the accelerate method five…arrow_forwardTrue or False Objects that are instances of a class can be stored in an array.arrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTMicrosoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,EBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT