What would a Unified Modeling Language (UML) diagram of the program below look like? Source Code: package application; //abstract class "Shape" public abstract class Shape { //Declare two abstract methods publicabstractdouble surfaceArea(); //Calculate surface area of shape publicabstractdouble volume(); //Calculate volume of shape } package application; //class named "Sphere" that extends the "Shape" class public class Sphere extends Shape { //Attribute radius privatedoubleradius; // Constructor to initialize the sphere with a given radius public Sphere(doubleradius) { this.radius = radius; } @Override publicdouble surfaceArea() { return 4 * Math.PI * Math.pow(radius, 2); } @Override publicdouble volume() { return (4 / 3.0) * Math.PI * Math.pow(radius, 3); } @Override public String toString() { return"Sphere - Surface Area: " + surfaceArea() + ", Volume: " + volume(); } }
What would a Unified Modeling Language (UML) diagram of the program below look like?
Source Code:
package application;
//abstract class "Shape"
public abstract class Shape {
//Declare two abstract methods
publicabstractdouble surfaceArea(); //Calculate surface area of shape
publicabstractdouble volume(); //Calculate volume of shape
}
package application;
//class named "Sphere" that extends the "Shape" class
public class Sphere extends Shape {
//Attribute radius
privatedoubleradius;
// Constructor to initialize the sphere with a given radius
public Sphere(doubleradius) {
this.radius = radius;
}
@Override
publicdouble surfaceArea() {
return 4 * Math.PI * Math.pow(radius, 2);
}
@Override
publicdouble volume() {
return (4 / 3.0) * Math.PI * Math.pow(radius, 3);
}
@Override
public String toString() {
return"Sphere - Surface Area: " + surfaceArea() + ", Volume: " + volume();
}
}
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