Principles of Information Systems (MindTap Course List)
Principles of Information Systems (MindTap Course List)
13th Edition
ISBN: 9781305971776
Author: Ralph Stair, George Reynolds
Publisher: Cengage Learning
Question
Book Icon
Chapter 10, Problem 15RQ
Program Plan Intro

Artificial Intelligence:

Artificial Intelligence (AI) simulates thinking and behaves as human such as the capability of giving reason and learning.

  • Its main aim is to develop a system which mimics human intelligence.
  • It increases the speed and consistency of decision making, helps in solving the problems without lending complete information.
  • The problems which cannot be solved by the conventional computing can be resolved using the AI system.

Components of Artificial Intelligence:

The six key components of AI are as follows:

  • Expert systems: A work performed by a human expert and the same task is performed by a computer application is known as expert systems.
  • Robotics: It is a nothing but a development of computer devices that can perform tasks that are difficult for humans which requires higher precision.
  • Vision systems: A hardware or a software program that allows the processor (computer) to capture, store and process visual images.
  • Natural language processing: As the name suggests, it allows the processor to infer and respond to the statements and commands (human level) that are given in natural language like English.
  • Learning systems: It is an integration of software and hardware that permits the processor to change how it functions and how it responds to certain conditions based on comment it collects.
  • Neural networks: Neural network is also called as artificial neural network where the AI attempts to imitate the way human brain works.

Blurred answer
Students have asked these similar questions
This is a question that I have and would like someone who has experiences with scene graphs and entity component systems to answer.For context, I am currently implementing a game engine and currently I am debating on our current design.Our current design is we have a singular game component class that every component inherits from. Where we have components like SpriteRendererComponent, Mehs Component, etc. They inherit from this GameComponent class. The point of this is being able to have O(1) access to the scene to being able to modify components to attach more components with the idea of accessing those components to specific scene objects in a scene.Now, my question is what kinds of caveauts can this cause in terms of cache coherence? I am well aware that yes its O(1) and that is great but cache coherence is going to be really bad, but would like to know more explicit details and real-life examples such as write in RAM examples on how this is bad. A follow-up question that is part…
Q4: Consider the following MAILORDER relational schema describing the data for a mail order company. (Choose five only). PARTS(Pno, Pname, Qoh, Price, Olevel) CUSTOMERS(Cno, Cname, Street, Zip, Phone) EMPLOYEES(Eno, Ename, Zip, Hdate) ZIP CODES(Zip, City) ORDERS(Ono, Cno, Eno, Received, Shipped) ODETAILS(Ono, Pno, Qty) (10 Marks) I want a detailed explanation to understand the mechanism how it is Qoh stands for quantity on hand: the other attribute names are self-explanatory. Specify and execute the following queries using the RA interpreter on the MAILORDER database schema. a. Retrieve the names of parts that cost less than $20.00. b. Retrieve the names and cities of employees who have taken orders for parts costing more than $50.00. c. Retrieve the pairs of customer number values of customers who live in the same ZIP Code. d. Retrieve the names of customers who have ordered parts from employees living in Wichita. e. Retrieve the names of customers who have ordered parts costing less…
Q4: Consider the following MAILORDER relational schema describing the data for a mail order company. (Choose five only). (10 Marks) PARTS(Pno, Pname, Qoh, Price, Olevel) CUSTOMERS(Cno, Cname, Street, Zip, Phone) EMPLOYEES(Eno, Ename, Zip, Hdate) ZIP CODES(Zip, City) ORDERS(Ono, Cno, Eno, Received, Shipped) ODETAILS(Ono, Pno, Qty) Qoh stands for quantity on hand: the other attribute names are self-explanatory. Specify and execute the following queries using the RA interpreter on the MAILORDER database schema. a. Retrieve the names of parts that cost less than $20.00. b. Retrieve the names and cities of employees who have taken orders for parts costing more than $50.00. c. Retrieve the pairs of customer number values of customers who live in the same ZIP Code. d. Retrieve the names of customers who have ordered parts from employees living in Wichita. e. Retrieve the names of customers who have ordered parts costing less than$20.00. f. Retrieve the names of customers who have not placed…

Chapter 10 Solutions

Principles of Information Systems (MindTap Course List)

Knowledge Booster
Background pattern image
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Principles of Information Systems (MindTap Course...
Computer Science
ISBN:9781305971776
Author:Ralph Stair, George Reynolds
Publisher:Cengage Learning
Text book image
Fundamentals of Information Systems
Computer Science
ISBN:9781337097536
Author:Ralph Stair, George Reynolds
Publisher:Cengage Learning