Vehicle {abstract) +move (abstract) +carryCargo0: Truck -_weight: int +Truck(int) +Truck0 +move Oil Tanker -_capacity: int +OilTanker(int, int) +OilTanker(int) +move( #_numberOfPeople: int +Car(int) +Caro Car +holdPeople(int): boolean +move «> PeopleHauler +holdPeople(int): boolean +move Consider the UML diagram above: suppose the statement super.carryCargo(); appears is the body of the carryCargo() method of Oiltanker. Which method does the statement invoke? O A. The carryCargo method defined in Truck O B. The carryCargo method defined in OilTanker O C. None of the above O D. The carryCargo method defined in Vehicle
Vehicle {abstract) +move (abstract) +carryCargo0: Truck -_weight: int +Truck(int) +Truck0 +move Oil Tanker -_capacity: int +OilTanker(int, int) +OilTanker(int) +move( #_numberOfPeople: int +Car(int) +Caro Car +holdPeople(int): boolean +move «> PeopleHauler +holdPeople(int): boolean +move Consider the UML diagram above: suppose the statement super.carryCargo(); appears is the body of the carryCargo() method of Oiltanker. Which method does the statement invoke? O A. The carryCargo method defined in Truck O B. The carryCargo method defined in OilTanker O C. None of the above O D. The carryCargo method defined in Vehicle
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
Related questions
Concept explainers
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Question
![Vehicle
{abstract}
+move() (abstract)
+carryCargo:
Truck
-_weight: int
+Truck(int)
+Truck0
+move
Oil Tanker
-_capacity: int
+OilTanker(int, int)
+OilTanker(int)
+move(
#_numberOfPeople: int
+Car(int)
+Caro
Car
+holdPeople(int): boolean
+move
«<interface>>>
PeopleHauler
+holdPeople(int): boolean
+move
Consider the UML diagram above: suppose the statement
super.carryCargo();
appears is the body of the carryCargo() method of Oiltanker. Which method does the statement invoke?
O A. The carryCargo method defined in Truck
O B. The carryCargo method defined in Oil Tanker
O C. None of the above
O D. The carryCargo method defined in Vehicle](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F672bf286-8abe-4b07-9ca1-0d5b2612956c%2F98d064e7-6a53-449d-987e-0554b222bdb8%2Fnwhetk_processed.png&w=3840&q=75)
Transcribed Image Text:Vehicle
{abstract}
+move() (abstract)
+carryCargo:
Truck
-_weight: int
+Truck(int)
+Truck0
+move
Oil Tanker
-_capacity: int
+OilTanker(int, int)
+OilTanker(int)
+move(
#_numberOfPeople: int
+Car(int)
+Caro
Car
+holdPeople(int): boolean
+move
«<interface>>>
PeopleHauler
+holdPeople(int): boolean
+move
Consider the UML diagram above: suppose the statement
super.carryCargo();
appears is the body of the carryCargo() method of Oiltanker. Which method does the statement invoke?
O A. The carryCargo method defined in Truck
O B. The carryCargo method defined in Oil Tanker
O C. None of the above
O D. The carryCargo method defined in Vehicle
![Consider the following Java interface definition:
public interface Mover {
public int getX();
public int getY();
public void setLocation(int x, int y);
}
Which of the following is a correct implementation of the Mover interface?
O A. public class Cartoon Character implements Mover{
private int x, y;
public int getX() {
public int getY() {
}
O B. public class Cartoon Character implements Mover{
private int x, y;
public int getX();
public int getY();
public void setLocation(int x, int y);
// code for method body}
// code for method body}
}
O C. public class Cartoon Character implements Mover{
private int x, y;
public int getX;
public int getY;
public void setLocation;
}
O D. public class Cartoon Character implements Mover{
private int x, y;
public int getX() {
// code for method body}
public int getY() {
// code for method body}
public void setLocation(int x, int y){ // code for method body}
}](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F672bf286-8abe-4b07-9ca1-0d5b2612956c%2F98d064e7-6a53-449d-987e-0554b222bdb8%2Fh1l79fs_processed.png&w=3840&q=75)
Transcribed Image Text:Consider the following Java interface definition:
public interface Mover {
public int getX();
public int getY();
public void setLocation(int x, int y);
}
Which of the following is a correct implementation of the Mover interface?
O A. public class Cartoon Character implements Mover{
private int x, y;
public int getX() {
public int getY() {
}
O B. public class Cartoon Character implements Mover{
private int x, y;
public int getX();
public int getY();
public void setLocation(int x, int y);
// code for method body}
// code for method body}
}
O C. public class Cartoon Character implements Mover{
private int x, y;
public int getX;
public int getY;
public void setLocation;
}
O D. public class Cartoon Character implements Mover{
private int x, y;
public int getX() {
// code for method body}
public int getY() {
// code for method body}
public void setLocation(int x, int y){ // code for method body}
}
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