True or False: By default, a JTextArea component does not perform line wrapping.
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True or False: By default, a JTextArea component does not perform line wrapping.
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- True or False An interface must be instantiated before it can be used.Using an appropriate package and test class name, write the following tests for GamerProfile's constructor: testNameShouldNotBeNull testNameShouldNotBeEmpty testNameShouldNotBeBlank testShouldCreateValidGamerProfile Hint: use assertTrue or assertFalse for getters involving boolean values Hint: get the game list from the gamer and call the list's isEmpty along with an assertTrue or assertFalse, as appropriate.GamerProfile:public class GamerProfile { private String userName; private boolean pvpEnabled; private boolean online; private ArrayList<GameInfo> gameLibrary; public GamerProfile(String userName) { this.userName = userName; this.pvpEnabled = false; this.online = false; gameLibrary = new ArrayList<GameInfo>(); } // Getter for the getUserName variable public String getUserName() { return userName; } // Getter for the PvpEnabled…ModalProp detailsanimationType it's an enum of ('none', 'slide', 'fade') and it controls modal animation.visible its a bool that controls modal visiblity.onShow it allows passing a function that will be called once the modal has been shown.transparent bool to set transparency.onRequestClose (android) it always defining a method that will be called when user tabs back buttononOrientationChange (IOS) it always defining a method that will be called when orientation changessupportedOrientations (IOS) enum('portrait', 'portrait-upside-down', 'landscape', 'landscape-left', 'landscape-right')Modal component is a simple way to present content above an enclosing view.using given Modal make a Basic Example?
- Java Program - GUI Number Guessing Look at the code, notice that the actionPerformed method is not complete. It just contains code that will print to the console when buttons are pressed. Make the following modifications to the code. When the Higher button is pressed invoke this.guesser.higher(), and then put the new guess into the this.guessField When the Lower button is pressed invoke this.guesser.lower() and then put the new guess into the this.guessField When the Reset button is pressed, invoke this.guesser.reset() and then put the new guess into the ghis.guessField When the Correct button is pressed, exit the app using System.exit(0). Wrap the invocation of lower() and higher() in try catch blocks that catch NumberGuesserIllegalStateExceptions. Show a JOptionPane that alerts the user that you are onto their schemes. Change the guessing algorithm from random-guess to binary search. You can do this by changing the object created for the guesser to a plain old NumberGuesser. It…Using C# create a console app doing the following Write a method that takes two integers and displays their sum. Write a method that takes five doubles and returns their average. Write a method that returns the sum of two randomly generated integers. Write a method that takes three integers and returns true if their sum is divisible by 3, false otherwise. Write a method that takes two strings and displays the string that has fewer characters. Write a method that takes an array of doubles and returns the largest value in the array. Write a method that generates and returns an array of fifty integer values. Write a method that takes two bool variables and returns true if they have the same value, false otherwise. Write a method that takes an int and a double and returns their product. Write a method that takes a two-dimensional array of integers and returns the average of the entries.Create two linkedBag objects of type string in main. Place 5 strings in the first bag and five strings in the second bag. Then your code must test if the two linkedBag objects are equal or not. You must traverse both linkedBags and test each items to see if they are the same. Then you must display a message saying the two linkedBags are the same or different. Using Java compiler.
- Java Questions - (Has 2 Parts). Based on each code, which answer out of the choices "A, B, C, D, E" is correct. Each part has one correct answer. Thank you. Part 1 - Which sets the frame (or a "form") width to 100 pixels and the height to 200 pixels? A. setSize(100, 200);B. setSize(200, 100);C. setDims(100, 200);D. setDimensions(200, 100);E. setWidth(100); setHeight(100); Part 2 - In Java, which can ensure the "Form" class to inherit from JFrame class? A. public class Form gets JFrame { }B. public class Form inherits JFrame { }C. public class Form extends JFrame { }D. public class Form : public JFrame { }E. public class Form implements JFrame { }Assume that class ArrayStack has been defined using the implementation in your textbook. Assume also that you start with the following code fragment: ArrayStack intStack; int data; intStack.push (4); #Statement A intStack.push (3); # Statement B intStack.push (2); # Statement C intStack.push (1); #Statement D Where should the statements: data intStack.peek): intStack.pop(): cout << data << endl; be placed into the code above to produce the following output: 4 The statements will be inserted as a group. Choose all locations required to produce the output.public class LineDisplay extends Application public void start (Stage primarystage) { Group root = new Group (); Scene scene = new Scene (root, 400, 400, Color.WHITE); horizontalLines (10, 10, 100, 10, 10, 8, root); primarystage.setTitle ("Line Display"); primarystage.setScene (scene); primarystage.show (); public void horizontallines (int x0, int yo, int init_size, int increment, int gap, int count, Group group) { // } } Design method public void horizontallines (int x0, int yo, int init_size, int increment, int gap, int count, Group group) where initial point x0, yo init_size - sizeo of first line increment an amount to add to the size of next line distance among the lines number of lines gap count group - group to add the lines Possible output: Line .
- begin = System.nanoTime(); //we measure in nanoseconds. // put your code here. end = System.nanoTime(); time = end - begin; Page Part 2. f) Create a new StringBuilder Object using no-arg constructor. g) Using for loop to append the array elements one by one to the StringBuilder (one per loop iteration) Hint: to append an element to a StringBuilder, use the append() method in StringBuilder h) Output the StringBuilder on the console. Record a run-time it took to append all integers to the StringBuilder (record run-time of 2.g.)). Please submit a screenshot. The screenshot should match the following example: of 3 012345678910111213141516171819202122232425262728293031323334353637383940414243444546474849 it took 59250 nanoseconds to append 50 integers to the StringBuilder. ZOOM + *kMipMaps I Suppose that a pixel projects to an area of 10x28 texels in a texture map. From what mipmap level does the texture unit look up the texture value for this pixel, if the texture unit is using "nearest" lookup for mipmaps? Enter a single integer that is the mipmap level. A/PYTHON!! class Triangle: def __init__(self,sides): self.a = sides[0] self.b = sides[1] self.c = sides[2] if __name__ == '__main__': t = Triangle([3,6,2]) print(f'Side1 = {t.a}') print(f'Side2 = {t.b}') print(f'Side3 = {t.c}') Based on the code. Assume you are in the Triangle class: Create a method called calcArea. It will calculate and return the area of the triangle using this formula:
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