Starting Out with Python (4th Edition)
Starting Out with Python (4th Edition)
4th Edition
ISBN: 9780134444321
Author: Tony Gaddis
Publisher: PEARSON
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Chapter 10.1, Problem 3CP

Why is an object's internal data usually hidden from outside code?

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Exercise docID document text docID document text 1 hot chocolate cocoa beans 7 sweet sugar 2345 9 cocoa ghana africa 8 sugar cane brazil beans harvest ghana 9 sweet sugar beet cocoa butter butter truffles sweet chocolate 10 sweet cake icing 11 cake black forest Clustering by k-means, with preprocessing tokenization, term weighting TFIDF. Manhattan Distance. Number of cluster is 2. Centroid docID 2 and docID 9.
Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position   public class Labyrinth {    private final int size;    private final Cell[][] grid;     public Labyrinth(int size) {        this.size = size;        this.grid = new Cell[size][size];        generateLabyrinth();    }     private void generateLabyrinth() {        Random rand = new Random();        for (int i = 0; i < size; i++) {            for (int j = 0; j < size; j++) {                // Randomly create walls and paths                grid[i][j] = new Cell(rand.nextBoolean());            }        }        // Ensure start and end are…
Change the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.   Main():         Labyrinth labyrinth = new Labyrinth(10);         Player player = new Player(9, 0);        Dragon dragon = new Dragon(9, 9);         JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.add(gui);        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.setVisible(true);   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon; //labyrinth, player, dragon are just public classes     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…

Chapter 10 Solutions

Starting Out with Python (4th Edition)

Ch. 10.2 - Prob. 11CPCh. 10.3 - What is an instance attribute?Ch. 10.3 - Prob. 13CPCh. 10.3 - What is an accessor method? What is a mutator...Ch. 10.4 - Prob. 15CPCh. 10.4 - Prob. 16CPCh. 10.4 - When designing an object-oriented application, who...Ch. 10.4 - How do you identify the potential classes in a...Ch. 10.4 - What are a classs responsibilities?Ch. 10.4 - What two question should you ask to determine a...Ch. 10.4 - Will all of a class's action always be directly...Ch. 10 - The _______ programming practice is centered on...Ch. 10 - The ___________ programming practice is centered...Ch. 10 - A(n) _____ is a component of a class that...Ch. 10 - Prob. 4MCCh. 10 - By doing this, you can hide a classs attribute...Ch. 10 - Prob. 6MCCh. 10 - A(n) ________ method stores a value in a data...Ch. 10 - Prob. 8MCCh. 10 - If a class has a method named _ _str_ _ , which of...Ch. 10 - A set of standard diagrams for graphically...Ch. 10 - In one approach to identifying the classes in a...Ch. 10 - Prob. 12MCCh. 10 - The practice of procedural programming is centered...Ch. 10 - Object reusability has been a factor in the...Ch. 10 - It is a common practice in object-oriented...Ch. 10 - Prob. 4TFCh. 10 - Starting an attribute name with two underscores...Ch. 10 - You cannot directly call the _ _ str _ _ method.Ch. 10 - One way to find the classes needed for an...Ch. 10 - Prob. 1SACh. 10 - Why should an object's data attributes be hidden...Ch. 10 - What is the difference between a class and an...Ch. 10 - The following statement calls an object's method....Ch. 10 - Prob. 5SACh. 10 - In a Python class, how do you hide an attribute...Ch. 10 - Prob. 7SACh. 10 - Suppose my_car is the name of a variable that...Ch. 10 - Prob. 2AWCh. 10 - Look at the following description of a problem...Ch. 10 - Pet Class The Pet class Write a class named Pet,...Ch. 10 - Car Class Write a class named Car that has the...Ch. 10 - Personal Information Class Design a class that...Ch. 10 - Employee Class Write a class named Employee that...Ch. 10 - RetailItem Class Write a class named RetailItem...Ch. 10 - Patient Charges Write a class named Patient that...Ch. 10 - Employee Management System This exercise assumes...Ch. 10 - Cash Register This exercise assumes you have...Ch. 10 - Trivia Game In this programming exercise, you will...

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