Write a Circle class that has the following fields: radius: a double PI:a final double initialized with the value 3.14159 The class should have the following methods: Constructor. Accepts the radius of the circles as an argument. Constructor. A no-arg constructor that sets the radius field to 0.0. setRadius. A mutator method for the radius field. getRadius.An accessor method for the radius field. area. Returns the area of the circle, which is calculated as area. Returns the area of the circles, which is calculated as area= PI * radius * radius diameter. Returns the diameter of the cirlce, which is calculated as diameter = radius * 2 circumference. Returns the circumference of the circle, which is calculated as circumference = 2 * PI * radius Write a program that demonstrates the Circle class by asking the user for the circles's radius, creating a Circle object, and then reporting the cirlce's area, diameter, and circumference.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
7)Circle Class
Write a Circle class that has the following fields:
- radius: a double
- PI:a final double initialized with the value 3.14159
The class should have the following methods:
- Constructor. Accepts the radius of the circles as an argument.
- Constructor. A no-arg constructor that sets the radius field to 0.0.
- setRadius. A mutator method for the radius field.
- getRadius.An accessor method for the radius field.
- area. Returns the area of the circle, which is calculated as area. Returns the area of the circles, which is calculated as area= PI * radius * radius
- diameter. Returns the diameter of the cirlce, which is calculated as diameter = radius * 2
- circumference. Returns the circumference of the circle, which is calculated as circumference = 2 * PI * radius
Write a program that demonstrates the Circle class by asking the user for the circles's radius, creating a Circle object, and then reporting the cirlce's area, diameter, and circumference.
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